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Forums - Nintendo Discussion - Seriously, Nintendo is not THAT Important

Michael-5 said:

4. 3D Gaming - That's not a gaming platform, and more of a tech demo. 3D screens have been around in Japan for a while, but never on a dedicated gaming system. I never said Nintendo invented 3D, just was first to implement it in games (and if we go super technical, Virtual Boy is 3D and that's 1995)


The original comment was "glasses free 3D gaming". If we are allowed glasses...



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

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cyberninja45 said:
lucidium said:
cyberninja45 said:

Yes yes now lets take out gran turismo and Gow. Why? Just because I feel like it, I don't need to make sense.

Just accept that you are wrong and move on, no one would think of your post being less credible if you did.


its a matter of perspective, sday you had two products, one had been on sale twice as long as the other, would pointing to the sales difference as proof have any meaning?

It's not simply "because I feel like it", it's to keep things in perspective and relevant to the topic at hand.

No it is NOT up to perspective, you were discussing which company has been more successful with software sony or nintendo. Whether it be by nintendo being there longer in the business or people buying there games to as experimental food for their dogs, the answer still remains nintendo.

Here, have some perspective, by all means pay close attention to the sales figures for games that were not bundles in all regions, specifically super mario bros on the nes, tetris on the gameboy and duck hunt on the nes (light gun and console bundle).

this is the top 20 with heavy bundling, light bundling, forced bundling and multi-version releases highlighted.

I am not saying of course that Nintendo is not successful, I am simply saying that Sony and Microsoft have been comparatively successful with their own endevours.

Michael-5 said:

Oh you're being super technical, and still wrong.

1. Radofin and Atari are Joysticks, not Analog sticks. Similar, but different. Nintendo introduced Analog sticks

2. NES Power glove beats the Sega Activator

3. That Atari Paddle is not a shoulder button. It's like a thumb button.

4. 3D Gaming - That's not a gaming platform, and more of a tech demo. 3D screens have been around in Japan for a while, but never on a dedicated gaming system. I never said Nintendo invented 3D, just was first to implement it in games (and if we go super technical, Virtual Boy is 3D and that's 1995)

As for everything else, all you managed to name for Sony/Ms was that they were the first to have various ports. LOL That means nothing for gaming.

1) Atari 5200 had a two axis potentiometer analog stick controller, heres the guts of said stick. incase you were not aware, all analog sticks are two axis potentiometers, the only difference is, these days we use much more refined and in some cases, digital equipment for tracking. - but point is, the Atati 5200 controller has a genuine analog stick.

Note: the only difference between type 1 and type 2 was that type 1 did not have self centering.

2) Nes power glove was made by mattel, not Nintendo, nintendo only officially licensed it.

3) Side mounted button all the same, which finger you use to press it does not matter, and due to the nature of the controller it was possible (and most people preffered to do so) hold it at 90 degrees to press the button with their right trigger finger and turn the dial with their left hand.

4) It was a commercially released laptop, anyone that bought it could play games in 3d without glasses, your statement was "who introduced glasses free 3d" and that, still, would be sharp. virtualboy is essentially head mounted glasses so are ruled out, but even if you include them, that manner of 3d game was predated by the Tomytronic 3D that predates the virtualboy by a whoppinhg 13 years.

As for the rest, various ports and services that are now standard on new consoles, and play just as important a part as the few innovations you actually listed for nintendo that were actually by nintendo.

As for your so-called corrections, as follows

"Ethernet as standard on a console. (xbox) Also Nope, Dreamcast did this first."
The Dreamcast came shipped with a dialup modem, the broadband adapter module was optional.

"First console to allow game patching (PS2 network adapter based games required a hard disk and updates/patches for said games were installed there) Nope, Dreamcast did this first."
Network based games were patched server side and the latest client data downloaded on connection this data was held in memory for runtime only and would need to be redownloaded again the next time you played, games were not locally patched (large hint, neither the console nor the vmu had enough internal storage to locally retain patched data)

"First commecial use of camera image processing to function as a method of input What was this? Before the Gameboy Camera?"
Taking a picture and processing a live video stream to calculate a users input are two very different things, Nintendo were the first to release a camera peripheral, beating sega's dreameye by a year and 7 months, just as they were the first to release a gaming device specific printer, with the gameboy pocket printer, however Sony were the first to release a camera that could be used on its own (without controller input) as a method of input, which is the point i originally made and you seemingly missed entirely.

but thus far damn near everything else you have put forward or tried to correct me on has been wrong.



Michael-5 said:

Oh you're being super technical, and still wrong.

1. Radofin and Atari are Joysticks, not Analog sticks. Similar, but different. Nintendo introduced Analog sticks

2. NES Power glove beats the Sega Activator

3. That Atari Paddle is not a shoulder button. It's like a thumb button.

4. 3D Gaming - That's not a gaming platform, and more of a tech demo. 3D screens have been around in Japan for a while, but never on a dedicated gaming system. I never said Nintendo invented 3D, just was first to implement it in games (and if we go super technical, Virtual Boy is 3D and that's 1995)

As for everything else, all you managed to name for Sony/Ms was that they were the first to have various ports. LOL That means nothing for gaming.

