By using this site, you agree to our Privacy Policy and our Terms of Use. Close
cyberninja45 said:
lucidium said:
cyberninja45 said:

Yes yes now lets take out gran turismo and Gow. Why? Just because I feel like it, I don't need to make sense.

Just accept that you are wrong and move on, no one would think of your post being less credible if you did.


its a matter of perspective, sday you had two products, one had been on sale twice as long as the other, would pointing to the sales difference as proof have any meaning?

It's not simply "because I feel like it", it's to keep things in perspective and relevant to the topic at hand.

No it is NOT up to perspective, you were discussing which company has been more successful with software sony or nintendo. Whether it be by nintendo being there longer in the business or people buying there games to as experimental food for their dogs, the answer still remains nintendo.

Here, have some perspective, by all means pay close attention to the sales figures for games that were not bundles in all regions, specifically super mario bros on the nes, tetris on the gameboy and duck hunt on the nes (light gun and console bundle).

this is the top 20 with heavy bundling, light bundling, forced bundling and multi-version releases highlighted.

I am not saying of course that Nintendo is not successful, I am simply saying that Sony and Microsoft have been comparatively successful with their own endevours.

Michael-5 said:

Oh you're being super technical, and still wrong.

1. Radofin and Atari are Joysticks, not Analog sticks. Similar, but different. Nintendo introduced Analog sticks

2. NES Power glove beats the Sega Activator

3. That Atari Paddle is not a shoulder button. It's like a thumb button.

4. 3D Gaming - That's not a gaming platform, and more of a tech demo. 3D screens have been around in Japan for a while, but never on a dedicated gaming system. I never said Nintendo invented 3D, just was first to implement it in games (and if we go super technical, Virtual Boy is 3D and that's 1995)

As for everything else, all you managed to name for Sony/Ms was that they were the first to have various ports. LOL That means nothing for gaming.

1) Atari 5200 had a two axis potentiometer analog stick controller, heres the guts of said stick. incase you were not aware, all analog sticks are two axis potentiometers, the only difference is, these days we use much more refined and in some cases, digital equipment for tracking. - but point is, the Atati 5200 controller has a genuine analog stick.

Note: the only difference between type 1 and type 2 was that type 1 did not have self centering.

2) Nes power glove was made by mattel, not Nintendo, nintendo only officially licensed it.

3) Side mounted button all the same, which finger you use to press it does not matter, and due to the nature of the controller it was possible (and most people preffered to do so) hold it at 90 degrees to press the button with their right trigger finger and turn the dial with their left hand.

4) It was a commercially released laptop, anyone that bought it could play games in 3d without glasses, your statement was "who introduced glasses free 3d" and that, still, would be sharp. virtualboy is essentially head mounted glasses so are ruled out, but even if you include them, that manner of 3d game was predated by the Tomytronic 3D that predates the virtualboy by a whoppinhg 13 years.

As for the rest, various ports and services that are now standard on new consoles, and play just as important a part as the few innovations you actually listed for nintendo that were actually by nintendo.

As for your so-called corrections, as follows

"Ethernet as standard on a console. (xbox) Also Nope, Dreamcast did this first."
The Dreamcast came shipped with a dialup modem, the broadband adapter module was optional.

"First console to allow game patching (PS2 network adapter based games required a hard disk and updates/patches for said games were installed there) Nope, Dreamcast did this first."
Network based games were patched server side and the latest client data downloaded on connection this data was held in memory for runtime only and would need to be redownloaded again the next time you played, games were not locally patched (large hint, neither the console nor the vmu had enough internal storage to locally retain patched data)

"First commecial use of camera image processing to function as a method of input What was this? Before the Gameboy Camera?"
Taking a picture and processing a live video stream to calculate a users input are two very different things, Nintendo were the first to release a camera peripheral, beating sega's dreameye by a year and 7 months, just as they were the first to release a gaming device specific printer, with the gameboy pocket printer, however Sony were the first to release a camera that could be used on its own (without controller input) as a method of input, which is the point i originally made and you seemingly missed entirely.

but thus far damn near everything else you have put forward or tried to correct me on has been wrong.