Chrizum said:
While Need for Speed looks amazing on WiiU, it obviously isn't a realistic racing game. It's an arcade racer pur sang. |

does it look realistic enough to you?
Chrizum said:
While Need for Speed looks amazing on WiiU, it obviously isn't a realistic racing game. It's an arcade racer pur sang. |

does it look realistic enough to you?
Hope they do use the Wii Pad well, but iv seen PC and how U will handle anything close to as good looking as PS4 or X1 is beyond me.
Ninty should give more support to devs like them.
| supernihilist said:
does it look realistic enough to you? |
I have the game. I thought you meant WiiU already had a realistic racing game (which it does not), but even when only discussing graphics, NfS looks really good, but not very realistic. It's pretty over the top with bright colours, heavy bloom lighting and insane speeds.
Chrizum said:
I have the game. I thought you meant WiiU already had a realistic racing game (which it does not), but even when only discussing graphics, NfS looks really good, but not very realistic. It's pretty over the top with bright colours, heavy bloom lighting and insane speeds. |
Realistic, as in simulation instead of an arcade racer.
Will be interesting to see how this looks. I'm all for a sim racer built from the ground up around the Wii U rather than ported from PS3/360.
I hope if the game does turn out to be good that the Wii U user base are as keen to buy the game when it actually comes out as they claim they are at the moment.
this won't play too good with game pad, you will need pro controller
the game pad doesn't offer precision gameplay imo I can't wait to see the wiiu version
...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...
PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk
really miss the VGCHARTZ of 2008 - 2013...
| Skeeuk said: this won't play too good with game pad, you will need pro controller the game pad doesn't offer precision gameplay imo I can't wait to see the wiiu version |
What's the difference in precision between the pro controller and the gamepad?
Analogue triggers for acceleration and braking I think?
pro controller triggers are also digital.
but we have a screen, and analog sticks, is possible to control the aceleration gradually...althoug it will be a little different from usual gameplay...