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Forums - Nintendo - Call of Duty: Ghosts Wii U accounts for less than 1% of game’s total sales

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Scisca said:
Aielyn said:
Scisca said:
The thing you don't understand is that releasing a Wii U port isn't growing the brand. Wii U isn't really competing with PS4One, it's a companion console at best, just like the original Wii. This means that Wii U owners know they need a PS4One or a PC to play games, cause Wii U is too underpowered to deliver a full next-gen experience. What does this mean? It means that Wii U sales aren't added sales! In most cases, they are just canibalising sales from other platforms, since many Wii U owners would get a CoD on a different platform, had it not been on Wii U. The number of fanboys that will ignore the franchise just because it's not coming to Wii U is negligible, as they would never make up for the costs of the port. That's why if I was an executive at Activision, Wii U would only get a CoD next year if the console explodes this year. And it surely wouldn't get a port instead of Vita. Vita can add sales, since people want a portable CoD and see it as something a bit different and that audience actually wants a CoD. It really beats me why Acti chose Wii U over Vita this year.

I love how people like you claim to know how people who buy a certain system think, even though you clearly haven't bought one, and would never buy one.

I have Call of Duty: World at War and Call of Duty: Black Ops, both for Wii, and I will be buying Call of Duty: Ghosts for Wii U soon. I would not have bought any of them for other systems, in part because I severely dislike "dual analog" and quite enjoy Wiimote controls for FPS gaming.

Isn't that funny - the idea that a person might actually get into FPS gaming because of the Wii? Oh, right - that completely contradicts your belief that Wii owners are either "teh casualz" or "360/PS3 owners that bought a Wii for Nintendo games only". And of course, the only people buying the Wii U are people who love Mario, right?

You want to know why they chose Wii U over Vita? For exactly the reasons you pretty much just spelt out - people who buy a Vita probably also own a home console. CoD gaming really suits home consoles - as such, releasing a port on the Vita would cannibalise their regular versions. The only reason Black Ops Declassified happened was because it wasn't a port, but a spinoff. In order to make a profit with a Vita version, they need to make up the costs that were spent on creating a whole new game. To make a profit with the Wii U with Ghosts, all they had to do was port a few things over into an existing engine, do some tweaking, and that's about it.

Chances are, Black Ops Declassified didn't make a profit, but both Black Ops 2 and Ghosts on Wii U did. Yes, even with only 70,000 copies sold (in part thanks to them spending nothing at all on advertising the Wii U version). And in the process, they're establishing a market on the Wii U, which will result in future ports performing better.


You should go and let some of the steam off, cause you are wrong in everything you say here.

a) I own the Wii and I really like the console, still play it quite regularly, I will buy a Wii U for 100%, but only when it gains some kind of value. I also prefer Wiimote in FPS to dual analogs, it's clearly superior.

b) I have acknowledged and refered to people like you in my post. You are negligible and not worth the money and effort. Brutal, sad but true. There is too little of you and this is no charity. Pure business.

c) That's not the reason why there is no CoD on Vita, that's just your bile talking through you. The real reason is simple and Vita fans understand it, that's why nobody really went batshit crazy about this fact. Acti has a working engine for Wii U, so it was easy for them to port the game. They haven't got a working Vita engine, cause last time they failed with the port, so they hired the only team with a working Vita engine and FPS experience to make the game. This year on the other hand they were totally focused on porting the engine to PS4 and XO, so they had no time to go back to Vita. I'm not saying CoD would sell millions on Vita, but you must be joking if you believe it'd sell worse on Vita than it sold on Wii U. And I don't really think Vita port canibalises the sales of the regular version to a big extent. CoD is about multiplayer, so you play on Vita when away, but use a regular console when at home. It's the same game, but different experiences.

