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Forums - Nintendo Discussion - Star Fox could become a big gun for Nintendo if done correctly

Cobretti2 said:
oniyide said:
Cobretti2 said:
oniyide said:
Dream_While_Awake said:
oniyide said:

You're cool man, you really are but NO no no no no no. NO. You cant have your cake and eat it too, people want that classic Star Fox feeling, which judging by sales I say people WANT Star Fox 64 stuff, the thing is and what gamers dont and refuse to understand is that type of game has a ceiling and its not 5 million sales, not even close. You cant have a classic Star Fox game and have it do Smash bros numbers its not gonna happen. 

It really saddens me, unless you own stock in Nintendo why do you care what the game sells? especially at those unrealistic numbers. What happened to just having the game be good. They tried to "evolve" Star Fox and look how well that has worked out for them. And lets not blame install base. Other Ninty games had much better sales that both Star Foxes on GC, DS had a large install base, nobody cared. I dont know whats going on with 3ds must have hit that ceiling I was talkng about.

I don't care about sales but the guy is correct. I made this thread stating that Star Fox could potentially be a big seller for Nintendo. I think it definitely could, if done right. They need to make it modern but SF64 elements could of course be brought in. Why not 2 games in one almost? Have a mission mode that is 3 to 4 hours long in the same style as SF64 but the main story be off rails? It could work.

then why even make a thread about it being a big seller if you dont care might i ask? We're going to have to agree to disagree i dont see it. I honestly dont think Ninty internal studios have it in them or care. It might be a good game, but it sounds expensive and Ninty probably isnt going to want to invest, not with the numbers the series has done in the recent years.


But this is the whoe point of the thread "could become".

We are not saying Nintendo has the ability and more importantly wanting to risk the big money to do it. It is all in theory. If everything was done right with a big budget, it has the potential to be one of their big franchises. Note I said it has potential not will be.

And offcourse a classic star fox will not do smash numbers hence why I said it needs to evolve beyond that. It needs to attract new gamers. Imagine if Goolden Eye style game come out now in HD. People outside Nintendo core wouldn't even look at it because it is outdate mechanics. FPS games are still sucessful but that is because they evovled with the time. Star fox would need to do the same to become more relevant.

Finally they never really tried to "evolve" Starfox, it was an after thought a game that was rebranded with the star fox characters. What let it down was the fact it didn't have any flying missions. 

I dont think it even has the potential but thats just me.

I keep hearing evolve this and evolve that, but no one has said how? mostly its just people wanting to incoporate other genres into Star Fox and that could go either good or bad.

They didnt? so what was assault and command?


Well that is your option and I don't have an issue with that. you shoudl have said it straight up that u don't think it has potential.

Assault was a step in the right direction game wise but it felt cheaper than adventures and it was way too short, also the running parts of  assault to me anyway felt too arcady and weird look to when they walked where as adventure was more an open world feel to it.

Command haven't played it as I don't bother with star fox on handhelds so can't comment how that turned out. Guessing it had a lot of touch screen elements to it. 


fair enough, i do agree that Assault was in the right direction but it had problems that you already stated. IMHO i think Adventures did alot of damage to the series. they marketed as the next Star Fox, if anything Assault should have been first then Adventures.



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Nem said:
If you ask me, Rare back in the day had the right idea with Starfox adventures.

I think thats the only way the game can work. Zelda knockoff with spaceship levels here and there.


Rare was making a new IP, Dinosaur Planet, using the Zelda engine, not a Star Fox game. Miyamoto decided that Rare would use Fox as the main character, because the original character Rare had created was also a fox... The idea to use the Star Fox brand was purely a marketing one.



"On my business card I am a corporate president. In my mind I am a game developer. But in my heart I am a gamer." - Satoru Iwata

Maybe they should inspire it off Star Wars, I mean the name is already much the same. A big 'Knights of the Old Republic-style' Star Fox with some more SF64-like space battles in between, would be awesome. I agree they should just take some risks with the franchise. It's not like sales can go much lower than the newest entries and the series skipped a gen so there's opportunity to re-brand it.

