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Forums - Sony - Super Icon’s Creative Director on Developing for Vita: “It has Financially Ruined me”

Why are they blaming Sony for this? It was their choice to spend a bunch of time and money developing a new engine for a platform that isn't doing too well. Why didn't they just use Unity and put it on multiple consoles? And I love how he's attacking Sony's QA, isn't it a good thing that they're very rigorous? This is to prevent broken games from getting on their platform. Yeah I have no sympathy for this guy, he sounds like someone trying to put the on blame on Sony when it was clearly his fault for the game having problems.



Sigs are dumb. And so are you!

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IsawYoshi said:
michael_stutzer said:
I wonder if they are thinking of updating the game. They pretty much admit the game is broken in this shape. Wouldn't mind a time-waster.


They stated it in the article.

For some reason, I skipped that part. Thanks. Will buy it when the update hits to support them then.



Roma said:
3rd parties don't sell on Vita confirmed... wait that's pretty known right?

What on earth are you talking about?

Anyway.

Okay, for anyone who didn't read the postmortem, that title is misleading.  They aren't throwing blame on the Vita.

"The Vita is great and the development environment is first rate, but poor Steve just had too much on his plate. The task was huge, particularly as we had never added shaders into our engine before. All the new graphics effects were added from scratch. We ditched the old routines for things like specular and environment mapping, and rewrote them all to take advantage of what the Vita offered.

It all just took so long, Steve working silly hours adding to and adapting the engine." 

It's really an interesting read.  Basically, it's about a small team that over-extended themselves.  This is why using an existing engine will be key in the coming generation. 



Fusioncode said:
Why are they blaming Sony for this? It was their choice to spend a bunch of time and money developing a new engine for a platform that isn't doing too well. Why didn't they just use Unity and put it on multiple consoles? And I love how he's attacking Sony's QA, isn't it a good thing that they're very rigorous? This is to prevent broken games from getting on their platform. Yeah I have no sympathy for this guy, he sounds like someone trying to put the on blame on Sony when it was clearly his fault for the game having problems.


If you hade read the article you would have seen that they planned to launch the game close to the Vitas launch. It would be fair t assume that they did not know how the Vita was going to end up when they started development. They also adressed unity.

 

I agree that it's their fault though. Can't say I know how Sonys QA matches up to competitors, but in the end they are there to serve gamers, not devs. 



Fusioncode said:
Why are they blaming Sony for this? It was their choice to spend a bunch of time and money developing a new engine for a platform that isn't doing too well. Why didn't they just use Unity and put it on multiple consoles? And I love how he's attacking Sony's QA, isn't it a good thing that they're very rigorous? This is to prevent broken games from getting on their platform. Yeah I have no sympathy for this guy, he sounds like someone trying to put the on blame on Sony when it was clearly his fault for the game having problems.

Well, he says they were tired and exhausted at that time. I read it more like it was about their frustration rather than about Sony related problems. Definitely agree that QA testing is extremely important, otherwise you'll end up with a market similar to phone app markets.



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Has anyone even played their "game"? Not only they made terrible decisions they made a terrible product. What where they expecting? They would have went bankrupt on any other platform, they got saved by the fact that a Vita projects still costs less then a home console game.



Vote the Mayor for Mayor!

IsawYoshi said:
Fusioncode said:
Why are they blaming Sony for this? It was their choice to spend a bunch of time and money developing a new engine for a platform that isn't doing too well. Why didn't they just use Unity and put it on multiple consoles? And I love how he's attacking Sony's QA, isn't it a good thing that they're very rigorous? This is to prevent broken games from getting on their platform. Yeah I have no sympathy for this guy, he sounds like someone trying to put the on blame on Sony when it was clearly his fault for the game having problems.


If you hade read the article you would have seen that they planned to launch the game close to the Vitas launch. It would be fair t assume that they did not know how the Vita was going to end up when they started development. They also adressed unity.

 

I agree that it's their fault though. Can't say I know how Sonys QA matches up to competitors, but in the end they are there to serve gamers, not devs. 

They still doesn't explain why they decided to exclusively develop on an untested platform. It doesn't make sense unless Sony was going to foot the bill. 



Sigs are dumb. And so are you!

hunter_alien said:
Has anyone even played their "game"? Not only they made terrible decisions they made a terrible product. What where they expecting? They would have went bankrupt on any other platform, they got saved by the fact that a Vita projects still costs less then a home console game.

The rating of the game is about 3.3, I don't see that low ratings that much. Though if the problems are limited to what they describe, they should be easy to fix. Graphics looks like really good and the game is cheap.

I've just checked PS3trophies.org and the say the game is stupidly broken and it is really difficult to fix. 



Fusioncode said:
IsawYoshi said:
Fusioncode said:
Why are they blaming Sony for this? It was their choice to spend a bunch of time and money developing a new engine for a platform that isn't doing too well. Why didn't they just use Unity and put it on multiple consoles? And I love how he's attacking Sony's QA, isn't it a good thing that they're very rigorous? This is to prevent broken games from getting on their platform. Yeah I have no sympathy for this guy, he sounds like someone trying to put the on blame on Sony when it was clearly his fault for the game having problems.


If you hade read the article you would have seen that they planned to launch the game close to the Vitas launch. It would be fair t assume that they did not know how the Vita was going to end up when they started development. They also adressed unity.

 

I agree that it's their fault though. Can't say I know how Sonys QA matches up to competitors, but in the end they are there to serve gamers, not devs. 

They still doesn't explain why they decided to exclusively develop on an untested platform. It doesn't make sense unless Sony was going to foot the bill. 

They sort of do. They did not expect the task to become so large (pretty obvious if you remember that the game was supposed to lauch with the Vita). It was a mistake, and one that was theirs. More than anything it's the writer of the article that tries to blow it up, not the devs themselves. As pokoko said, they praised the Vita. It's not like they aren't aware it was their fault.



As a wannabe game developer, that's a good read. For most people, going exclusive is a bad idea without any form of backing from a major publisher or what not. Unless targeting one platform is inherently cheaper and sales are guaranteed don't risk it.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine