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Forums - Nintendo - Will Wii U outsell GameCube?

 

Will Wii U outsell GameCube?

yes 580 63.25%
 
no 261 28.46%
 
same 75 8.18%
 
Total:916

I just checked and I'm surprised at how well the GC had sold when compared to the Wii U. I knew it was ahead but the GC is tracking ahead by 4 Million? That's more than I had thought.

At this point the GC had a much better line-up as well though. I think the Wii U can make up significant ground in 2014. Next year should look like:

Wii Fit U
Donkey Kong Country Tropical Freeze
Mario Kart 8
Super Smash Bros 4 (The 3DS version might lower the Wii U boost though)
Hyrule Warriors
Bayonetta 2
X
Yarn Yoshi
Pokemon Snap U
Nintendogs U
New IP

Add a price drop to $250 and the Wii U will increase its value a ton.



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Soundwave said:
S.T.A.G.E. said:
Captain_Tom said:

Pretty much this. The PS2 could've been the last out of the gate within that wave of consoles and it probably wouldn't have made a difference.


Are you kidding?!  It made a MASSIVE difference!  It wasn't just a year, it was over a year and a half ahead of the others!


Nope. The market perception for the Gamecube was completely wrong. Not only that but the third party choices were slim and the first party was the worst Nintendo has ever had.


It would've helped, I think they would've sold more in the 30-40 million range instead of 22 million. 

Gifting Sony 18 freaking months of lead time was never going to be a good idea and it gave Micrcosoft all the time in the world to get their act together too. 

If they had launched a year earlier they probably would have had to have used some late gen N64 projects to launch the machine with, so I think the market perception would've been considerably different if Zelda: Majora's Mask, Perfect Dark, Sin & Punishment, and Conker's Bad Fur Day are your launch titles and then you also grab Resident Evil exclusivity on top of that.

Majora's Mask still features a kid Link, but would've been seen more as a direct sequel to Ocarina of Time and then Nintendo would've also have been free to experiment more with Wind Waker and take their time on that game. 

GameCube would've gotten more attention too for something of the good things they actually did that gen. The GameCube was flat out a better chipset than the PS2, producing nicer graphics, and far easy to program for. Problem is XBox showed up with the same advantages and kinda stole their thunder. 

Nintendo parroted that line and Rogue Squadron looked great, but then MS showed up the same week and said "well hey our system is easy to program for too and has even more RAM and look we got Halo" ... and that pretty much took a lot of sizzle off Nintendo's steak. 


The gamecube had a bad preliminary market perception because first and foremost consumers were turned off by the design. They thought it was created for children. When I bought it I used to call it the lunchbox. Back when I got it I was still in grade school, I had no idea about the marketing aspects just yet. Gamecube was a fail there on a design level.

The GC era was Nintendos least creative and least inspired. It was desperation. Pikmin was one of the best things to come out of it.

Nintendo is lucky they had the name that they did because the gamecube thrived on name value. They still profited on it.



S.T.A.G.E. said:
Soundwave said:
S.T.A.G.E. said:
Captain_Tom said:

Pretty much this. The PS2 could've been the last out of the gate within that wave of consoles and it probably wouldn't have made a difference.


Are you kidding?!  It made a MASSIVE difference!  It wasn't just a year, it was over a year and a half ahead of the others!


Nope. The market perception for the Gamecube was completely wrong. Not only that but the third party choices were slim and the first party was the worst Nintendo has ever had.


It would've helped, I think they would've sold more in the 30-40 million range instead of 22 million. 

Gifting Sony 18 freaking months of lead time was never going to be a good idea and it gave Micrcosoft all the time in the world to get their act together too. 

If they had launched a year earlier they probably would have had to have used some late gen N64 projects to launch the machine with, so I think the market perception would've been considerably different if Zelda: Majora's Mask, Perfect Dark, Sin & Punishment, and Conker's Bad Fur Day are your launch titles and then you also grab Resident Evil exclusivity on top of that.

Majora's Mask still features a kid Link, but would've been seen more as a direct sequel to Ocarina of Time and then Nintendo would've also have been free to experiment more with Wind Waker and take their time on that game. 

GameCube would've gotten more attention too for something of the good things they actually did that gen. The GameCube was flat out a better chipset than the PS2, producing nicer graphics, and far easy to program for. Problem is XBox showed up with the same advantages and kinda stole their thunder. 