1. From what I understand, that's actually the Neo Geo/Neo Geo CD.

2. Assuming we're not including light-guns or driving wheels.



I believe in honesty, civility, generosity, practicality, and impartiality.

They're important to me. Gaming wouldn't be nearly as fun without them.



Kyuu said:
seiya19 said:
Kyuu said:
And who cares if Final Fantasy 7 came out on Steam a couple of decades after the original release??

The PC version of Final Fantasy VII was originally released in 1998, a few months after the PS1 NA release. Same with Final Fantasy VIII (which on PC included the "Chocobo World" minigame). And for the record, the original Metal Gear Solid also got ported to PC, albeit 2 years after the PS1 release.


LOL don't worry I'm fully aware. But these versions are nowhere near "definitive" They were inferior to the Playstation release even though they came out later.

The original and subsequent releases of FF7 for pc were buggy as hell and, right up until one of the latest patches for the Steam version, featured really awful Midi compositions of the original music from the PS1 game, when the steam version released a few years back it still had the Midi audio, it had just been reprocessed and exported to OGG format, but still wasn't the true PS1 audio until a recent patch.



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Aerys said:
curl-6 said:
Aerys said:

You are so much wrong both of you.

Sony and MS consoles are totally different since sony consoles have good japan and first party support, same as nintendo ( about the first party support, because they wont get much support from japan this generation on Wii U), so it's totally insane to say ms consoles and sony consoles are twins just because they share 80% of their libraty, like i explained, it's nonsens

Like i said, nintendo exclusives are not more "special/innovative/creative" than sony exclusives and not more numerous, they have both good first party support, and the only fact making Wii U different when it comes to games is the lack of third party support

Sony focuses on M-rated blockbusters that ape Hollywood.

MS focuses on M-rated blockbusters that ape Hollywood.

Their approach to gaming is virtually the same.

Nintendo doesn't do this; they create games for all ages, with more focus on gameplay.

You're absolutely not objective here, they are all focus on gameplay and nintendo is not the only one to create kid rated games. ( and i wouldnt say they bring a lot of variety, without all the marios blockbuster... Mario Mario Mario and Mario. The games Nintendo pushes and promotes the most, the ones they focus on, are the kid rated blockbusters. They may dabble in the M rated friendly  times to times, but so does Sony.)

In fact , it's the opposite, Sony has the biggest focus on the variety , they are not focused on kid games or M rates games, they make a good amount of each one.

You're not objective either.

Sony games have much, much more focus on story and graphics than Nintendo's gameplay-dominated productions. Sony games have more cutscenes, more voice acting, they spend more time showing us flashy spectacles. Just like Microsoft games.



Ocilayton said:
To your third statement I will say this: I have played many games by many developers. NO ONE can top nintendo when their at their best. See Mario Galaxy A Link Between Words. and Ocarina of Time.

Just this year, the usual suspects come to mind (TLoU, GTAV, Bioshock Infinite)

OT: 

Very well said. The loss of Nintendo would be felt for many years, if not generations, but it is not the end of the world...the gaming world anyways.



"Trick shot? The trick is NOT to get shot." - Lucian

curl-6 said:
Aerys said:

You're absolutely not objective here, they are all focus on gameplay and nintendo is not the only one to create kid rated games. ( and i wouldnt say they bring a lot of variety, without all the marios blockbuster... Mario Mario Mario and Mario. The games Nintendo pushes and promotes the most, the ones they focus on, are the kid rated blockbusters. They may dabble in the M rated friendly  times to times, but so does Sony.)

In fact , it's the opposite, Sony has the biggest focus on the variety , they are not focused on kid games or M rates games, they make a good amount of each one.

You're not objective either.

Sony games have much, much more focus on story and graphics than Nintendo's gameplay-dominated productions. Sony games have more cutscenes, more voice acting, they spend more time showing us flashy spectacles. Just like Microsoft games.

This is probably because many of Sony/Microsoft's titles franchises are relatively new, their stories and characters are as well. Those new charcters need exposition and a story needs to be told for fans to become invested in the characters and for the characters and their stories to become iconic. Many games are doing a fantastic job of implementing character progression during gameplay moment, but nothing expands on a story and its characters like a well made cutscene. Mario, link and their crew are well established and although their stories and characters can vary little to alot from game to game, gamers have known these characters and their struggles for years, decades. Saving the princess, taking down the villain and saving the day. A good portion of Sony's and Microsoft's games are not so cut and dry, while some of their games are also straight forward. Shoot some guys, beat the bad guy, get the girl, save the world.

Pure mechanics (DKCR) dont make a game any better or worse than a heavy, story-driven game (Heavy Rain) [Examples of games with their respecive qualities]. It depends on the package as a whole. I wish people were a little more perceptive to this. 



"Trick shot? The trick is NOT to get shot." - Lucian

Ocilayton said:
To your third statement I will say this: I have played many games by many developers. NO ONE can top nintendo when their at their best. See Mario Galaxy A Link Between Words. and Ocarina of Time.

This.



Areym said:

Pure mechanics (DKCR) dont make a game any better or worse than a heavy, story-driven game (Heavy Rain) [Examples of games with their respecive qualities]

I do not agree, as I personally consider Heavy Rain a prime example of everything wrong with the state of the industry, but I respect your opinion.