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Forums - Nintendo - Do you think Zelda U will have better graphics then the tech demo 2011 ?

 

Better or worse ?

Better 274 59.44%
 
Worse 104 22.56%
 
Same 79 17.14%
 
Total:457
spemanig said:
curl-6 said:

F0X said:

I shouldn't respond to this, because I shouldn't have to. I know you're not ignorant, and I want to believe that you consciously realize how faulty your implication is. But here I am.

Twilight Princess was released on two platforms with an ecosystem of 120+ million systems. Wind Waker was released on one platform with an ecosystem of 21+ million. I'm more inclined to believe that the mainstream gamer is more likely to buy a game on a more mainstream platform. Not some crap about collective art design preferences.

Players will buy the console for the game if it is desirable enough. Twilight Princess helped push the Wii to core gamers, and if it had come out in 2003 instead of Wind Waker GCN would have performed better.

WW was met with outrage, but TP was what gamers had wanted since Ocarina.

No it wouldn't have. GCN had Resident Evil 4, Metroid Prime, Metal Gear Solid: The Twin Snakes, and Prince of Persia: The Sands of Time. If those "dark and gritty games" couldn't help, Zelda wouldn't have either. And let's not forget that Wind Waker was the 4th best selling game on the system, behind only Mario Kart, Super Smash Bros, and 3D Mario. The minority of anal gamers have mighty loud voices, but the sales beg to differ.

And guess what? Wind Waker HD was now met with great praise and enthusiasm. What's that say about gamers now?

Those are kinda bad examples. Resident Evil 4 released in 2005 when Gamecubes fate was already sealed, it also didnt help that RE4 was announced for PS2 before the GC version released. Twin Snakes was a remake and Sand of Time was on 2 consoles with bigger install bases.

The fact that Wind Waker was the 4th best selling GC game doesnt hold much weight, by that logic Sunshine was more popular than Galaxy despite selling about half and Double Dash was more more popular than MKWii despite selling like 1/5.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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spemanig said:

Aonuma has already confirmed that it won't look like this at all. He already said not to expect the tech demo, then he say he won't make this Zelda realistic, then he said he wants to surprise gamers with the new artstyle. (like what he did with Wind Waker?) He likes color. Get the barf bag ready.

 

Why would they make a realistic tech demo just to scrap it a year later and start from scratch? Not only would that screw with their entire schedule but it'd would piss off everyone looking forward to this game.



RCTjunkie said:
SlayerRondo said:
If it goes the Windwaker or Twilight Princess look I think it will look better.

Skyward Sword was a weird in between look that suffered for it.


This.

One or the other. Blending two great things together doesn't always make a new great thing.

I disagree, Twilight Princess looked like shit. One of the ugliest dull brown/ dull grey/dull green games Nintendo has made since the NES. It didn't even look like the vibrant Zelda that came before it, it looked like some generic PC fantasy game. Skyward Sword was a massive improvement on it.



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Mystro-Sama said:
spemanig said:

Aonuma has already confirmed that it won't look like this at all. He already said not to expect the tech demo, then he say he won't make this Zelda realistic, then he said he wants to surprise gamers with the new artstyle. (like what he did with Wind Waker?) He likes color. Get the barf bag ready.

 

Why would they make a realistic tech demo just to scrap it a year later and start from scratch? Not only would that screw with their entire schedule but it'd would piss off everyone looking forward to this game.


They have done it before. Look at the tech demo they showed at SpaceWorld 2000 compared to what they ended up releasing in 2002.



When the herd loses its way, the shepard must kill the bull that leads them astray.

spemanig said:

 Ocarina of Time was a kiddie game for little kids. I played it when I was five.

Yeah, I'm going to have to stop you right there. 

Signed: Someone who was an adult when you were 5.

 

supernihilist said:

imagine this made of polygons , textures and shading

We already had this...sort of.   Nintendo Land mixed ALttP (color pallete), Skyward Sword (enemies) and Kirby's Epic Yarn (textures).



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Loved skyward sword the visuals were beautiful.
Loved ocarina of time it had a colorful look. Strong colors.
Did not like twlight princess, way to brown.
I was ok with wind waker.

I would like to be suripised like with skyward sword.



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curl-6 said:
F0X said:

For the record, The Powerpuff Girls was critically acclaimed and quite popular. Being compared to The Powerpuff Girls is no insult.

It is when you consider how inappropriate an art choice it is for an epic fantasy, at least in the eyes of the "core."


But what if I saw Zelda as more of a fairy tale instead? Am I wrong?



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F0X said:
curl-6 said:
spemanig said:
curl-6 said:
So far, Monolith Soft's X is about the only Wii U game that looks as impressive as the E3 2011 Zelda demo.

Why can't Nintendo get it through their thick skulls that that demo is what gamers want, not some gaudy artsy fluff...


Because that's not true.

It's true of the mainstream gaming audience, the ones who shunned Wind Waker but swarmed to Twilight Princess.

I shouldn't respond to this, because I shouldn't have to. I know you're not ignorant, and I want to believe that you consciously realize how faulty your implication is. But here I am.

Twilight Princess was released on two platforms with an ecosystem of 120+ million systems. Wind Waker was released on one platform with an ecosystem of 21+ million. I'm more inclined to believe that the mainstream gamer is more likely to buy a game on a more mainstream platform. Not some crap about collective art design preferences.

Skyward Sword's lackluster sales on the most successful platform of the decade say hi.

In the last sixteen years, Mainstream Zelda hits are realistic for their platforms. Ocarina, Twilight Princess. Experiments with whimsy have been sales disappointments. While charming in a unique way, they do not appeal to the masses in the same way that the realisticly rendered ones do. That's just a fact. You can appreciate the art style more - and heck, the idea of 3D promo art from ALBW seems appealing to me too - but that doesn't mean it would be the best move from a sales perspective. The market has shown every time since 1998 that going with the least cartoony style is what makes Zelda a mainstream sales success.

I think a 3D version of the promo art as linked to above would be cool. Would I prefer it to something that looked like the Wii U tech demo. Not at all. In a perfect world, we would have both. HECK! I just thought if it. COOLEST POSSIBLE WII U ZELDA:

A two-world system like Link to the Past/ALBW - where the main world was like the tech demo, the alternate or 'dark world' was like the ALBW art. THAT would please EVERYBODY.



Maybe better. Looking back on that demo now, it really doesn't look as good as I remember it. If the game goes the route of Twilight Princess (open world, more realistic look approach), then it might look about the same.



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spemanig said:

Dude you don't get it. No one is saying that Wind Waker isn't cartoony. You aren't convincing anything. Ocarina of Time is still cartoony. The Powerpuff Girls is more bright and cartoony than Tom and Jerry. Does that suddenly make Tom and Jerry a realistic live action comedy?

I'll save you the embarassment by answering that for you. No. No it doesn't. Tom and Jerry is still very much a cartoon.


spemanig, I'd say it is you who don't get it - you are determined not to take his point. You were what, five when Ocarina came out judging from what you said earlier? You had nothing to compare N64 graphics to. Arguing that Ocarina is cartoony like Yoshi's Island or Wind Waker is just making you look stubborn. Nobody is convinced by your arguments.

EVERYBODY considers Twilight Princess to be the spiritual successor in not only graphics but play style (no giant oceans) to Ocarina and Majora's mask. Remember the cheers from the audience at E3 when the first Twilight Princess trailer was unveiled? Why do you think that was? Admittedly, it sounds like you would have been about ten when it happened, but maybe you remember.