Nintendo parroted that line and Rogue Squadron looked great, but then MS showed up the same week and said "well hey our system is easy to program for too and has even more RAM and look we got Halo" ... and that pretty much took a lot of sizzle off Nintendo's steak. 


The gamecube had a bad preliminary market perception because first and foremost consumers were turned off by the design. They thought it was created for children. When I bought it I used to call it the lunchbox. Back when I got it I was still in grade school, I had no idea about the marketing aspects just yet. Gamecube was a fail there on a design level.

The GC era was Nintendos least creative and least inspired. It was desperation. Pikmin was one of the best things to come out of it.

Nintendo is lucky they had the name that they did because the gamecube thrived on name value. They still profited on it.


The design was problematic, but by the same token NOA at least offered the black version of the GameCube which was at least a decent alternative and the silver one was actually quite nice. Not the smartest design Nintendo's ever made of course (one they would correct with the sleek, chic design of the Wii). 

Gimme Zelda: Majora's Mask and Perfect Dark to launch the thing with (neither ran worth a damn on the N64 anyway without the RAM expansion), maybe bump the price to $250 or so but bump the RAM to double (furthering the hardware gap) and give me a 8-12 month headstart over MS and I could sell that thing. Maybe not to the same level as the PS2, but a nice, very comfortable no.2 finish with a sizable userbase. 

Nintendo was also utterly baffling in not marketing Resident Evil exclusivity at all, lol. They should have been shouting it from the rooftops, that was a monster coup on their part. REMake looked incredible too, so did Star Wars. 

It's just a bunch of silly decisions that did them in. Once they went with the cell shaded Zelda approach, I think they pretty much wrote the poor systems obituary. 



S.T.A.G.E. said:
Damian.W said:
S.T.A.G.E. said:
Damian.W said:
I have no doubt they will.
Remember, the gamecube sold poorly because the PS2 launched first as a cheap DVD player. It had the hardcore and non gamers rushing to buy it. The Cube had no chance.

This time around, the PS4 offers no new features like the PS1 CD, PS2 DVD, and PS3 BR. The Xbox One is fairly pricey, and has lost some of the hardcore gamers respect. The Wii U this time has its name to bring in some of the Wii casual users while promising games for the Nintendo die hards, with 3rd parties making the transition for some easier. It's by far the cheapest console too, so that plays in.

TLDR; It won't outsell its competitors, but it has a far better chance at selling better than the gamecube.


Is that really your assumption as to why the Gamecube sold poorly? Sony expanded the gaming market in its first generation and expanded it further. The market hasn't shrunk since. Sony is always using selling formats in their consoles because they are a market leader outside of the gaming industry in creating formats. 

The gamecube sold terribly because of bad market perception, the first party was the worst of all the consoles and that they had little third party support.


Not an assumption, but a fact. Why did the PS2 sell well? Because, in addition to its massive software lineup, it released before the GameCube, offered a media format people were excited about, and had massive hype surrounding it. The PS3 almost entirely relied on its blu-ray capabilities at first, because its price and lack of software pushed away gamers towards the 360. 

This gen will almost exclusivley be dependent on software. Media format and hardware no-longer play as much of a role, and people will go where the games are. The PS4 and X1 will sell very well because of 1st and 3rd party games being available. The Wii U seems to be a console that will have 1st party priority and decent 3rd party support, so it should do well.


Whoa..whoa..wait...are you posing a theory that if the Gamecube came out before the PS2 that it would've done better? Nintendo screwed the pooch with third parties yeaaaaars before that. They lost the third parties around the N64 era and were pissing them off around the SNES era, but they couldn't flee because they were dependent on Nintendo's marketshare.

The Wii U is going to have really bad third party support in the coming years compared to how they are already having it now. The third party support is mostly coming as they are reliant on the fact that Sony and Microsoft's current gen consoles are getting games. They aren't even getting most of the current gen ones. They will be reliant on first party and third party, which will most likely cap them at thirty million consoles. If theres few third party titles there will be less gamers depending on Nintendo for their third party games (which the exodus started two gens earlier) which cuts down their installed base by half or more. This gen will be relatively short so I think Nintendo will sell twenty-five million and at the highest about thirty.

The Wii U is serving essentially the same portion of the Nintendo market that Nintendo served during both of their losing generations with the N64 and the GC.