Though I'd buy anything that's somehow similar to SF64 personally.



Shadow1980 said:

Nintendo should bring it back, and they should develop it in-house for the Wii U, and it needs to go back to basics. They haven't made a Star Fox game themselves since Star Fox 64, and every one since then hasn't turned out great. Adventures was developed by Rare and wasn't even a Star Fox game originally, which explains why it was so different from what came before. Assault was developed by Namco and was closer to classic Star Fox, but was overly linear and had on-foot missions. Then came Command developed by Q-Games, which again diverged farther from classic-style Star Fox. Nintendo seems to be the only ones who can do Star Fox right. Sales figures seem to reflect this, as SF64 is still the best-selling entry in the series.

It's been 17 years since SF64. We need another game like it. Classic-style gameplay, branching missions, mostly on-rails with a smattering of All-range Mode and maybe a couple of missions with the Landmaster and Blue Marine. Just ramp up the production values, make it bigger and better with new planets/environments. While some may scoff at paying $60 a game that might only take less than two hours to beat (though getting 100% completion takes quite a bit longer, plus shorter games have more replayability IMO), the game would have a built-in audience already and it could easily sell a couple of million copies (SF64 sold over 3 million).

SF64 is another time period. Games like that where considered mastrpieces. Goldeneye was considered a revolution to the FPS genre but truth be told both have aged badly. This will not appeal to the new masses out there with games like Uncharted, Last of US, Halo, Bioshock all stepping up to a new level of game interaction.  I cannot see an onrails working especially when a shitload of us complained when Wii was getting a lot of onrail games and how outdated onls is.

Just because it is star fox doesn't mean all those argument are no longer valid. Or were they just more excuses fro people not to buy 3rd party games?

2 hours is also a joke for $60. Couple million sales is aiming too low, they should be aiming higher. If brand new IPs liek uncharted can grow year on year then Star Fox may have the potential to become a big series. No one knows unless they try. Atm the longer they wait the less significant the franchise will become if it isn't too late already.



 

 

BraveNewWorld said:
Nem said:
If you ask me, Rare back in the day had the right idea with Starfox adventures.

I think thats the only way the game can work. Zelda knockoff with spaceship levels here and there.


Rare was making a new IP, Dinosaur Planet, using the Zelda engine, not a Star Fox game. Miyamoto decided that Rare would use Fox as the main character, because the original character Rare had created was also a fox... The idea to use the Star Fox brand was purely a marketing one.


Worked for me.



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Cobretti2 said:
Shadow1980 said:

Nintendo should bring it back, and they should develop it in-house for the Wii U, and it needs to go back to basics. They haven't made a Star Fox game themselves since Star Fox 64, and every one since then hasn't turned out great. Adventures was developed by Rare and wasn't even a Star Fox game originally, which explains why it was so different from what came before. Assault was developed by Namco and was closer to classic Star Fox, but was overly linear and had on-foot missions. Then came Command developed by Q-Games, which again diverged farther from classic-style Star Fox. Nintendo seems to be the only ones who can do Star Fox right. Sales figures seem to reflect this, as SF64 is still the best-selling entry in the series.

It's been 17 years since SF64. We need another game like it. Classic-style gameplay, branching missions, mostly on-rails with a smattering of All-range Mode and maybe a couple of missions with the Landmaster and Blue Marine. Just ramp up the production values, make it bigger and better with new planets/environments. While some may scoff at paying $60 a game that might only take less than two hours to beat (though getting 100% completion takes quite a bit longer, plus shorter games have more replayability IMO), the game would have a built-in audience already and it could easily sell a couple of million copies (SF64 sold over 3 million).

SF64 is another time period. Games like that where considered mastrpieces. Goldeneye was considered a revolution to the FPS genre but truth be told both have aged badly. This will not appeal to the new masses out there with games like Uncharted, Last of US, Halo, Bioshock all stepping up to a new level of game interaction.  I cannot see an onrails working especially when a shitload of us complained when Wii was getting a lot of onrail games and how outdated onls is.

