By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Digital Foundry Performance analysis: Tomb Raider Definitive Edition

Shinobi-san said:

Edit: The X1 version is locked at 30 so its not a fair comparison. However they wouldnt lock the game to 30 if the FPS was consistantly much higher. The x1 version looks pretty smooth as well so X1 owners should still go out and buy it looks waaaay better than the last gen version. PS4 sticks between 40 - 50 FPS most of the time so i think not locking to 30 was a good move.

The PS4 is also locked at 60fps, it just drops more frequently under than the X1 version. So it's not 100% smooth on X1 like AC4 on PS4.

In fact the average of 51fps is calculated only with action scenes, otherwise in fact the game sustains 60fps more often than you think because Eurogamer cherry picked the more heavy scenes. I would say 51fps average on heavy action scenes is quite good.

Badassbab said:


I'm glad to see this gen so far screen tear seems to be a thing of the past or at least there's hardly any noticeable tearing.

But there is screen tear on X1 almost each time the game drops under 30fps, there is none at all on PS4. Eurogamer conveniently forgotten to talk about it. They did talk about it when there was some screen tear on COD/PS4 or even some exceptionnaly rare case (less than here) of teared screen for PS4/Lego game when it was more often (with framerate drops in X1 Lego version).

 

ethomaz said:

http://www.eurogamer.net/articles/digitalfoundry-2014-tomb-raider-definitive-performance-analysis

Why didn't they talk about the frequent screen tear on X1? (please notice the not so locked 30fps of the X1 version, juddering + low input lag + screen tearing here). In those scenes we can really see an average 20fps gap between the 2 versions which is roughly what was expected: PS4 performs 70% better than X1 when we can fairly judge the framerate gap under action sequences (when both are not locked to either 30fps or 60fps).



Around the Network
selnor1983 said:
I believe they should of locked both versions. Its interesting to see the ps4 version quite frequently drop to 40 42, while xbox one stays at 30. That section with pipe ps4 drops to within 4fps of the xbox one version. It would of been interesting techwise to see xbox one uncapped. Taking how frequently the one version didnt budge and ps4 coming within 8 - 12 fps, its actually closer in power than i expected. So uncapped id expect xbo one to average around 40. Iam happy the version im getting is locked and steady. Ps4 does fluctuate to much for me. At one point the ps4 version didnt go above 52 for 45 seconds. Going as low as 34 while xbox one didnt move from 30.


The Xbox One version dipped to 18fps, at one point.  And...you're STILL spinning?!  *sighs*

 

You know, if there's some type of uhh..."cerebral issue"...where maybe me and others can look at your posts in a different light in the future, then...my inbox is open.  I'm so sincere when I say that...

moderated kasz216



Good stabiliaty for Xbone version, even with the 24 fps dip it average is really close the apex, so consistence is good.

Now on PS4, what a power to have peak double Xbox, but maybe they could lock around 45 (if we see average and bigger dip it would be better) or would that be too hard to synch with tv output??? Probably if someone with the interest and experience of a 1st party done the port we could have 60fps "locked"



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Xbone version should have been locked to 25 FPS.



Shinobi-san said:

Wow at the spin both sides are pushing in this thread. Truly astonishing.

I mean this article is in no way controversial yet here we are arguing over what exactly.

Both versions seems to perform inline with their PC counterparts. PS4 does particularly well in matching the 7870. Where the X1 performs slightly better than a 7770.

Thats inline with the expected performance difference given the differences at a hardware level for the GPU's. I would say the PS4 version seems to perform slightly better than expected as it matches the 7870.

Its also interesting to see that the memory architecture differences doesnt seem to make much difference...the gulf in performance can be fully explained by the difference in gpu compute performance.

Another thing we dont really know is what level is this version running at. Watching the gameplay it looks pretty close to Ultra on PC imo. Thats quite an accomplishment i would say given the generally underpowered hardware.