Except that the N64 and GameCube were almost entirely dedicated to die hard nintendo fans. Who else was going to buy the more costly N64 games? Who was going to buy the gamecube when the hugely popular PS2 and more powerfull XBox was out? The Wii U has the advantage of having a chance at getting people other than Nintendo fans. It has the brand name to bring in casuals and the graphics and some 3rd part support to bring in the hardcore as a seconday console.

It won't sell anywhere near 50 million, and for it to sell 40 million would take a miracle. But the same was said about the PS3 when it launched, with the 140m + PS2 sales overshadowing the couple million of the PS3. After years of developing new games with broad appeal (Resistance, Infamous, Uncharted) in addition to classics like Ratchet and Clank , it managed to turn things around. Tell someone the year the PS3 launched that it would outsell the 360, people would think you're crazy. Weaker graphics, no 3rd party games, and terrible network, with a cost that nearly bankrupted the company. What's to say Wii U sales won't result in the same?



I <3 Classic Platformers!

Multi-console Owner FTW

I'll take a guess at 35 million. Also, the Wii U's lineup will be stronger towards the end this time unlike previous consoles so it'll look better with gamers.



Yep.

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Soundwave said:
S.T.A.G.E. said:
Soundwave said:
S.T.A.G.E. said:
Captain_Tom said:

Pretty much this. The PS2 could've been the last out of the gate within that wave of consoles and it probably wouldn't have made a difference.


Are you kidding?!  It made a MASSIVE difference!  It wasn't just a year, it was over a year and a half ahead of the others!


Nope. The market perception for the Gamecube was completely wrong. Not only that but the third party choices were slim and the first party was the worst Nintendo has ever had.


It would've helped, I think they would've sold more in the 30-40 million range instead of 22 million. 

Gifting Sony 18 freaking months of lead time was never going to be a good idea and it gave Micrcosoft all the time in the world to get their act together too. 

If they had launched a year earlier they probably would have had to have used some late gen N64 projects to launch the machine with, so I think the market perception would've been considerably different if Zelda: Majora's Mask, Perfect Dark, Sin & Punishment, and Conker's Bad Fur Day are your launch titles and then you also grab Resident Evil exclusivity on top of that.

Majora's Mask still features a kid Link, but would've been seen more as a direct sequel to Ocarina of Time and then Nintendo would've also have been free to experiment more with Wind Waker and take their time on that game. 

GameCube would've gotten more attention too for something of the good things they actually did that gen. The GameCube was flat out a better chipset than the PS2, producing nicer graphics, and far easy to program for. Problem is XBox showed up with the same advantages and kinda stole their thunder. 

Nintendo parroted that line and Rogue Squadron looked great, but then MS showed up the same week and said "well hey our system is easy to program for too and has even more RAM and look we got Halo" ... and that pretty much took a lot of sizzle off Nintendo's steak. 


The gamecube had a bad preliminary market perception because first and foremost consumers were turned off by the design. They thought it was created for children. When I bought it I used to call it the lunchbox. Back when I got it I was still in grade school, I had no idea about the marketing aspects just yet. Gamecube was a fail there on a design level.

The GC era was Nintendos least creative and least inspired. It was desperation. Pikmin was one of the best things to come out of it.

Nintendo is lucky they had the name that they did because the gamecube thrived on name value. They still profited on it.


The design was problematic, but by the same token NOA at least offered the black version of the GameCube which was at least a decent alternative and the silver one was actually quite nice. Not the smartest design Nintendo's ever made of course (one they would correct with the sleek, chic design of the Wii). 

Gimme Zelda: Majora's Mask and Perfect Dark to launch the thing with (neither ran worth a damn on the N64 anyway without the RAM expansion), maybe bump the price to $250 or so but bump the RAM to double (furthering the hardware gap) and give me a 8-12 month headstart over MS and I could sell that thing. Maybe not to the same level as the PS2, but a nice, very comfortable no.2 finish with a sizable userbase. 

Nintendo was also utterly baffling in not marketing Resident Evil exclusivity at all, lol. They should have been shouting it from the rooftops, that was a monster coup on their part. REMake looked incredible too, so did Star Wars. 

It's just a bunch of silly decisions that did them in. Once they went with the cell shaded Zelda approach, I think they pretty much wrote the poor systems obituary. 

