outstanding, did people even read the Eurogamer article? it seems that most didnt.
it was quite obvious that a lot of issues the programmer spoke of were about dev kits that were used before launch and for launch games. since you know, he said he was making a game for launch and after his game didnt make any money he said that they wont be making another game.
Just because SDK's have a lot of those issues sorted out now, a year and 2 months after launch, does not mean they werent present before. do you think PS3 dev kits and tools are the same they were 8 years ago?
however, the article does show a massive failure from nintendo at launch. developing for the WiiU at that time was clearly a mess. it also shows just out of touch nintendo can be. They want to compete with PSN and Xbox Live, yet they know nothing about them, they dont even understand or have the knowledge about features that those services have. it also shows that nintendo does not listen to their fanbase, because fans have been asking for much better online features and many have been refrencing features that are present in Live/PSN. Yet Nintendo seems rather completely clueless about these features.
It also shows the issues for a third party dev working with Nintendo, tech support is just in japanese? and they take a full week to answer? While Sony for example, has Dev teams specifically their to help others third party devs in other regions, like Sony Santa Monica in the USA, xDev in EU and an Studio Japan. add to that that the system is failing as well as the games. and the question rises on why on earth should any third party dev in the west work on a WiiU game?
The "Lazy Devs" argument is now completely invalid, as it turns out Nintendo were the ones who were "Lazy". Their extremely bad handling of SDK's and Tools were the main reason why 3rd Party launch titles were inferior to PS360 games. it also gives a rather good explanation on several cases of EA games. at launch, it was clear developing for the WiiU was time consuming and difficult, so in the case EA launching Mass Effect 3 on WiiU and ME trilogy on PS360 at the same time, it seems that if porting a single game to the WiiU was so much trouble, then how on earth were EA going to have to port 3? it was Either ME3 at launch or nothing. and it the case of Need For Speed most wanted, it seems Critierion decided it was best to wait a few months to launch the game, as it wanted to a better job and not give out an inferior product, which happened, but it costed them some time.