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Forums - Gaming - Is PS4 CPU is better than Xbone CPU?

selnor1983 said:
biglittlesps said:
selnor1983 said:
DerNebel said:
selnor1983 said:

I know that. Your being padantic.

Do you realise Corrine worked at Gearbox before? Interestingly Gearbox have never had a uber oh my god Graphical game.

Your trying to find something that isnt there.

When Halo 5 blows Killzone Shadowfall away in visuals and scale, I'll remeber this conversation.

So you know the 343 i guys do you? Ill ask them if you introduce me.

I might ask Corrine how she made Brothers In arms HH the best visuals in the world. That game which she designed blew the hell out of Uncharted 2.

A couple things here.

1. How does a game releasing maybe a year after a console launch possibly (yes possibly cause all you're doing here is guessing) looking better than a launch game prove anything, again? I mean Gears 1 looked substantially better than Resistance, did that suddenly mean that nothing on PS3 would ever top a 360 game again?

2. Why the hell are you trying to downplay Corrinne Yu's role so much? This is just ridiculous, with comments like Brothers in Arms and Broderlands never won graphics awards, look at how many games Gearbox put out during that time and compare it to 343i's output, that is not even mentioning how Borderlands was going for a distinct artstyle and not uber highend graphics. Fact is Yu developed Halo 4s lighting engine which played a huge role in it looking as good as it did.

3. Explain to me, how Halo 5 is going to blow everything on PS4 out of the water, if Halo 4, while arguably being able to compete, was still in the general opinion being topped by several PS3 titles? When on 360 multiplats often looked, albeit slightly, better than on PS3, showing how difficult the PS3 was to develop for, while on PS4/XB1 multiplats from the start mostly look better on PS4 thus meaning the PS4 is alot easier to develop for? When Corrinne Yu, which played a huge role in Halo 4s graphics, now works for Naughty Dog a studio that is famous for pushing the limit on graphics?

Last gen you had the 360 that was alot easier than the PS3 to develop for, which was not that much weaker than the PS3 and still PS3 exclusives came out on top graphics wise at the end of the generation.

This gen you have a PS4 that is alot easier to develop for and also stronger than the X1 and you expect the outcome to be the other way round?

Trying to be witty? I was pointing out the flawed goalposts movement going on.

As for your post. Its really simple to answer.

1stly nothing you say is going to change mine or others opinions. Ryse looks the best to us out of the 2 consoles so far. Even PC players on this very forum say its some of the most impressive visuals they have seen. They do follow up with obviously the PC will do much better with PC exclusives soon.

Why do I mention this?

You say PS4 is not only easier to develop for but also more powerful. On top of that we know for a fact that Microsoft are behind on the SDK for Xbox One in comparison to PS4 as Developers such as Treyarch and Dice have confirmed.

So with that said why does Shadowfall not completely and utterly destroy Ryse in visuals with the formentioned things currently in play?

Until I see fruits of the easier to develop/more powerful PS4 showing better graphics its all hot air and smoke screen. Because at launch the harder to develop for and weaker Xbox One in the hands of Crytek showed IMO it can outpace the PS4 in the hands of Guirella Games.

In no way am I saying PS4 is or isnt more powerful. ( I believe its more than just raw numbers ) But as I said in my very first post, until I see something that shows me otherwise, the PS4 is not proving its got any advantage over the Xbox One.

You might say BF4 or COD is proof. But people seem to dismiss that those developers say that has to do with Xbox One SDK being much further behind PS4 than hardware. Then obviously Ryse proves a good point that even with poor SDK a good developer can still find a way.

So I'll say again, from launch and through to Xmas 2014 I see no eveidence PS4 has some graphical advantage. Until otherwise thats the current situation.

Rye is looking great but its 900p and has frame rate issues which digital foundry revelead, wheras Killzone is 1080P with consistent frame rate better than Ryse. Also Crytek is known for making great looking games as they have skills and technology they invented but poor gameplay, but the Ryse was in development for long time as a Xbox360 title so they had very good amount of time.

Xbox one is capable of providing good visuals like PS4 but it might sacrifice resolution/frame rate for this usually in multi plats like we seen even at the beginnig and it will get bigger in future and its time consuming for developers to optimize for xbox one but its easy for them to develop for PS4 as they have more raw power and unified memory bandwidth. So, PS4 will shine in better multi plats with higher resolutions and can make better detailed exclusives compared to xbox one as it has more power and also Sonys frist party studios like Naughty Dog, Santa Monica, Sucker puch, GG and Second party Quantic dram etc.,


I hear you.

