ICStats said:
You just don't realize how weak CPUs are at 3D rendering compared to GPUs today. Think hundreds of times slower. I could go into more detail but I don't think it's your area of expertise. Plus I'm not talking abot the all time future potential, I'm just talking about the current solution. If MS says they have 3X the CPU power of the XB1 in the cloud, then that is not thousands of CPUs in the cloud. |
I believe you are not getting how a cloud based compute system would work. I believe you are getting confused with how Playstation Now works compared to what MS is doing.
Here is an example of what Intel has done with Wofenstien a few years ago.
http://www.extremetech.com/gaming/24860-23754-revision
This is taking just the rendering engine for the wofenstien game and running it in the cloud. This can be done with many different parts of a game where the developer could leverage such a setup and if you include the size and capability of Azure, MS should be able to deliver around the world.
The thing is, technology is moving at a pace most gamers have no clue about. Companies are not goining into this space because the cloud cannot handle it. Instead they are rushing into this space because it is a gold mine and the company with the big pockets probably will be the one to come out on top. This is not future pontential, its todays solution because most companies that saw this coming was already investing in it like Intel and MS. MS did not just wake on the release of the X1 and thought about a cloud based compute infrastructure. They have been working on this since 2005.