Stop fooling yourself, there is no chance that a game made in 5 months (CoD: BOD) didn't make profit after selling almost a million copies. In fact, if any of these 3 games made a profit, it was Declassified. They already had the engine in place, so they just created the epic 1h long campaign and copied the maps for multi. No chance in hell they didn't earn way more than they deserved. Ghosts on Wii U is probably balancing on the edge of returning the costs and Wii U should get the next sequel if its sales explode this year. But if Wii U keeps selling the way it does, it can eventually get canned, cause the added value of this port just isn't worth the money and the effort. These people could be doing something much more profitable during this time than making a port that risks losing money. You really need to have the exact knowledge about the cost of the port to judge the situation, but I'm sure they'll analyse it closely next year and a sequel on Wii U isn't guaranteed, especially if other big 3rd party games bomb on Wii U.


this. especially point B, its a hard knock life



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Nem said:

 

User scores are not made by single individuals, they are done by hundreads.

Commercial reviews are done by publications that depend on advertisement revenue from the publishers to survive.

You go figure wich one is more honest.

All of them right?

And user score is based on solely thruthful gamers that are indifferent when it comes to COD bandwagon hate.

Do you own COD: Ghosts?



Not having product parity is a major PR blunder. All other things being equal this would still be a good reason for the game to not sell well. In many instances people don't even care what's missing, it's enough to simply know to that 'features are missing'.

Add this to the fact that COD games have never been huge on Nintendo consoles, there's little in the way of the community which is vital for this game, the announcement and marketing have been handled extremely poorly and the fact that many Wii U owners are multi-platform owners (at least according to this site) = very little reason to by this on the Wii U.

For me personally I'm an occasional COD player, I was disappointed with BLOPS2, so Ghosts was needed to be awesome for me to have any chance of buying again. It's not.



And what is the excuse for the flop of Wonderfull 101??? Self sabotage by advertising only for other plats? Lack of DLC? Inferior port? Or simply the truth that Nintendo owners are more prone to buy Ninty stuff (which I endorse)??

And about releasing on WiiU simply because PS4Xbone fanbase will be low... 40k sales is pretty abismal to help, and even when Ninty had more than 50% userbase with Wii, CoD didn't even sold close to any of the other plats with really inferior sales at the time.

7 Million on Xbox360, 5.07 on PS3 and 1.88 on Wii... platform total at the time 26.77M X360 (0,2615 attach ratio) 19.38 PS3 (0,2616) 43.7 Wii (0,043)... so comparing to 4-M wiiU (40k isn't much lower)

If we pick it when CoD peaked with MW3... 14M on X360 userbase of 63.77 (0,2195) 12.6 on PS3 user 61.1 (0,2062) and 0,67 on Wii user 93.43 (0,0072)... we can see how much Wii and WiiU owners love CoD (i hate it, but that is not the point)...

Stop blaming others... Nintendo and its userbase is more to blame than the dev... one for not employing more dedication to have better games and ensure success to third parties on it plat and the other for not supporting or demanding Ninty to take action...

It baffles me to see people saying Activision is autosabotaging themselves... would they willing take less tham 1% attach ratio on a 100M userbase on purpouse?

Wii owners abandoned Ninty much before WiiU launched... not even talking about the fall in Consoles selling, but in software... 177M SW sold in 2008, 181M 2009, 182M 2010 thennnnnnnnn 135M 2011, 71M 2012 and 29M 2013... that shows that casuals had already left the boat and wouldn't cared for WiiU (and that is why WiiU isn't a continuation of Wii)...

Let's see totals... Wii 855M on 100M plat (8,55 attach) X360 811M on 80M plat (10,16) and PS3 734M on 81M (9,08)... lets not forget that taking bundles SW the number would even be more dire for Wii, lower for PS3 and "less worst" for X360 (reasons for X360 in front of PS3 on SW 26M of the year advantage and being really stronger on america (that holds greater attach ratio, kinect 20M sold with one SW attached)...

Now lets just admit X360 moves more SW per HW, Ninty owners generally don't buy third party and stop with the excuses... and remember that your preference don't rule the world.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

hsrob said:
Not having product parity is a major PR blunder. All other things being equal this would still be a good reason for the game to not sell well. In many instances people don't even care what's missing, it's enough to simply know to that 'features are missing'.