Just because it is star fox doesn't mean all those argument are no longer valid. Or were they just more excuses fro people not to buy 3rd party games?

2 hours is also a joke for $60. Couple million sales is aiming too low, they should be aiming higher. If brand new IPs liek uncharted can grow year on year then Star Fox may have the potential to become a big series. No one knows unless they try. Atm the longer they wait the less significant the franchise will become if it isn't too late already.

With the exception of halo and probably uncharted if we stretch it none of the games you mentioned there I would consider appealing to the masses, hell most of those games were outsold by DKCR a game from that time period. But I would agree that an on rails shooter for 60 bucks well be a hard sell.

But there is an easy fix for that all nintendo has to do is add online multiplayer to the battle mode and problem solved. I keep staring at the star fox 64 I have for my 3ds and while the main game is still as much fun as playing it back all those years ago (as hard as that might be to believe for some people) it really irks me that nintendo did not add online to battlemode its so much fun I thought it would have been a given.

For the wiiU all they need to do is beef up the battlemode a little more,  make it something battlefield like, the different animals could have different specialities like engineering, medic and so on, and you can use the spaceships and land cruiser and so on in large mulitplayer maps. All this while keeping the on rails part for single player with a little on foot thrown in, win win for everyone.

But I wouldn't hold my breath on nintendo bringing back star fox though.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



Cobretti2 said:
Shadow1980 said:

Nintendo should bring it back, and they should develop it in-house for the Wii U, and it needs to go back to basics. They haven't made a Star Fox game themselves since Star Fox 64, and every one since then hasn't turned out great. Adventures was developed by Rare and wasn't even a Star Fox game originally, which explains why it was so different from what came before. Assault was developed by Namco and was closer to classic Star Fox, but was overly linear and had on-foot missions. Then came Command developed by Q-Games, which again diverged farther from classic-style Star Fox. Nintendo seems to be the only ones who can do Star Fox right. Sales figures seem to reflect this, as SF64 is still the best-selling entry in the series.

It's been 17 years since SF64. We need another game like it. Classic-style gameplay, branching missions, mostly on-rails with a smattering of All-range Mode and maybe a couple of missions with the Landmaster and Blue Marine. Just ramp up the production values, make it bigger and better with new planets/environments. While some may scoff at paying $60 a game that might only take less than two hours to beat (though getting 100% completion takes quite a bit longer, plus shorter games have more replayability IMO), the game would have a built-in audience already and it could easily sell a couple of million copies (SF64 sold over 3 million).

SF64 is another time period. Games like that where considered mastrpieces. Goldeneye was considered a revolution to the FPS genre but truth be told both have aged badly. This will not appeal to the new masses out there with games like Uncharted, Last of US, Halo, Bioshock all stepping up to a new level of game interaction.  I cannot see an onrails working especially when a shitload of us complained when Wii was getting a lot of onrail games and how outdated onls is.

Just because it is star fox doesn't mean all those argument are no longer valid. Or were they just more excuses fro people not to buy 3rd party games?

2 hours is also a joke for $60. Couple million sales is aiming too low, they should be aiming higher. If brand new IPs liek uncharted can grow year on year then Star Fox may have the potential to become a big series. No one knows unless they try. Atm the longer they wait the less significant the franchise will become if it isn't too late already.

You should speak for yourself. Sales showed that people actually like those games. Hell House of the Dead 2/3 sold more than 2 mil, and those were ports. that damn nerf game sold 1 mil. The thing is Ninty has to price it accordinly nobody is going to want to pay 60 bucks for that kind of game, but they will pay 30 maybe 40. They should take a page of out Sony and just about every other publishers book, stop playing around and embrace online. There is nothing wrong with this game being budgeted and put on the Wii U eshop or hell just put it on 3ds which is cheaper anyway.



I haven't played any of the games that came after Star Fox 64, but from what I've heard, ever since then the series started putting more and more emphasis on story and interpersonal relationships between the members of Star Fox (to the point that Command was almost like a bloody soap opera), and less on shooting aliens and space monkey faces. That shit obviously needs to change.

