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Forums - Gaming - Microsoft have a philia of spending money

Buying Gears of war cannot be cheap, that IP has the potential of selling 5-7 million, maybe on both consoles, so MS buy it.

But thats not all folks.

Titanfall is EA's only new IP this gen, and likely biggest because it is from the same devs as Call of Duty. The price tag to get timed exclusivity on that must be high. But MS buy it.

Rumours surfaced it could be timed and Major Nelson wasn't sure whether it was. A couple of days later it was announced that it was permenant. MS bought it.

Companies like Insomniac who have a multi-million fanbase on Sony consoles, now why would a company like that almost abandon a whole fanbase, especially after not giving them a new IP for 6/7 years. MS bought their IP.

To add to the EA craziness, Peggle 2, PvZ:GW, MS bought timed exclusivity. They also bought exclusivte ultimate team content for fifa on their consoles, as well as paying for Fifa to be included with day one pre orders of most Xbox ones in EU.

Stuff like this doesn't come free.

My point is, Microsoft are not creators, they are shoppers. They buy their successes instead of creating them. They do not boast a first party dev force as big as SOny or Nintendo. What this means is, lets say they have a budget, they spend alot of it on other devs and non-original IP's, when they could on their own.

I suppose if multi-plats look weaker on your console, the best solution is to buy the multiplats rights.

Lets look at Sony quickly. Now Sony do spend money too, but I think we can agree its nothing in the range of MS. Excluding indies, how many third party exclusives did PS4 have at launch, 0, I believe, whereas MS had Dead rising 3(bought) and Ryse(Possibly bought).

But most of the money they do spend are on their own studios to create new ip's or new experiences. Isn't that what us gamers want. MM invested around the range of 40 million in developing a new ip.

I have a feeling this money spending is going to bite them in the back one day, especially if the PS4 is far succesfull this gen. Buying up multiplats, ip's etc. limits creativity because it means the primary motivation factor of this industry is money. The end.



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The word you're looking for is philia.



fireburn95 said:

Companies like Insomniac who have a multi-million fanbase on Sony consoles,


Did those multi-million fans bought Fuse?! UNDERTRACKED!!



This is the reason I dont like them.
Rather than creating their own stuff, they go around preventing the creations of other companies from appearing on other platforms.
They are a liability to the industry.



Wright said:
fireburn95 said:

Companies like Insomniac who have a multi-million fanbase on Sony consoles,


Did those multi-million fans bought Fuse?! UNDERTRACKED!!


Fuse got everything it deserved, I doubt alot of people knew it was even insomniacs games, as it was not made in insomniacs style, and frankly sucked



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Microsoft cannot create their own games. They have to buy them. Thats the only way they can fight back against Sony. It's also the reason I am now buying the Xbox One before the PS4. I'll play the PS4 a little later. Microsoft just solidified that Xbox One in my house first! Damn Microsoft! LOL! To me their two greatest franchises ever are the ones they purchased in Halo and Gears.



fps_d0minat0r said:
This is the reason I dont like them.
Rather than creating their own stuff, they go around preventing the creations of other companies from appearing on other platforms.
They are a liability to the industry.


I agree, it limits creativity, the type you see in the film industry, and means they almost have to create like 5 Gears of Wars to make it worth buying that IP



bringing gears of war with a different studio actually frees up EPIC , but meeeeh fuck logic



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Xen said:

The word you're looking for is philia.


Man im drunk :P Thx



fireburn95 said:


Fuse got everything it deserved,


No game deserves to bomb; especially those who are made by developers with "such a huge fanbase". The game may have been crap, which I disagree because it was a 6/10 game, but a "fanbase" should stay strong and purchase the game regardless these things happen. Hence why the term "fanbase" can never be applied to anything, as people didn't like what they saw, no matter how much respect they had to Insomniac.

 

Microsoft didn't purchase Insomniac, though. After they revealed Sunset Overdrive, didn't Insomniac reveal Ratchet & Clank: into the Nexus?