87.5% of people so far believe that the cloud is garbage. I think so too :P
I had to comment. Just because a lot of people think something is garbage does not make them right. It just meean that a lot of people could be wrong mostly do to lack of understanding of the technology. Just from this thread and others I have read. The majority of people that make a comment actually have no ideal of the technology and they associate dedicated servers as cloud compute. Most people do not even know what cloud compute means and how its implemented. Most people do not understand the software that allows for could compute and how distributed cloud processing works. Lack of knowledge and ignorance does not help when forming a valid opinion about a piece of technology.
Better to be a fool and right, than to be an expert who's delusional.
Microsoft have said they will provision 3X the compute in the cloud for every Xbox One they make. That's quite a lot of servers when you think the XB1 is expected to sell over 10 million a year, but they have got statistics on what % of people play at the same time and they don't have to provision for 100%.
So let's say fine, they have 3X the compute power in the cloud, and by this I mean 3X the CPU compute only, because I haven't heard and don't expect them to have 3X the GPU compute as well. So if we measure in FLOPS it's probably more like a only 25% extra via the Cloud than local, which is still less FLOPS than PS4 has available locally.
Anyway that's just statistics and lies. Fine, let's say that extra CPU time is available, so it's like having tripple the CPU power of PS4 at your disposal - but it's not the same tomatoes. The problem is you have on average 8mbits download, 0.5mbits upload, so you can only download 1MB/s OR upload 0.06MB/s to these servers, and they should work for the lowest common denominator. The XB1 has between 65,000 ~ 1,040,000 times more bandwidth locally, and the PS4 has almost 3 times more than that. How is Micosoft going to put their cloud CPU power to use to make the graphics look better when very little can fit through this pipe?
There are going to be some uses, but spotty bandwidth, latency, and the need to support running offline will limit this severely compared to having extra compute power locally.