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Forums - Nintendo - Call of Duty: Ghosts Wii U accounts for less than 1% of game’s total sales

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oniyide said:
curl-6 said:
DonFerrari said:
And what is the excuse for the flop of Wonderfull 101??? 

It shoots through the gap between the hardcore and casual markets, (not intuitive enough for casuals, too sugary in its presentation for the "hardcorez") and is too zany and weird to have mainstream appeal. There's no market for such a game, it  would have flopped on any console.


and what about AC4? or the upcoming Watchdogs?

AC4 has about the same attach rate on Wii U as PS3/360.



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curl-6 said:
DonFerrari said:
And what is the excuse for the flop of Wonderfull 101??? 

It shoots through the gap between the hardcore and casual markets, (not intuitive enough for casuals, too sugary in its presentation for the "hardcorez") and is too zany and weird to have mainstream appeal. There's no market for such a game, it  would have flopped on any console.

Rayman Legend is because of delay, watchdogs and UC is because of stuff???

And about how much it need to break even... Why would you waste resource (30 man team is one third of PD that launch on GT every 3 years (excluding GT5) ... so let's say if a game sell 100k yearly for this 30 man team and 3M yearly (averaging) with a 100M team (or 1M comparing teamsize)... we have a team 10x more profitable)

So in a franchise that sells almost 30M on one iteration is that 1M (wouldn't reach it even if it was well developed) really important for them??? No doubt that for the gamers it is better to have it even if they don't want to buy (which happens a lot on Wii and WiiU... bitch about no support of third parties, but then don't buy it anyway because of several excuses... not your case).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

oniyide said:
DonFerrari said:
hsrob said:
Not having product parity is a major PR blunder. All other things being equal this would still be a good reason for the game to not sell well. In many instances people don't even care what's missing, it's enough to simply know to that 'features are missing'.

Add this to the fact that COD games have never been huge on Nintendo consoles, there's little in the way of the community which is vital for this game, the announcement and marketing have been handled extremely poorly and the fact that many Wii U owners are multi-platform owners (at least according to this site) = very little reason to by this on the Wii U.

For me personally I'm an occasional COD player, I was disappointed with BLOPS2, so Ghosts was needed to be awesome for me to have any chance of buying again. It's not.

For a yearly release a DLC time exclusive of several months is reason enough to consider lacking features, but even so CoD saw reasonable parity between PS360, so I fail to see why this would be the biggest reason...

And then common folks don't know it miss features... when is to defend that X platform is doing better than internet believes people don't have info about this or don't care... but when it serves as excuse people are really well informed.

spot on both posts

You know what that is called??? Being reasonable, it may not be hard if you don't get to attached to the object of analysis...

I accept that for several Ninty 1st party is better than Sony (even if I preffer the genres Sony develop, but buy some of Ninty games that I care about), and that Xbox 1st sells more even if because they launch less titles... so why would I dispute the reasons why Halo sells more than Uncharted or GoW sells more than GoW (see what I done here?)



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

curl-6 said:

We need to think about how much a Wii U COD port would need to sell to achieve profit.

Treyarch's Wii/Wii U team is 39 people, going by the credits of the game.

Ghosts and Black Ops II should cost less than the Wii COD games to port because they require less work; where the Wii required a huge amount of modification to remake the graphics because of the hardware disparity, porting the 360 version to Wii U should have been very straightforward, especially as they're not really leveraging the Wii U hardware. (No higher res textures or improved effects like in Need for Speed or Trine 2)

Wiimote controls have undergone only minor tweaks between entries since Modern Warfare Reflex in 2009, so that wouldn't have taken a lot of work either.

All told, it should have been a very cheap undertaking to port Ghosts to Wii U.

true, but the WII u COD are selling MUCH worst than any COD on WIi ever did. I doubt they are making money with those kinds of sales, but on the fip side. they probably profit of the 360 version alone



DonFerrari said:
curl-6 said:
DonFerrari said:
And what is the excuse for the flop of Wonderfull 101??? 

It shoots through the gap between the hardcore and casual markets, (not intuitive enough for casuals, too sugary in its presentation for the "hardcorez") and is too zany and weird to have mainstream appeal. There's no market for such a game, it  would have flopped on any console.

Rayman Legend is because of delay, watchdogs and UC is because of stuff???

And about how much it need to break even... Why would you waste resource (30 man team is one third of PD that launch on GT every 3 years (excluding GT5) ... so let's say if a game sell 100k yearly for this 30 man team and 3M yearly (averaging) with a 100M team (or 1M comparing teamsize)... we have a team 10x more profitable)

So in a franchise that sells almost 30M on one iteration is that 1M (wouldn't reach it even if it was well developed) really important for them??? No doubt that for the gamers it is better to have it even if they don't want to buy (which happens a lot on Wii and WiiU... bitch about no support of third parties, but then don't buy it anyway because of several excuses... not your case).

What's UC?

And my point was, porting COD to Wii U is likely very cheap; they have a team with a working engine and experience with the hardware who can cobble it together in a few months. Could those 39 people make more money for Activision doing something else? Maybe. But they have an established niche, and it's probably just easier to keep them milking that particular cow, skinny though it is, than to reassign them.



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oniyide said:
curl-6 said:

We need to think about how much a Wii U COD port would need to sell to achieve profit.

