Nirvana_Nut85 said:
It’s rather amusing. You’re asking me to provide statistics, claiming my views are incorrect yet you have absolutely nothing to back up your opinion which in fact is just an opinion; however an article I found showed that in 1998 (it’s obviously gotten worse) showed that impulse buying contributed to $4Billion in North America alone. http://www.usaweekend.com/article/20130712/MONEY01/307120006/ The Wii being the “hot item” for a few years…. Well, you get the picture. Please provide any other system where a game with a universal rating of 5 that garnered multi millions in sales, for any other system…..oh wait, you cant! You can’t because it did not exist prior to the Wii. You’re also falsely grouping everyone together. The masses are divided into groups and prior to the Wii, the soccer mom “was not” buying the console for herself. This type of demographic did not really exist. Your also forgetting a lot of shovel ware was being moved off the shelves when the Wii was introduced. The system itself was a phenomenon and people were “impulsively buying” any piece of software from what they could get their hands on, especially during the holidays, the shelves were bare. Did you not visit the stores during the first 2 years of it’s existence? Instead of claiming I’m being disingenuous, back up your opinion please.
|
@Bold Oh but I absolutely do have data to back up my claim. Where's your end of the bargain ? I simply asked where do you have data claiming that the masses actually look for reviews ? I refuted your incorrect claim that the masses will purchase a game based off of review scores simply because there are distortions of game sales everywhere else around the market. If a survey is 10 or so years old then it holds no relevance to representing anything so you pretty much shot yourself in the foot on this one. Just 4 billion dollars ? That's actually small in comparison to the rest of the population.If we assume that it got 10x worse (That's being generous.) , it's still a small amount.
Didn't your data above you say that impulse buying accounts for very little of the sales that happen ? If anything the data above you just furthers against your point that the masses will just go on any impulse buying spree. It sounds like you made a poorly thought out post on your part.
Nirvana_Nut85 said:
Yes we are biased. A good game is one that can provide a rich experience and enjoyment, however, that doesn’t mean that I would recommend Dark Souls for my 7 year old daughter or for my mom because they would not enjoy the experience. Due to my gaming experience I have the ability to discern what someone would enjoy, its simple psychology that you can apply when you’re knowledgeable with games. The rest of your response is absolute nonsense and at this point I believe you are just grasping at straws in order to keep it going. You talk about the market yet, you do not go into how it changes. Take a brief look at the history of Carnival games when the “impulse buying “ stopped and the Wii was no longer a hot commodity (New carnival games only moved 540,000 copies). What job I use an analogy for is irrelevant. As stated previously, for some people “A GAME IS AN INVESTMENT”. This holds true especially if the consumer is on an income that only allows a limited number of purchases. The gamer vote is also more relevant as the game will continue purchasing down the road where the soccer mom wont. Companies loose money due to this or have terrible sales such as described above.
|
@Bold If it was truly nonsense then why didn't you go about challenging it then ? The market is based off of human nature if you hadn't noticed. Much like humans, the market is always finding a better way to strive towards better products so the market is clearly the better way of telling where what the better product is. The "experienced gamers" votes are essentially just as equal as the rest of the market so none of them takes precedence over another. The new carnival games probably isn't a "better" product according to the market so why should they buy it ? If the gamer vote was truly more relevant then why is the gaming market not doing so hot ? Why are we gonna suffer a decrease in game sales ? Why are we going into a new generation of contraction ? How do you know that the WII was an artificial growth if there is literally no one willing to take up the job of getting them back ? Nintendo as well as the rest of the gaming industry is contracting simply because they are refusing to get them back. YOU WOULD HAVE BEING RIGHT HAD THERE BEING A WII 2 BUT INSTEAD WERE LEFT WITH A GAMECUBE 2.
IN THE END YOUR LEFT WITH THE NULL AND VOID POINT THAT THE WII WAS CREATED DUE TO IMPULSE.
Nirvana_Nut85 said:
Again as describe previously, that statement is incorrect. The value of the Wii was the motion control and the ease of use. In this case the console itself and its design was the significant contributor to the success of it’s games. Impulse buying as stated early played a major factor in games that were quite terrible selling overly well which when he hype died down, so did the shovel ware sales. I do not believe you have clearly read my responses. I never argued that software does not sell hardware. You seem to digress from the actual debate quite often. The masses do not know what the Wii U is, hell there were articles where employees of stores did not know the difference. The Wii U has been dead for quite some time and it will take more than Mario to get the heart beat going. For a console to increase its user base by 13% in two weeks since Mario’s release means thatit’s moving console and by your numbers is not a low quality title
|
@Bold Again you keep forgetting that "software sells hardware". No matter how well designed the console is, it is going to be the GAMES that determine it's future. What else do you buy a GAMING CONSOLE for ? I thought so ... Don't need to go over your null and void point of impulse buying again.
The increase is only big relative to it's small install base. The increase is actually small. That's like saying the install base increased from 10 to 11 which is by 10%. In other words the sales is still not to healthy levels even in comparison to gamecube so SM3DW IS A LOW QUALITY TITLE.
I think I'm done here for the most part.