curl-6 said:
It shoots through the gap between the hardcore and casual markets, (not intuitive enough for casuals, too sugary in its presentation for the "hardcorez") and is too zany and weird to have mainstream appeal. There's no market for such a game, it would have flopped on any console. |
Rayman Legend is because of delay, watchdogs and UC is because of stuff???
And about how much it need to break even... Why would you waste resource (30 man team is one third of PD that launch on GT every 3 years (excluding GT5) ... so let's say if a game sell 100k yearly for this 30 man team and 3M yearly (averaging) with a 100M team (or 1M comparing teamsize)... we have a team 10x more profitable)
So in a franchise that sells almost 30M on one iteration is that 1M (wouldn't reach it even if it was well developed) really important for them??? No doubt that for the gamers it is better to have it even if they don't want to buy (which happens a lot on Wii and WiiU... bitch about no support of third parties, but then don't buy it anyway because of several excuses... not your case).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