As for how to make it more than a run-of-the-mill rail shooter, I think they should take a cue from Star Fox 2.

(I am retarded and don't know how to embed)

For those of you not in the know, Star Fox 2 operates very differently from the original and Star Fox 64. The game runs in semi-real time, so the game remains paused when you're not doing anything, but when you move or perform any action, the clock starts ticking and all the enemies begin moving (kind of like in Mount & Blade, if that helps anyone at all). The primary objective is to liberate the planets in the Lylat System while simultaneously preventing intercepting missiles and enemy battleships before they can reach Corneria. During enemy encounters and planet missions, the clock slows down, but doesn't stop, so if you plan it poorly or just fuck up, you might have to interrupt the mission in order to intercept an enemy. To keep flying around the map from becoming tedious and to actually make the rest of the Star Fox team do something useful, you can control multiple characters, each with their own statistics and unique starfighters. (So Falco could have improved maneuverability, Peppy could have advanced barrel roll and bomb-using techniques, and I guess Slippy could be like a joke character since nobody would want to play as Slippy anyway)

To add further replay value, the enemy movements and spawn locations could be randomized, liberated planets could be recaptured by the enemy if left unchecked for too long, and if you were to ignore a planet for too long, that part could become infested with enemies, and become harder to complete. Sort of like the Panic mechanic in XCOM: Enemy Unknown.

It would give you an idea of a much larger conflict than a standard linear rail shooter would, so you'd really feel like you're defending an entire solar system. Don't tell me that wouldn't be amazing, you lying fuck, you.



Zucas said:
 

Well that is a false analogy.  No one would suggest changing Mario to appeal to the "masses" because it already does appeal to the masses.  Change, at least drastic change, is not necessary for Mario considering it still has mass market appeal and doesn't seem to be losing it.  Star Fox is not analogous to Mario because Star Fox is not appealing to the masses in droves.  Now a potential argument could be that the sales are on decline because Nintendo did move away from its core gameplay in both Gamecube editions.  But I think an appropriate counter to that would be questioning the selling power of the on-rails shooter genre, which over the last 10 years, has not been a very powerful genre.  Thus, I would argue, putting large amount of resources into a faltering franchise and then suggesting it continue to take on a genre that hasn't had mass appeal in over a decade would be a "less than sound suggestion".  Instead, if that was the reasonable option, then Ninty shouldn't bother making another Star Fox game ever, bar a downloadable only game.  

But as I said I am just making potential suggestions.  Personally, given everything about Star Fox, they are probably best just leaving the series alone and maybe doing a downloadable game that brings nostaligia to fans every now and then.  Although I suggest drastically changing it, I am not sure if they could execute it well enough or be willing to go far enough to pull it off.  Then we really would get something like Bomberman Act Zero haha.


Sorry, but I'm damn glad Nintendo doesn't think that way. Turning the Star Fox universe from a unique "Aniverse" of talking animal people, into a bland, generic  sci-fi universe akin to Mass Effect, and making it "dark, gritty and hardcore", is one of the single worst ideas I've ever heard presented in my long history with gaming......



RazorDragon said:
I liked the direction they were going with Assault, I think that's what they should be heading for when creating a new game on the series. The main problem in that game was that on foot missions were the majority of the game. If they focus more on the on rails flight sections, and make bigger games overall(every Star Fox outside Adventures and Command is very short), I'm quite sure the series would be a lot more popular in terms of sales.


Sorry, but Assualt was just dog-shit awful. End of story. I was SO stoked for that game to come out, and it wound up being the single biggest gaming disappointment of my entire life. Fuck that game, in all seriousness.

No "get out and walk around" missions, thanks. Every OTHER action game on the planet does that. Star Fox being Star Fox, ala 64, is what makes the series unique, and that is how it should play. You want to expand on that in interesting ways? Awesome. But if it ain't broke, don't fuckin' fix it. And certainly don't let Namco develop it..........(or Team Ninja).