Machiavellian said:
S.T.A.G.E. said:
Machiavellian said:
S.T.A.G.E. said:
Both studios will have good showings, im sure but to boast about studios when they have no history is a wasted argument. Its just a meaningless list. Its not a lie to say that Microsoft has padded out their in-house failures by using outside ventures. Killer Instinct is just that an outside venture and so is Gears of War. Double Helix is making games for Playstation as well. Just goes to show how Microsoft feels about Rare. It doesn't take very much to see Rare will stay a Kinect company for a good long while.
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Thats a non issue. MS controls the IP of the stuff they have given to other developers not part of their in-house group. Who cares if the team is in-house or outsource as long as the end product is high quality. As a gamer, I do not see myself caring who MS give a project to as long as the end result is a quality project. Also as a gamer, I do not see myself caring if MS hire teams outside of thier company to produce games. I can produce many games people throw out there as exclusive where the studio is not part of Sony but people on Sony console really do not care.
Sony and Nintendo do this all the time and its something OEM have been doing for years. Why this is an issue I am having a hard time seeing.
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People view things differently. This is one thing you must truthfully understand. I value creative control in companies not just on an game developer level but also on an administration level. In my opinion Sony and Nintendo have are still on top where that is concerned. This is why they have much more home grown first party than Microsoft. I don't just trust companies who buy IP's and wave them like a flag. If the game is good then great i'll play it, but I wont expect the company out of the clear blue sky to just hit a home run. Just like I don't accept a list of unproven developers who are just embarking upon their first games. If the company created the game, the creative control has a higher chance of staying that way. Hopefully Microsoft hits home runs. Based on the people Microsoft has hired, I hope for great things, but I would not boast just yet.
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From reading the thread, I do not believe anyone boasted about the studios MS built but was disproving someone stating that MS was not spending money on creating first party studios. For the last 2 years MS has spent building up these studios with veteran talent. Even current studios they already own they have improved those teams with more experience talent. I believe 343 and Rare have both increase in size to accomplish multiple projects.
I believe the argument is that MS has put their money where their mouth is and is doing what it takes to create first party content. To dismiss these efforts I believe is the problem.
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This is not the first time Microsoft has created a major first party studio XSN games anyone? Microsoft has a history of dead first party since they entered the industry. Hopefully their third gen is a charm.
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Yes MS has had first party studios and killed them and so have the competition. Did Sony not kill off 3 studios themselves. I am not sure what your point is. All of the console players have had and dropped dead weight. This is not a measure of how competitent either are at creating studios. Actually the studios from Sony I believe that are the most successful are the ones they bought not created.
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They probably did kill off three businesses, but Sony hasn't left a trail of dead first party like Microsoft is all I am saying. Look at much first party Sony has now that MS forced them to not depend on third parties and now its only going to grow. MS has to match them, but they will still depend on third parties. The most successful companies have the most creative people with an eye for what people enmass want. Its easy for a corporation to buy what they couldn't make themselves. For Sony to have a vision with Naughty Dog since 1995 and come out with the games in tandem that they have together, you start to understand the level of creativity that not only flows through the developers that they align themselves with but the administrative portion of the company as well. Naughty Dog and Sony formed because they had and eye for Pixar-like games and wanted to be the forefront of that after Pixar blew up with Toy Story. Look at them now...they do that and they are onto bigger and better thing like Uncharted and Last of Us touting a much closer and creative relationship than even Rare had with Nintendo. I mean Uncharted was supposed to be a Lord of the Rings style game and Sony told them whats hot in the market and how to change it. They did the rest. All the major companies Sony purchased have an aligned mentality with Sony. Sucker Punch is no different. Sony believes in them in a way Microsoft would've dropped them for years ago. Companies like Naughty Dog & Sucker Punch are examples of the extended style Sony touts that no one can match. Even Sony Santamonica has a similar attitude even though they do something different and Sony created them. Sony just has innate epic sensibilities especially since they are also a movie house.
Remedy might make games for Microsoft, but they are moreso thankful for the money MS is giving them from what I've read because now they can make games as big and creative as they want to. Creative isn't Microsofts strongsuit unless you're talking OS which they floor their competition with (but Sony's isn't bad at all this gen). Look at Rares position and I feel bad for them because an outside company like Double Helix is making them look like asses. Its a shame and you know it. Rare is f'n done. Stick a fork in them unless Microsoft stops using them for Kinect.