nintendo need to buy more studios... when the gaming industry crashed....then re build the gaming world again...

nintendo need to buy more studios... when the gaming industry crashed....then re build the gaming world again...

Bayonetta is too niche... they need to get Battletoads... Right...
The problem is Nintendo is very associated with children, which turns off a lot of teens (and preteens actually and some adults even :p) because they don't want a "kids console". That image cannot be changed easily. Even if they do change that image they risk losing some of the younger audience.
It's so weird that in a market dominated by Battlefield, Call of Duty, Halo, Killzone, etc. etc. it was Nintendo t hat once dominated the (console) first person shooter genre. Turok, Doom 64, Quake 64, Perfect Dark, and of course the king daddy of them all Goldeneye. Nintendo once released tons of more mature titles but really just quit with very few exceptions. They need to get their new Rare. Retro could be it but I don't know if they have what it takes.
I always t hought Nintendo should have got to Bungie before Activision.
| Zekkyou said: They definitely need to start targeting a larger audience. Right now they seem to make nothing other than family friendly games. Of course being family friendly has nothing to do with the quality of an individual game, but locking yourself into it does greatly reduce the diversity of the games you can make. |
You make a point to say Nintendo should broaden their horizons yet you ignore the fact that a "family" approach is that wider audience. Sony's success or lackthereof (depends on who you ask) in the console market has come from the niche audience. I mean seriously if there were more of them wouldn't their numbers have dwarfed the so called "casuals" last generation?
Little Big Planet and The Last of Us?
One isn't a family title by any stretch of the imagination and secondly, I'm not sure you know what the word mature means.
Things that need to die in 2016: Defeatist attitudes of Nintendo fans
| Dr.EisDrachenJaeger said: Err.... No they were inspired by Aliens. Yamauchi doesnt like disney. |
NIntendo tried to license Disney characters for their trading cards when they were trying to expand into the next era. Yamuchi wanted worldwide success. Miyamoto was inspired to make Supermario and Donkey Kong whom were inspired by Popeye though when they went into videogames though. Nintendo has always admired the commercial success of Disney though.
| Dr.EisDrachenJaeger said: Err.... No they were inspired by Aliens. Yamauchi doesnt like disney. |
NIntendo tried to license Disney characters for their trading cards when they were trying to expand into the next era. Yamuchi wanted worldwide success. Miyamoto was inspired to make Supermario and Donkey Kong whom were inspired by Popeye though when they went into videogames though. Nintendo has always admired the commercial success of Disney though.
And disney keeps bugging nintendo about various things.
And Mario comes from the spritework limitations. Lol.
I agree with nintendo needing new IPs and reinvigoration. Looking not just at Disney, but SE which got some great IPs when they got Eidos as well as managed to improve their development processes and reduce costs. However, current major nintendo IPs do sell pretty well so really nintendo dont need to do this. Even on the Wii U, nintendo's major ips have done pretty well. While nintendo are not necessarily winning new gamers (particularly in the mid-teen and above grouping), they still have a legion of fans.
You have to wonder though - what developer could they possibly buy to improve their fanbase? The most obvious dev in 2013 would have been buying out THQ (and all their myriad IPs) when they went under. The SR series are great and will do a lot to improve Nintendo's image in the adult gamers mind (of course they will need to tread carefully to avoid damaging their kid-friendly image) and Im sure with more thought and effort they could have made IPs like Darksiders and the Darkness etc profitable and successful.
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Dv8thwonder said:
Little Big Planet and The Last of Us? One isn't a family title by any stretch of the imagination and secondly, I'm not sure you know what the word mature means. |
You seem to have completely miss understood my comment ^^;
"Of course being family friendly has nothing to do with the quality of an individual game, but locking yourself into it does greatly reduce the diversity of the games you can make."
I've bolded the first part you seem to have missed. I am talking about the diversity of their line up, not specific age groups. Of course family friendly games have a larger general appeal, but if that's all you make then you lose a lot of the variety many gamers want. Sometimes I want to play Mario, or Pokemon, other days I want my mind blown away by storytelling. Other days I just want to blow shit up :p Nintendo's 1st party line up is heavily lacking in that diversity. That pretty much locks them out from any gamers who prefer a more general gaming experience (which is an awful lot of people, look at the 160 million sales of the HD twins).
Aaaah, yeah it must be that “niche” appeal that led to Sony selling twice as many home console units over the last three generations than Nintendo ^^ The “niche” audience also seems to be considerably more sustainable, seeing as the PS3 has been outselling the Wii for years. That Niche market is also spread across 160 million gamers on the PS3 and 360 :p and are currently the ones kicking the WiiU’s ass.
Other than the PS3’s financials, I’d say Sony have been the very definition of successful.
My example of LBP and TLOU was showing Sony make high quality games for both the family and the “mature” audiences. And I know exactly what mature means :P You will notice I use quotation marks around my every use of mature, family and casual. I did so to imply I was using the word loosely, rather than actually segregating the audiences.
