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Nintendo tried to manufacture the "new" feeling the DS/Wii had by having the 3D screen and GamePad attempt to replicate the freshness the touchscreen (DS) and motion gaming (Wii) ... but basically they failed ... miserably.

They were able to salvage the 3DS by falling back and repositioning it as basically a new-age GBA-PSP hybrid with Monster Hunter for the Japanese market and tons of Mario/Zelda/DK until they could get Pokemon out.

The Wii U has been much harder for them, because Nintendo consoles previous to Wii were never near as strong as their recent handhelds, indeed their console business had been whittling away each successive generation outside of the Wii. They can't really fall back and reposition it as a new age GameCube, because the GameCube was never that popular in the first place (though the Wii U is even less so thus far).

You just can't manufacture things like the DS touchscreen and Wii motion crazes like clockwork. These things happen on their own time line, Nintendo was just incredibly blessed that they were able to get two of them almost side by side, but asking your R&D to replicate that is kind of like saying "well make me another franchise as popular as Mario."