curl-6 said:
You're not objective either. Sony games have much, much more focus on story and graphics than Nintendo's gameplay-dominated productions. Sony games have more cutscenes, more voice acting, they spend more time showing us flashy spectacles. Just like Microsoft games. |
This is probably because many of Sony/Microsoft's titles franchises are relatively new, their stories and characters are as well. Those new charcters need exposition and a story needs to be told for fans to become invested in the characters and for the characters and their stories to become iconic. Many games are doing a fantastic job of implementing character progression during gameplay moment, but nothing expands on a story and its characters like a well made cutscene. Mario, link and their crew are well established and although their stories and characters can vary little to alot from game to game, gamers have known these characters and their struggles for years, decades. Saving the princess, taking down the villain and saving the day. A good portion of Sony's and Microsoft's games are not so cut and dry, while some of their games are also straight forward. Shoot some guys, beat the bad guy, get the girl, save the world.
Pure mechanics (DKCR) dont make a game any better or worse than a heavy, story-driven game (Heavy Rain) [Examples of games with their respecive qualities]. It depends on the package as a whole. I wish people were a little more perceptive to this.