Add this to the fact that COD games have never been huge on Nintendo consoles, there's little in the way of the community which is vital for this game, the announcement and marketing have been handled extremely poorly and the fact that many Wii U owners are multi-platform owners (at least according to this site) = very little reason to by this on the Wii U.

For me personally I'm an occasional COD player, I was disappointed with BLOPS2, so Ghosts was needed to be awesome for me to have any chance of buying again. It's not.

For a yearly release a DLC time exclusive of several months is reason enough to consider lacking features, but even so CoD saw reasonable parity between PS360, so I fail to see why this would be the biggest reason...

And then common folks don't know it miss features... when is to defend that X platform is doing better than internet believes people don't have info about this or don't care... but when it serves as excuse people are really well informed.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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oniyide said:
zippy said:

From a Nintendo gamers perspective...hmmm COD ghosts or Mario 3D World, Pikmin 3, Windwaker HD,NSMBU,W101, Lego City undercover. I imagine that quite a few Nintendo gamers would have the games i mentioned higher in the pecking order than Ghosts.

Not that there is anything wrong with Ghosts, i might pick it up one day for Wii U when its cheap and to fill the gaps between Nintendo first party games. But with me and most other Nintendo gamers, first party games come first.


at least you admit it

Yeah, dont get me wrong, i do have a lot of 3rd party games on my Wii U and i will continue to support 3rd party. However not at the expense of a top tier Nintendo title or exclusive. It is nice to have choice though, so i would never dismiss 3rd party efforts, especially if done right.

 



DonFerrari said:
And what is the excuse for the flop of Wonderfull 101??? 

It shoots through the gap between the hardcore and casual markets, (not intuitive enough for casuals, too sugary in its presentation for the "hardcorez") and is too zany and weird to have mainstream appeal. There's no market for such a game, it  would have flopped on any console.



DonFerrari said:
hsrob said:
Not having product parity is a major PR blunder. All other things being equal this would still be a good reason for the game to not sell well. In many instances people don't even care what's missing, it's enough to simply know to that 'features are missing'.

Add this to the fact that COD games have never been huge on Nintendo consoles, there's little in the way of the community which is vital for this game, the announcement and marketing have been handled extremely poorly and the fact that many Wii U owners are multi-platform owners (at least according to this site) = very little reason to by this on the Wii U.

For me personally I'm an occasional COD player, I was disappointed with BLOPS2, so Ghosts was needed to be awesome for me to have any chance of buying again. It's not.

For a yearly release a DLC time exclusive of several months is reason enough to consider lacking features, but even so CoD saw reasonable parity between PS360, so I fail to see why this would be the biggest reason...

And then common folks don't know it miss features... when is to defend that X platform is doing better than internet believes people don't have info about this or don't care... but when it serves as excuse people are really well informed.

spot on both posts



curl-6 said:
DonFerrari said:
And what is the excuse for the flop of Wonderfull 101??? 

It shoots through the gap between the hardcore and casual markets, (not intuitive enough for casuals, too sugary in its presentation for the "hardcorez") and is too zany and weird to have mainstream appeal. There's no market for such a game, it  would have flopped on any console.


and what about AC4? or the upcoming Watchdogs?



We need to think about how much a Wii U COD port would need to sell to achieve profit.

Treyarch's Wii/Wii U team is 39 people, going by the credits of the game.

Ghosts and Black Ops II should cost less than the Wii COD games to port because they require less work; where the Wii required a huge amount of modification to remake the graphics because of the hardware disparity, porting the 360 version to Wii U should have been very straightforward, especially as they're not really leveraging the Wii U hardware. (No higher res textures or improved effects like in Need for Speed or Trine 2)

Wiimote controls have undergone only minor tweaks between entries since Modern Warfare Reflex in 2009, so that wouldn't have taken a lot of work either.

All told, it should have been a very cheap undertaking to port Ghosts to Wii U.