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Forums - Sony - Minecraft on PS3 has sold over 1 million copies!

I tried this game and didn't like it :(

But i'm amazed at how popular it is everywhere it's released on!!



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hmm, maybe i'll get the ps4 version. i still don't get the game but i'm really starting to feel left out..



Impressive sales but I'm waiting for the Vita version, I got really addicted to this game 100+ hours I don't even know how



Game is a sales beast no question. Could not get into it myself but at least there is some creativity with the game.



can't understand why it's so popular the constant chopping noise drives you nuts, I had it on 360 and my son was annoying the he'll out of me



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

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How is this game still popular?



Congrats to Mojang! I can't really get into this game but I do watch Achievement Hunter Lets Plays in Minecraft. They're pretty awesome.



Never really got the attraction to this game. But good to see it succeeding with this uber late port.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Notch is pretty much shitting money at this point.



pezus said:
ethomaz said:
This is amazing....

Fastest selling PSN titles ever...

Fo' sho'. Probably close to the best selling PSN title (lifetime) as well. Journey might be close to 1.5m or 2m though.

I really hope they re-release Journey on the PS4. I'd buy it in a hearbeat. Currently playing through Flower again in glorious 1080p.

OT: I never imagined the game could be so successful across so many platforms. Have there been any expansion packs released, or is new content simply added?

I wonder if this type of game could become a successful long-term franchise. Given that so many tools are handed to the player, the game itself is virtually complete with only one installment. It creates a kind of LBP situation, where after the original, everything that follows must be radically different- either visually or creatively to justify a sequel.