But im sure if Crytek dropped the textures, lighting, character detail, animations etc to that of Killzone it wous also be 1080p/ 60fps.

I guess we will have to wait to compare Halo5 to Shadowfall. Same type of game open battlefields, and Halo 5 will undoubtedly be 1080p/60fps.

You want to compare launch title of PS4 with 2015 title?



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.

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DerNebel said:
selnor1983 said:

Trying to be witty? I was pointing out the flawed goalposts movement going on.

As for your post. Its really simple to answer.

1stly nothing you say is going to change mine or others opinions. Ryse looks the best to us out of the 2 consoles so far. Even PC players on this very forum say its some of the most impressive visuals they have seen. They do follow up with obviously the PC will do much better with PC exclusives soon.

Why do I mention this?

You say PS4 is not only easier to develop for but also more powerful. On top of that we know for a fact that Microsoft are behind on the SDK for Xbox One in comparison to PS4 as Developers such as Treyarch and Dice have confirmed.

So with that said why does Shadowfall not completely and utterly destroy Ryse in visuals with the formentioned things currently in play?

Until I see fruits of the easier to develop/more powerful PS4 showing better graphics its all hot air and smoke screen. Because at launch the harder to develop for and weaker Xbox One in the hands of Crytek showed IMO it can outpace the PS4 in the hands of Guirella Games.

In no way am I saying PS4 is or isnt more powerful. ( I believe its more than just raw numbers ) But as I said in my very first post, until I see something that shows me otherwise, the PS4 is not proving its got any advantage over the Xbox One.

You might say BF4 or COD is proof. But people seem to dismiss that those developers say that has to do with Xbox One SDK being much further behind PS4 than hardware. Then obviously Ryse proves a good point that even with poor SDK a good developer can still find a way.

So I'll say again, from launch and through to Xmas 2014 I see no eveidence PS4 has some graphical advantage. Until otherwise thats the current situation.

So you just ignore 2/3 of my questions and answer the last by once again arguing with the opinion that Ryse is technically superior to Killzone. 

I am not downplaying Corrine.

The other poster was trying to claim that Halo 5 will look like crap because shes gone. I tried to explain that theres lots of fantastic developers and engineers at 343i and Halo 5 will look mightily impressive. plenty of development teams do amazing without Corrine. Naughty Dog have been fine all these years without her. Im pointing out that she hasnt worked mysterious magic before, so why now?

I never compared Halo 5 to all PS4 titles. I simpy said Halo 5 will blow Shadowfall away. Same open battlefield game. The poster was saying not to compare Ryse to KZ becasue its linear to open. He then goes onto change his tune and say linear Uncharted will be better than open Halo 5.

Its all double standards.

I will go back to my first post in this thread.

As of now, and 2014 I see nothing ( yet ) that shows me PS4 > Xbox One graphics.



biglittlesps said:
selnor1983 said:
biglittlesps said:
selnor1983 said:
DerNebel said:
selnor1983 said:

I know that. Your being padantic.

Do you realise Corrine worked at Gearbox before? Interestingly Gearbox have never had a uber oh my god Graphical game.

Your trying to find something that isnt there.

When Halo 5 blows Killzone Shadowfall away in visuals and scale, I'll remeber this conversation.

So you know the 343 i guys do you? Ill ask them if you introduce me.

I might ask Corrine how she made Brothers In arms HH the best visuals in the world. That game which she designed blew the hell out of Uncharted 2.

A couple things here.

1. How does a game releasing maybe a year after a console launch possibly (yes possibly cause all you're doing here is guessing) looking better than a launch game prove anything, again? I mean Gears 1 looked substantially better than Resistance, did that suddenly mean that nothing on PS3 would ever top a 360 game again?

2. Why the hell are you trying to downplay Corrinne Yu's role so much? This is just ridiculous, with comments like Brothers in Arms and Broderlands never won graphics awards, look at how many games Gearbox put out during that time and compare it to 343i's output, that is not even mentioning how Borderlands was going for a distinct artstyle and not uber highend graphics. Fact is Yu developed Halo 4s lighting engine which played a huge role in it looking as good as it did.

