F0X said:
I shouldn't respond to this, because I shouldn't have to. I know you're not ignorant, and I want to believe that you consciously realize how faulty your implication is. But here I am. Twilight Princess was released on two platforms with an ecosystem of 120+ million systems. Wind Waker was released on one platform with an ecosystem of 21+ million. I'm more inclined to believe that the mainstream gamer is more likely to buy a game on a more mainstream platform. Not some crap about collective art design preferences. |
Skyward Sword's lackluster sales on the most successful platform of the decade say hi.
In the last sixteen years, Mainstream Zelda hits are realistic for their platforms. Ocarina, Twilight Princess. Experiments with whimsy have been sales disappointments. While charming in a unique way, they do not appeal to the masses in the same way that the realisticly rendered ones do. That's just a fact. You can appreciate the art style more - and heck, the idea of 3D promo art from ALBW seems appealing to me too - but that doesn't mean it would be the best move from a sales perspective. The market has shown every time since 1998 that going with the least cartoony style is what makes Zelda a mainstream sales success.
I think a 3D version of the promo art as linked to above would be cool. Would I prefer it to something that looked like the Wii U tech demo. Not at all. In a perfect world, we would have both. HECK! I just thought if it. COOLEST POSSIBLE WII U ZELDA:
A two-world system like Link to the Past/ALBW - where the main world was like the tech demo, the alternate or 'dark world' was like the ALBW art. THAT would please EVERYBODY.