Treyarch's Wii/Wii U team is 39 people, going by the credits of the game.

Ghosts and Black Ops II should cost less than the Wii COD games to port because they require less work; where the Wii required a huge amount of modification to remake the graphics because of the hardware disparity, porting the 360 version to Wii U should have been very straightforward, especially as they're not really leveraging the Wii U hardware. (No higher res textures or improved effects like in Need for Speed or Trine 2)

Wiimote controls have undergone only minor tweaks between entries since Modern Warfare Reflex in 2009, so that wouldn't have taken a lot of work either.

All told, it should have been a very cheap undertaking to port Ghosts to Wii U.

true, but the WII u COD are selling MUCH worst than any COD on WIi ever did. I doubt they are making money with those kinds of sales, but on the fip side. they probably profit of the 360 version alone

They're a business; if they don't make a profit, they'll just stop making them. If next year's COD never comes to Wii U, we'll know Ghosts didn't profit.



curl-6 said:
DonFerrari said:
curl-6 said:
DonFerrari said:
And what is the excuse for the flop of Wonderfull 101??? 

It shoots through the gap between the hardcore and casual markets, (not intuitive enough for casuals, too sugary in its presentation for the "hardcorez") and is too zany and weird to have mainstream appeal. There's no market for such a game, it  would have flopped on any console.

Rayman Legend is because of delay, watchdogs and UC is because of stuff???

And about how much it need to break even... Why would you waste resource (30 man team is one third of PD that launch on GT every 3 years (excluding GT5) ... so let's say if a game sell 100k yearly for this 30 man team and 3M yearly (averaging) with a 100M team (or 1M comparing teamsize)... we have a team 10x more profitable)

So in a franchise that sells almost 30M on one iteration is that 1M (wouldn't reach it even if it was well developed) really important for them??? No doubt that for the gamers it is better to have it even if they don't want to buy (which happens a lot on Wii and WiiU... bitch about no support of third parties, but then don't buy it anyway because of several excuses... not your case).

What's UC?

And my point was, porting COD to Wii U is likely very cheap; they have a team with a working engine and experience with the hardware who can cobble it together in a few months. Could those 39 people make more money for Activision doing something else? Maybe. But they have an established niche, and it's probably just easier to keep them milking that particular cow, skinny though it is, than to reassign them.

Sorry was AC, and you have answered while I posted...

39 is a big enough team to be making something worth you know it... would preffer then doing a exclusive to WiiU that used the gamepad (even if it did only sold the same as CoD, but that is me).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

curl-6 said:
oniyide said:
curl-6 said:
DonFerrari said:
And what is the excuse for the flop of Wonderfull 101??? 

It shoots through the gap between the hardcore and casual markets, (not intuitive enough for casuals, too sugary in its presentation for the "hardcorez") and is too zany and weird to have mainstream appeal. There's no market for such a game, it  would have flopped on any console.


and what about AC4? or the upcoming Watchdogs?

AC4 has about the same attach rate on Wii U as PS3/360.

it tickles me how all of a sudden attach rates are important. It isnt, attach rates dont equal sales, they dont mean anything except to people making excuses to why a game didnt sell. I gaurantee that Ubi could give a damn about attach rates, they look at sales for their games on PS360 etc and smile. Wii U and frown(probably). They dont get money for having the same attach rate as teh other consoles they get money for copies sold, period and copies sold on Wii U are terrible.

Even if you went their the argument falls apart when the PS4 and Xone versions of AC4 did MUCH better despite the WIi U being out a whole year before them? So the only logical conclusion to come to is that the audience for these types of games just arent on Wii U or are VERY small.



DonFerrari said:

Sorry was AC, and you have answered while I posted...

39 is a big enough team to be making something worth you know it... would preffer then doing a exclusive to WiiU that used the gamepad (even if it did only sold the same as CoD, but that is me).

An exclusive would be nice, but I need my Wiimote FPS fix... XD



curl-6 said:
oniyide said:
curl-6 said:

We need to think about how much a Wii U COD port would need to sell to achieve profit.

Treyarch's Wii/Wii U team is 39 people, going by the credits of the game.

Ghosts and Black Ops II should cost less than the Wii COD games to port because they require less work; where the Wii required a huge amount of modification to remake the graphics because of the hardware disparity, porting the 360 version to Wii U should have been very straightforward, especially as they're not really leveraging the Wii U hardware. (No higher res textures or improved effects like in Need for Speed or Trine 2)

Wiimote controls have undergone only minor tweaks between entries since Modern Warfare Reflex in 2009, so that wouldn't have taken a lot of work either.

All told, it should have been a very cheap undertaking to port Ghosts to Wii U.

true, but the WII u COD are selling MUCH worst than any COD on WIi ever did. I doubt they are making money with those kinds of sales, but on the fip side. they probably profit of the 360 version alone

They're a business; if they don't make a profit, they'll just stop making them. If next year's COD never comes to Wii U, we'll know Ghosts didn't profit.

its not that cut and dry, as i already said they probably see all their money on the first week sales just on 360 alone so whatever they make after that is just cocaine money. Now they dont need COD on the Wii U especially not with it accounting for the least amount of sales, but they probably got dough so they dont even care, it isnt that much different than say JD on PS systems they sell like crap but its just extra money for UBi. i wouldnt be surprised if neither show up next year.