Now I agree with most of this, I think a lot of people are severely underestimate how much of the mass market assumed that the Gamecube was the weakest system of that generation, even if it had Vita specs, Nintendo were left with egg on their faces given that RE2 and 3 were direct ports of the PS1 versions (which may have in turn entertained the assumption that REmake was the same thing?), Sonic Adventure 2 was a step backwards from the Dreamcast version performance wise, and that their own most impressive in-house game was Melee as opposed to GT3 on the PS2, and Halo on the Xbox.

On top of the fact it was a small cube, with a significantly less intricate controller, had zero HDD support and an old fashioned top-loading interface? Yeah, I think I would've had my work cut out for me if I had to convince anyone it was the top of the food chain for next generation gaming.



STRYKIE said:
Captain_Tom said:

Pretty much this. The PS2 could've been the last out of the gate within that wave of consoles and it probably wouldn't have made a difference.


Are you kidding?!  It made a MASSIVE difference!  It wasn't just a year, it was over a year and a half ahead of the others!

Not to sound like a dick about it, but how old were you when the PS2 launched? The buzz was relentess and I don't think the premise of a new competitor with a very uncertain future, or a lunchbox (from the perspective of the masses) would've done much to derail it. It's arguable that Sony won the generation just by calling the system "Playstation 2".

I'll start off by saying that while the PS2 was a very solid console that expanded the market; the reason it sold so crazy well was that it's competition was daft.  Same for the PS1 and PS4.  I can't figure out why its so hard to be competent...

Nonetheless coming out first made a huge difference considering the competition came out later and barily stronger (Hence why PS3 had trouble)...



Soundwave said:
S.T.A.G.E. said:
Captain_Tom said:

Pretty much this. The PS2 could've been the last out of the gate within that wave of consoles and it probably wouldn't have made a difference.


Are you kidding?!  It made a MASSIVE difference!  It wasn't just a year, it was over a year and a half ahead of the others!


Nope. The market perception for the Gamecube was completely wrong. Not only that but the third party choices were slim and the first party was the worst Nintendo has ever had.


It would've helped, I think they would've sold more in the 30-40 million range instead of 22 million. 

Gifting Sony 18 freaking months of lead time was never going to be a good idea and it gave Micrcosoft all the time in the world to get their act together too. 

If they had launched a year earlier they probably would have had to have used some late gen N64 projects to launch the machine with, so I think the market perception would've been considerably different if Zelda: Majora's Mask, Perfect Dark, Sin & Punishment, and Conker's Bad Fur Day are your launch titles and then you also grab Resident Evil exclusivity on top of that.

Majora's Mask still features a kid Link, but would've been seen more as a direct sequel to Ocarina of Time and then Nintendo would've also have been free to experiment more with Wind Waker and take their time on that game. 

GameCube would've gotten more attention too for something of the good things they actually did that gen. The GameCube was flat out a better chipset than the PS2, producing nicer graphics, and far easy to program for. Problem is XBox showed up with the same advantages and kinda stole their thunder. 

Nintendo parroted that line and Rogue Squadron looked great, but then MS showed up the same week and said "well hey our system is easy to program for too and has even more RAM and look we got Halo" ... and that pretty much took a lot of sizzle off Nintendo's steak. 


Exactly.



Lol at the 70% saying Wii U will outsell the Gamecube. It will never outsell the Gamecube and I knew it from the beginning. Wii U is most likely the worst console ever made, it caters to a 20 million install base at the most, it's overpriced, a lot more expensive than the Gamecube was, It's selling at a loss unlike the Gamecube, it has the worst third party support ever, it has no killer game, weak hardware specs and an oversized, overpriced and useless gamepad. Give me one good reason to buy and I'll buy it, but there no reasons.

 



Rustynail said:

Lol at the 70% saying Wii U will outsell the Gamecube. It will never outsell the Gamecube and I knew it from the beginning. Wii U is most likely the worst console ever made, it caters to a 20 million install base at the most, it's overpriced, a lot more expensive than the Gamecube was, It's selling at a loss unlike the Gamecube, it has the worst third party support ever, it has no killer game, weak hardware specs and an oversized, overpriced and useless gamepad. Give me one good reason to buy and I'll buy it, but there no reasons.

 

Going on a bumping spree I see. Not sure if that's allowed so I'd be careful with that.

Also yes the Wii U sold terribly but that does not mean it lacks great games.