It may look better than the demo if it keeps the artistic style, but will probably maintain a style somewhat similar to it .

Better or worse ? | |||
| Better | 274 | 59.44% | |
| Worse | 104 | 22.56% | |
| Same | 79 | 17.14% | |
| Total: | 457 | ||
It may look better than the demo if it keeps the artistic style, but will probably maintain a style somewhat similar to it .

| curl-6 said: I desperately want to believe it will look better, but the pessimist in me expects it'll be more toon garbage. |
Same ¬___¬

If I were to guess its art style, I would go with something akin to Skyward Sword. Which would be great, because there were only two major problems with Skyward Sword's graphics: a few awkward character models and 480p.
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I doubt it'll be drastically improved. Probably a few refinements since Nintendo has adjusted more to HD development and they've had more time to test out new techniques.
I'm sure it will look great, however it ends up.


So far, Monolith Soft's X is about the only Wii U game that looks as impressive as the E3 2011 Zelda demo.
Why can't Nintendo get it through their thick skulls that that demo is what gamers want, not some gaudy artsy fluff...
| curl-6 said: So far, Monolith Soft's X is about the only Wii U game that looks as impressive as the E3 2011 Zelda demo. Why can't Nintendo get it through their thick skulls that that demo is what gamers want, not some gaudy artsy fluff... |
Because that's not true.
| supernihilist said:
imagine this made of polygons , textures and shading |
THIS is what real gamers want and by what Aonuma's been saying in interviews, this is exactly what we're going to get. 


spemanig said:
|
It's true of the mainstream gaming audience, the ones who shunned Wind Waker but swarmed to Twilight Princess.
And that's who Nintendo needs to appeal to now. They can't afford to target a smaller audience who will buy the game anyway, if they want to stay in the home console race they need to appeal to gamers who aren't already diehard fans.
curl-6 said:
It's true of the mainstream gaming audience, the ones who shunned Wind Waker but swarmed to Twilight Princess. |
I shouldn't respond to this, because I shouldn't have to. I know you're not ignorant, and I want to believe that you consciously realize how faulty your implication is. But here I am.
Twilight Princess was released on two platforms with an ecosystem of 120+ million systems. Wind Waker was released on one platform with an ecosystem of 21+ million. I'm more inclined to believe that the mainstream gamer is more likely to buy a game on a more mainstream platform. Not some crap about collective art design preferences.
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F0X said:
I shouldn't respond to this, because I shouldn't have to. I know you're not ignorant, and I want to believe that you consciously realize how faulty your implication is. But here I am. Twilight Princess was released on two platforms with an ecosystem of 120+ million systems. Wind Waker was released on one platform with an ecosystem of 21+ million. I'm more inclined to believe that the mainstream gamer is more likely to buy a game on a more mainstream platform. Not some crap about collective art design preferences. |
Players will buy the console for the game if it is desirable enough. Twilight Princess helped push the Wii to core gamers, and if it had come out in 2003 instead of Wind Waker GCN would have performed better.
WW was met with outrage, but TP was what gamers had wanted since Ocarina.