3. Explain to me, how Halo 5 is going to blow everything on PS4 out of the water, if Halo 4, while arguably being able to compete, was still in the general opinion being topped by several PS3 titles? When on 360 multiplats often looked, albeit slightly, better than on PS3, showing how difficult the PS3 was to develop for, while on PS4/XB1 multiplats from the start mostly look better on PS4 thus meaning the PS4 is alot easier to develop for? When Corrinne Yu, which played a huge role in Halo 4s graphics, now works for Naughty Dog a studio that is famous for pushing the limit on graphics?

Last gen you had the 360 that was alot easier than the PS3 to develop for, which was not that much weaker than the PS3 and still PS3 exclusives came out on top graphics wise at the end of the generation.

This gen you have a PS4 that is alot easier to develop for and also stronger than the X1 and you expect the outcome to be the other way round?

Trying to be witty? I was pointing out the flawed goalposts movement going on.

As for your post. Its really simple to answer.

1stly nothing you say is going to change mine or others opinions. Ryse looks the best to us out of the 2 consoles so far. Even PC players on this very forum say its some of the most impressive visuals they have seen. They do follow up with obviously the PC will do much better with PC exclusives soon.

Why do I mention this?

You say PS4 is not only easier to develop for but also more powerful. On top of that we know for a fact that Microsoft are behind on the SDK for Xbox One in comparison to PS4 as Developers such as Treyarch and Dice have confirmed.

So with that said why does Shadowfall not completely and utterly destroy Ryse in visuals with the formentioned things currently in play?

Until I see fruits of the easier to develop/more powerful PS4 showing better graphics its all hot air and smoke screen. Because at launch the harder to develop for and weaker Xbox One in the hands of Crytek showed IMO it can outpace the PS4 in the hands of Guirella Games.

In no way am I saying PS4 is or isnt more powerful. ( I believe its more than just raw numbers ) But as I said in my very first post, until I see something that shows me otherwise, the PS4 is not proving its got any advantage over the Xbox One.

You might say BF4 or COD is proof. But people seem to dismiss that those developers say that has to do with Xbox One SDK being much further behind PS4 than hardware. Then obviously Ryse proves a good point that even with poor SDK a good developer can still find a way.

So I'll say again, from launch and through to Xmas 2014 I see no eveidence PS4 has some graphical advantage. Until otherwise thats the current situation.

Rye is looking great but its 900p and has frame rate issues which digital foundry revelead, wheras Killzone is 1080P with consistent frame rate better than Ryse. Also Crytek is known for making great looking games as they have skills and technology they invented but poor gameplay, but the Ryse was in development for long time as a Xbox360 title so they had very good amount of time.

Xbox one is capable of providing good visuals like PS4 but it might sacrifice resolution/frame rate for this usually in multi plats like we seen even at the beginnig and it will get bigger in future and its time consuming for developers to optimize for xbox one but its easy for them to develop for PS4 as they have more raw power and unified memory bandwidth. So, PS4 will shine in better multi plats with higher resolutions and can make better detailed exclusives compared to xbox one as it has more power and also Sonys frist party studios like Naughty Dog, Santa Monica, Sucker puch, GG and Second party Quantic dram etc.,


I hear you.

But im sure if Crytek dropped the textures, lighting, character detail, animations etc to that of Killzone it wous also be 1080p/ 60fps.

I guess we will have to wait to compare Halo5 to Shadowfall. Same type of game open battlefields, and Halo 5 will undoubtedly be 1080p/60fps.

You want to compare launch title of PS4 with 2015 title?


Firstly Halo 5 is 2014.

And unfortunately there is no other measure. That will happen constantly through the gen. First party games will release after each other. Just the way it is. Interestingly last gen people had no problem comparing linear titles like Uncharted to open titles like Halo 4. But now this gen we cant compare Ryse all of a sudden because its linear. Its all a bit convienient.



Hynad said:
kappie1977 said:
selnor1983 said:

Oh you mean where the developers have clearly stated its to do with the SDK not being nearly as finalised as Sony's? Nothing to do with the hardware.

Crytek clearly showing whats possible even with poor SDK. After playing alot of Ryse, seeing Killzone after shows low res textures, badly animated characters, less enemies onscreen and less effects. In fact the city scape was the only real impressive thing in Killzone. The close in stuff looked pretty low res. Well in comparison to Ryse. And Ryse has a couple of levels with huge draw distance also. Showing it has a massive scale to.