Edit: The X1 version is locked at 30 so its not a fair comparison. However they wouldnt lock the game to 30 if the FPS was consistantly much higher. The x1 version looks pretty smooth as well so X1 owners should still go out and buy it looks waaaay better than the last gen version. PS4 sticks between 40 - 50 FPS most of the time so i think not locking to 30 was a good move.

This kind of perfectly thinked post isn't allowed...

And I agree with your points, and it's a good thing Xbone is locked, and I would lock PS3 version at 45 if possible.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
shikamaru317 said:
trixiemafia86 said:
shikamaru317 said:
trixiemafia86 said:


So it runs like shit on Nvidia. No wonder I see dips regularly below 60fps on my PC on ultimate settings.

poorly optimised game in general for Nvidia.

AMD paid the developers to make AMD optimization a priority during development. It's a shady practice but Nvidia does it too. 


oh i c. no wonder a 7870 is outperforming a gtx 680

Yeah, AMD calls it "AMD: Gaming Evolved", what it really means is "we paid the developers to prioritize AMD hardware when optimizing the game". The list of AMD: Gaming Evolved titles includes Sleeping Dogs, Tomb Raider, Battlefield 4, and Hitman Absolution, I think the upcoming Thief as well. But like I said, Nvidia does it too, pretty much any game that you see bundled with an Nvidia graphics card had Nvidia optimization paid for by Nvidia, games like Assassins's Creed IV and Metro: Last Light. You'll also see Nvidia pay developers to use PhysX in their games instead of another physics effects solution, since AMD graphics cards can't run PhsyX, Borderlands 2 was one such game.


Pretty much like Sony/MS do from time to time with some titles.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

NEXT GEN IS HERE!!!



"Why the hell is the PS4 version dipping so low."
"Bad for both"
"That's pretty crappy for both"
"Its interesting to see the ps4 version quite frequently drop to 40 42"

Let me get this straight. Xone runs at 30fps and ps4 runs at 51fps on average. ps4 is getting hammered that has 20fps advantage?



Kane1389 said:
selnor1983 said:
I believe they should of locked both versions. Its interesting to see the ps4 version quite frequently drop to 40 42, while xbox one stays at 30. That section with pipe ps4 drops to within 4fps of the xbox one version. It would of been interesting techwise to see xbox one uncapped. Taking how frequently the one version didnt budge and ps4 coming within 8 - 12 fps, its actually closer in power than i expected. So uncapped id expect xbo one to average around 40. Iam happy the version im getting is locked and steady. Ps4 does fluctuate to much for me. At one point the ps4 version didnt go above 52 for 45 seconds. Going as low as 34 while xbox one didnt move from 30.


This guy is un fucking believable

this post has been moderated by axumblade

I dont see why.

I dont claim the Xbox 1 version batter. And it is a shame we wont know the fames on an uncapped Xbox vesion. When the PS4 is fluctuating into the 30's the Xbox version didnt drop from 30. So It would have been nice to see where Xbox 1 would get to when PS4  was up arounf 50-60. Maybe 40 - 50? We unfotuantely wont know. But my guess is The Xbox version fluctuateed more so they capped it. Theres no reason why if PS4 in scenes was between 34 - 50 and Xbox same scene was solid 30 all the way through that Xbox 1 could of reached 40 - 50 when PS4 was 60. But the juddering was probably alot more noticeable on Xbox due to bigger fluctutations betwen 30 - 50.

All in all the Xbox isnt miles behind PS4 in terms of power. Theres a 20 fps difference on average with 1 capped and 1 not. So who knows uncapped the difference may have been between 10 -15 fps on average. Either way capped Xbox 1 version was probably the way to go for Xbox.



golfgt170 said:
"Why the hell is the PS4 version dipping so low."
"Bad for both"
"That's pretty crappy for both"
"Its interesting to see the ps4 version quite frequently drop to 40 42"

Let me get this straight. Xone runs at 30fps and ps4 runs at 51fps on average. ps4 is getting hammered that has 20fps advantage?


Only by reasonable users... well they say they are.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."