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Forums - Nintendo Discussion - Anonymous Dev documents Wii U experience

I'm pretty sure this was in the beginning of the Wii U's life cycle, 1 yr into it, the devs that do stick to it will surely have improved in developing for it. The next wave of games will be all the proof we need in that department.

Problem with that is, it's not going to be easy getting some 3rd parties back on board even with improved console sales.



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FlamingWeazel said:
Just what I thought, nintendo fans still in massive denial, Nintendo cannot do any wrong.

Yeah, this changes nothing.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

Uh, shouldn't this be described as "ONE man talk about his sole experience with the Wii U"? Seriously, I can't exactly call this mindblowing or eye opening when it's just ONE guy. One, not the whole team not even multiple members of the dev team. Perhaps if we had more instances references from other companies, other people, other entities in general this might hold more wait, but this really just comes off as anecdotal. Not exactly great evidence.



Aiddon said:

Uh, shouldn't this be described as "ONE man talk about his sole experience with the Wii U"? Seriously, I can't exactly call this mindblowing or eye opening when it's just ONE guy. One, not the whole team not even multiple members of the dev team. Perhaps if we had more instances references from other companies, other people, other entities in general this might hold more wait, but this really just comes off as anecdotal. Not exactly great evidence.


http://nintendoeverything.com/harada-wii-u-cpu-clock-is-kinda-low-tekken-coming-along-quite-rapidly/

http://www.gamesindustry.biz/articles/2012-09-21-dynasty-warriors-dev-on-the-wii-us-cpu-challenge

http://kotaku.com/5962354/the-wii-u-has-a-horrible-slow-cpu-according-to-these-developers

These articles confirm the CPU troubles and enhanced (but not to the point of X1 or PS4) GPU. The only new information in the article is the state of the SDK environment and tech support around launch. Everything else confirms whats been on the internet for a while now. Also explains the state of ports on the system does it not. Is that enough evidence?



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

SubiyaCryolite said:
Aiddon said:

Uh, shouldn't this be described as "ONE man talk about his sole experience with the Wii U"? Seriously, I can't exactly call this mindblowing or eye opening when it's just ONE guy. One, not the whole team not even multiple members of the dev team. Perhaps if we had more instances references from other companies, other people, other entities in general this might hold more wait, but this really just comes off as anecdotal. Not exactly great evidence.


http://nintendoeverything.com/harada-wii-u-cpu-clock-is-kinda-low-tekken-coming-along-quite-rapidly/

http://www.gamesindustry.biz/articles/2012-09-21-dynasty-warriors-dev-on-the-wii-us-cpu-challenge

http://kotaku.com/5962354/the-wii-u-has-a-horrible-slow-cpu-according-to-these-developers

These articles confirm the CPU troubles and enhanced (but not to the point of X1 or PS4) GPU. The only new information in the article is the state of the SDK environment and tech support around launch. Everything else confirms whats been on the internet for a while now. Also explains the state of ports on the system does it not. Is that enough evidence?

The main problem is just not the cpu, its everything, the gpu, the ram, the tools, the feedback from nintendo, based on what we know, we have  devs saying saying the wiiu slighty more powerful or  equal to 360/ps3, some devs say it's more powerful, but they don't go into detail. nintendo should have designed a console that could at least run 360/ps3 just on brute force, after all these are 7 year old consoles, it really doesnt take much, yet nintedno was just happy enough to have it in the same ball park. if you can't run 360/ps3 games easily how the heck are they suppose to run nextgen games. this reminds of the ps3 vs 360, some developers were saying ps3 is more powerful, some were saying they are equal.

http://www.gamesindustry.biz/articles/2012-04-02-wii-u-less-powerful-than-ps3-xbox-360-developers-say



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cannonballZ said:
I'm pretty sure this was in the beginning of the Wii U's life cycle, 1 yr into it, the devs that do stick to it will surely have improved in developing for it. The next wave of games will be all the proof we need in that department.

Problem with that is, it's not going to be easy getting some 3rd parties back on board even with improved console sales.

That's the hopeful side of this.  A lot of the issues the developer talked about can and should be worked out.  The question is, how far will Nintendo go?  Will they really attempt to fix everything for the sake of third party developers?  Logic would say yes but Nintendo's history would say maybe.  My guess is that they'll get things fixed up to a state where their internal development teams are content, then let the rest go.  That means that they might never improve the process where developers have to wait a week for replies from Japan, for example.

However, I'm sure Nintendo will get a lot of the development environments and processes improved over time.  The real problem is going to be getting publishers to come back for another attempt--and the problem with that is that Nintendo doesn't usually try all that hard in terms of third-party relationships.  Sony basically begged for continued PS3 support and assembled dedicated tech teams to assist developers.  Nintendo probably won't.

The elephant in the room, of course, is that next gen games are going to get more and more hardware intensive over time, which means that, eventually, ports might not even be able to run on the Wii U without drastic cut-backs.  We'll have to see about that.

The really troubling thing for me is that Nintendo isn't paying attention to what Sony and Microsoft are doing with Live and PSN.  That is completely unacceptable and a disservice to their customers.  Always pay attention to industry improvements or you'll find yourself scrambling to catch up.



RolStoppable said:
green_sky said:
I can see their train of thought and totally sympathize. I mean pretty much every developer dropped support for PS3 last gen.

Indeed, that is the point that has to be raised. Sony made it difficult and didn't go out to help developers until months after launch. There were also studios going under in the process as well as publishers posting losses, but what was the result? Third parties began to make the PS3 the lead platform despite lagging considerably behind in America and Europe (where the focus of Western developers and publishers lies).

On topic: I read the entire article and I could sense the disappointment of the developer when he was assigned to develop a Wii U game. He went a lot into details, but didn't mention his team's size or how many months they had to get the job done. While I don't have any real doubts that the details about the Wii U's chipset and Nintendo's developer support are true, the entire article comes off as one-sided and thus doesn't line up with what we've heard from developers who put their names under their statements.

well it helps that sony actually made a console that was nextgen interms of power, i imagine if the ps3 had the same power as the wii, developers would have dropped it and made most games for 360, believe it or not developers like making games on powerful hardware and i agree with your second paragraph. i don't reallly like the secret developer thing, check my link below as they are all over the place.

http://www.gamesindustry.biz/articles/2012-04-02-wii-u-less-powerful-than-ps3-xbox-360-developers-say



Its on the internet so it must be true?



Naum said:
I don't give a beep anymore... I don't buy Nintendo consoles for 3rd party titels...and I don't think I'm alone in that regard.


Pretty much this.  I got my Wii U for 250ish out the door / shipped.  Not a bad investment to be able to play 5-10 great 1st party titles over the life of the system.

 

Technically, I bought my ps3 for the same reason (I played all the multiplats on the 360).  God of War 3 / Asc, Uncharted 1-3, and Last of Us.  Also, SoTC remake, and GOW 1/2 remake.  I think that's pretty much it.  So 9 give or take a few in case I missed something.  SOOOO, don't underestimate the power of exclusives.



Aiddon said:

Uh, shouldn't this be described as "ONE man talk about his sole experience with the Wii U"? Seriously, I can't exactly call this mindblowing or eye opening when it's just ONE guy. One, not the whole team not even multiple members of the dev team. Perhaps if we had more instances references from other companies, other people, other entities in general this might hold more wait, but this really just comes off as anecdotal. Not exactly great evidence.

The thing is for the last year we have seen company after company stating that either they wouldnt develop for the Wii U, or that they would "wait and see" before developing for it. Going around telling the world the bad experiences they had with the system might not be a good thing for their future relationships.  One must be able to put two and two together.