But hey its all opinion bruv so..... I guess we should leave it. :)

Offtopic: All your responses etc are really biased. I think we need to start a forum topic to make a choice in voting you for King Xbox!


Come on now. He can't be anything other than the King XBox's jester. xD

LOL



I dont feel like linking it but there's a presentation from November showing the PS4's CPU clock at 1.6 ghz. Additionally, Sony have never said otherwise. Which they would have if it was really faster than Xbox.

It's 1.6.

The benchmark? Dunno, could be a million software things, compilers, old Xbox One pre-upclock data, etc.

It's possible the hypervisor somehow takes CPU resources on XBO.

Either way the Xbox has more hardware CPU power, period, whether or not it is nerfed in software (which can always change)



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biglittlesps said:

Hi,

  According to the article in the link which compares CPU for DXT compression and says that PS4 can generatea at 14MB/s compared to Xbox one 12MB/s. So, this makes sense that PS4 CPU clock speed is actually not 1.6Ghz and its better than Xbox one.

 

http://gamingbolt.com/substance-engine-increases-ps4-xbox-one-texture-generation-speed-to-14-mbs-12-mbs-respectively


I think it was found out that the ps4 is closkced at 2ghz, not 1.6. Everyone just assumed 1.6 for some reason. 



"if Halo 4, while arguably being able to compete, was still in the general opinion being topped by several PS3 titles? "

That's not relevant because if you made a poll on the internet "do you like PS3 or 360 better" 90% or more would choose PS3.

Thus "general opinion" on the internet is biased.

I put Halo 4 up with ANY game on PS3. ANY. Uncharted 3, or any other.

Once you get to the best looking games it's hard imo to say one is really the best, but Halo 4 is one of the elite.



lt_dan_27 said:
biglittlesps said:

Hi,

  According to the article in the link which compares CPU for DXT compression and says that PS4 can generatea at 14MB/s compared to Xbox one 12MB/s. So, this makes sense that PS4 CPU clock speed is actually not 1.6Ghz and its better than Xbox one.

 

http://gamingbolt.com/substance-engine-increases-ps4-xbox-one-texture-generation-speed-to-14-mbs-12-mbs-respectively


I think it was found out that the ps4 is closkced at 2ghz, not 1.6. Everyone just assumed 1.6 for some reason. 


Link?

 

It's 1.6. Even GAF admits this. There was an audio presententation copyright SCEE in Novemeber 2013 that confirmed.

 

 

Xbox One's CPU is 1.75 ghz, thus more powerful than PS4's CPU.



fallen said:
lt_dan_27 said:
biglittlesps said:

Hi,

  According to the article in the link which compares CPU for DXT compression and says that PS4 can generatea at 14MB/s compared to Xbox one 12MB/s. So, this makes sense that PS4 CPU clock speed is actually not 1.6Ghz and its better than Xbox one.

 

http://gamingbolt.com/substance-engine-increases-ps4-xbox-one-texture-generation-speed-to-14-mbs-12-mbs-respectively


I think it was found out that the ps4 is closkced at 2ghz, not 1.6. Everyone just assumed 1.6 for some reason. 


Link?

 

It's 1.6. Even GAF admits this. There was an audio presententation copyright SCEE in Novemeber 2013 that confirmed.

 

 

Xbox One's CPU is 1.75 ghz, thus more powerful than PS4's CPU.

A lt of things seem to be pointing to the ps4 cpu being more powerful now though. Maybe there are less assests running on the PS4's because of the secondary chip... 

Also, this may be a little far fetched, but it does say only one core. The other cores could be clocked differently, and this isn't exactly confirmation. 



selnor1983 said:
biglittlesps said:
selnor1983 said:
biglittlesps said:
selnor1983 said:
DerNebel said:
selnor1983 said:

I know that. Your being padantic.

Do you realise Corrine worked at Gearbox before? Interestingly Gearbox have never had a uber oh my god Graphical game.

Your trying to find something that isnt there.

When Halo 5 blows Killzone Shadowfall away in visuals and scale, I'll remeber this conversation.

So you know the 343 i guys do you? Ill ask them if you introduce me.

I might ask Corrine how she made Brothers In arms HH the best visuals in the world. That game which she designed blew the hell out of Uncharted 2.

A couple things here.

1. How does a game releasing maybe a year after a console launch possibly (yes possibly cause all you're doing here is guessing) looking better than a launch game prove anything, again? I mean Gears 1 looked substantially better than Resistance, did that suddenly mean that nothing on PS3 would ever top a 360 game again?

