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DonFerrari said:
curl-6 said:
DonFerrari said:
And what is the excuse for the flop of Wonderfull 101??? 

It shoots through the gap between the hardcore and casual markets, (not intuitive enough for casuals, too sugary in its presentation for the "hardcorez") and is too zany and weird to have mainstream appeal. There's no market for such a game, it  would have flopped on any console.

Rayman Legend is because of delay, watchdogs and UC is because of stuff???

And about how much it need to break even... Why would you waste resource (30 man team is one third of PD that launch on GT every 3 years (excluding GT5) ... so let's say if a game sell 100k yearly for this 30 man team and 3M yearly (averaging) with a 100M team (or 1M comparing teamsize)... we have a team 10x more profitable)

So in a franchise that sells almost 30M on one iteration is that 1M (wouldn't reach it even if it was well developed) really important for them??? No doubt that for the gamers it is better to have it even if they don't want to buy (which happens a lot on Wii and WiiU... bitch about no support of third parties, but then don't buy it anyway because of several excuses... not your case).

What's UC?

And my point was, porting COD to Wii U is likely very cheap; they have a team with a working engine and experience with the hardware who can cobble it together in a few months. Could those 39 people make more money for Activision doing something else? Maybe. But they have an established niche, and it's probably just easier to keep them milking that particular cow, skinny though it is, than to reassign them.