zorg1000 said: Ya I know there are some games that use it but no game thats like wow I cant imagine playing this without the gamepad. Wii had Wii Sports right off the bat and that game would have been 1/100th as popular had it used a standard controller. Many of those games u listed dont even require the gamepad and in Pikmins case the gamepad isnt even the most popular option.
So like the op said, Nintendo needs to release a game that fully utilizes the gamepad and shows off its full potential. If they dont then its basically a device for off TV play and map/inventory, which im fine with but many consumers may feel differently.
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It all depends on your perspective. NSMB U, when played as a single-player game, sure, doesn't need the gamepad. But when you have another person to operate the gamepad, it becomes a different story, changing up how you play the game. A similar thing arises in the case of Rayman Legends.
Other games on the list I provided can be played with traditional controls, but they just don't feel the same when you do so. There are modes in NintendoLand, Game&Wario, and Wii Party U that are designed around the gamepad. Wii Fit U has multiple modes that use the gamepad in a way that just wouldn't work with traditional controls. Wii Sports Club Golf, from what I can see, will be using the Gamepad as a real target to aim the Wiimote at - meaning, the Wiimote will "see" the gamepad through its inbuilt Sensor Bar.
And yes, sometimes it's used for map/inventory. But in some cases, that's part of making the game significantly better. For instance, ZombiU uses the gamepad as an inventory screen... which, in most games, you'd pull up by pausing the game. No pausing in ZombiU - you have to do it on-the-fly, with Zombies all around. The game was lauded for this feature, which escalates the feel of it being a survival horror, something which games like Resident Evil have been eschewing in recent times.
Now, I admit that Nintendo has yet to truly provide the "killer app" for the Gamepad, the one that proves definitively that the gamepad can make a game far, far better than it would otherwise be. But they and Ubisoft have both been providing games that make innovative and significant use in ways that definitely improve those games. And I'm quite confident that Nintendo is working on such a title - I'm betting that it's simply not ready to show off.