2. Why the hell are you trying to downplay Corrinne Yu's role so much? This is just ridiculous, with comments like Brothers in Arms and Broderlands never won graphics awards, look at how many games Gearbox put out during that time and compare it to 343i's output, that is not even mentioning how Borderlands was going for a distinct artstyle and not uber highend graphics. Fact is Yu developed Halo 4s lighting engine which played a huge role in it looking as good as it did.

3. Explain to me, how Halo 5 is going to blow everything on PS4 out of the water, if Halo 4, while arguably being able to compete, was still in the general opinion being topped by several PS3 titles? When on 360 multiplats often looked, albeit slightly, better than on PS3, showing how difficult the PS3 was to develop for, while on PS4/XB1 multiplats from the start mostly look better on PS4 thus meaning the PS4 is alot easier to develop for? When Corrinne Yu, which played a huge role in Halo 4s graphics, now works for Naughty Dog a studio that is famous for pushing the limit on graphics?

Last gen you had the 360 that was alot easier than the PS3 to develop for, which was not that much weaker than the PS3 and still PS3 exclusives came out on top graphics wise at the end of the generation.

This gen you have a PS4 that is alot easier to develop for and also stronger than the X1 and you expect the outcome to be the other way round?

Trying to be witty? I was pointing out the flawed goalposts movement going on.

As for your post. Its really simple to answer.

1stly nothing you say is going to change mine or others opinions. Ryse looks the best to us out of the 2 consoles so far. Even PC players on this very forum say its some of the most impressive visuals they have seen. They do follow up with obviously the PC will do much better with PC exclusives soon.

Why do I mention this?

You say PS4 is not only easier to develop for but also more powerful. On top of that we know for a fact that Microsoft are behind on the SDK for Xbox One in comparison to PS4 as Developers such as Treyarch and Dice have confirmed.

So with that said why does Shadowfall not completely and utterly destroy Ryse in visuals with the formentioned things currently in play?

Until I see fruits of the easier to develop/more powerful PS4 showing better graphics its all hot air and smoke screen. Because at launch the harder to develop for and weaker Xbox One in the hands of Crytek showed IMO it can outpace the PS4 in the hands of Guirella Games.

In no way am I saying PS4 is or isnt more powerful. ( I believe its more than just raw numbers ) But as I said in my very first post, until I see something that shows me otherwise, the PS4 is not proving its got any advantage over the Xbox One.

You might say BF4 or COD is proof. But people seem to dismiss that those developers say that has to do with Xbox One SDK being much further behind PS4 than hardware. Then obviously Ryse proves a good point that even with poor SDK a good developer can still find a way.

So I'll say again, from launch and through to Xmas 2014 I see no eveidence PS4 has some graphical advantage. Until otherwise thats the current situation.

Rye is looking great but its 900p and has frame rate issues which digital foundry revelead, wheras Killzone is 1080P with consistent frame rate better than Ryse. Also Crytek is known for making great looking games as they have skills and technology they invented but poor gameplay, but the Ryse was in development for long time as a Xbox360 title so they had very good amount of time.

Xbox one is capable of providing good visuals like PS4 but it might sacrifice resolution/frame rate for this usually in multi plats like we seen even at the beginnig and it will get bigger in future and its time consuming for developers to optimize for xbox one but its easy for them to develop for PS4 as they have more raw power and unified memory bandwidth. So, PS4 will shine in better multi plats with higher resolutions and can make better detailed exclusives compared to xbox one as it has more power and also Sonys frist party studios like Naughty Dog, Santa Monica, Sucker puch, GG and Second party Quantic dram etc.,


I hear you.

But im sure if Crytek dropped the textures, lighting, character detail, animations etc to that of Killzone it wous also be 1080p/ 60fps.

I guess we will have to wait to compare Halo5 to Shadowfall. Same type of game open battlefields, and Halo 5 will undoubtedly be 1080p/60fps.

You want to compare launch title of PS4 with 2015 title?


Firstly Halo 5 is 2014.

And unfortunately there is no other measure. That will happen constantly through the gen. First party games will release after each other. Just the way it is. Interestingly last gen people had no problem comparing linear titles like Uncharted to open titles like Halo 4. But now this gen we cant compare Ryse all of a sudden because its linear. Its all a bit convienient.

Lol! Its like reading a MisterXmedia article!