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Forums - Gaming - Please post your 10 point Wii U Emergency Plan

padib said:

@bold. I don't think that at all.

I wouldn't say 3D World has flopped so soon, Mario games tend to sell over long periods. In terms of quality, NSMB is of much less quality than galaxy but it sold almost 3 times more (10m vs 27m). Sales =/= Quality, sales == popularity.

But my point stands that even on a genre by genre basis, 3D World is very different from Sunshine in its philosophy. If you played both, that should be obvious. One example is the level design, with floors being flat panels on different z-levels. The art and color, as well as the objects are borrowed from NSMB. So even Mario itself is much closer to the Wii philosophy than to the cube philosophy. Then there's NSMBU.

@Bold I think you need to do some more learning on that part to truly determine that. 

Level design and art are the more trivial things to the equation. Philosophy means nothing if the quality of the game isn't up to par and 3D world selling less just proves my point further. 



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TheLastStarFighter said:

I read a great little opinion piece recently about how Japanese companies (Nintendo was used as an example) sit on cash too much and don't use it to advance their situation. Nintendo has absolutely done this and has wasted their cash reserves to not progress their situation. With that in mind, Wii U can still easily be a market leader. It just needs to provide buyers with motivation to choose it as their system of choice. You do that with games, so I:

1. Spend around $3 billion of Nintendo's aprox $5.4 billion in cash reserves to purchase a controlling stake in Capcom and Square Enix.


2. Capcom is streamlined and made more effiecent by focusing exclusively on Wii U. Deep Down and RE7 become Wii U fall exclusives in 2014. Excess mobile/MS/Sony specialized staff is either laid off or dedicated to porting titles such as Left for Dead and other old classics for eShop release.


3. Eidos re-established as its own division, focusing on western-flavored mature games currently lacking in the Nintendo lineup. Crystal Dynamics continues working on Tomb Raider, but Eidos Montreal and IO Interactive move on to new IP's once Thief and Hitman are completed. The new titles should be either 1st person or 3rd person shooters with a great mainstream theme of some kind and an online multiplayer focus.


4. Square Enix stremlines operations and focuses on traditional console and handheld RPGs. Final Fantasy will be on Wii U while DQ is on 3DS, KH sees releases on both. FFXV will be an exclusive title for early/mid 2015. An HD remake of FF7 is started. Mistwalker is hired to revitalize FF brand with lead role in FFXVI using a traditional FF style.


5. A new studio is created in the UK hiring former Rare staff who are currently making Wii U project independently. They are encouraged to work on innovative new games in whatever style they choose.


6. Platinum Games is contracted for 2 more titles: Devil May Cry 5 and Star Fox.


7. Retro starts a new vision of the Metroid universe.


8. X is pushed as a major new IP for Chirstmas 2014. Other titles such as B2 and YY appeal to other demographics, but with X and FF exclusive to Wii U, RPG fans should be flocking to it.


9. Wii U redesign as Wii HD or Wii U Lite or something of the sort. Innards are mostly the same, though maybe memory grows to 64gig. Exterior looks cooler and more different from Wii. Gamepad shrinks to about a 5" screen with an ergonomic pro-controller feel. This launches in fall 2014.


10. Massive new marketing push starting at e3 2014 where Zelda is revealed with mature visuals, epic feel. Free online is promoted. Money is given to Activision if necessary to bundle and promote the next COD with the system and promote the match making is free. MK8 fall bundle. Core exlcusives like X, Deep Down, FF, RE, Zelda, Tomb Raider and others are heavily pushed.


11 (oops - lost coint). The Wii-series is given much less focused and the teams behind those games are given a new theme of casual titles to work on. This games will be app-like and cheap to download. Their mission is to come up with the next Candy Crush or Angry Birds, and these games will be on both 3DS and Wii U. Multiplayer matches between systems are encouraged. These simple app titles may or may not appear on smartphones or Facebook as a way to attract those customers to move over to a dedicated gaming system (ie play 3 rounds of gimped version on FB, then see add for Wii U/3DS version with way better gameplay). These games are heavily marketed to grown up women and casual gamers in a cool way.

End result: system sells like hotcakes to traditional core gamers and casuals follow, especially with Wii U's low price.

God dammit man, you just had Nintendo spend a ton of cash just to make the games industry as a whole worse. Why not have Nintendo spend their money on new studios or on actually getting those multiplats on the Wii U as well before taking whole publishers away from other platforms where they actually have fanbases and where they could clearly make better versions of their games?



TheLastStarFighter said:

I read a great little opinion piece recently about how Japanese companies (Nintendo was used as an example) sit on cash too much and don't use it to advance their situation. Nintendo has absolutely done this and has wasted their cash reserves to not progress their situation. With that in mind, Wii U can still easily be a market leader. It just needs to provide buyers with motivation to choose it as their system of choice. You do that with games, so I:

1. Spend around $3 billion of Nintendo's aprox $5.4 billion in cash reserves to purchase a controlling stake in Capcom and Square Enix.

If Nintendo are going to spend £3billion on studios it would be a collosal waste to spend it on those two, Capcom less so. But, you know, they have to want to be bought ect.


2. Capcom is streamlined and made more effiecent by focusing exclusively on Wii U. Deep Down and RE7 become Wii U fall exclusives in 2014. Excess mobile/MS/Sony specialized staff is either laid off or dedicated to porting titles such as Left for Dead and other old classics for eShop release.

Just because they're there, doesn't mean they will sell. Nintendo would end up sinking SE and Capcom. Also ... Left 4 Dead is Valve not Capcom ...


3. Eidos re-established as its own division, focusing on western-flavored mature games currently lacking in the Nintendo lineup. Crystal Dynamics continues working on Tomb Raider, but Eidos Montreal and IO Interactive move on to new IP's once Thief and Hitman are completed. The new titles should be either 1st person or 3rd person shooters with a great mainstream theme of some kind and an online multiplayer focus.

That audience isn't on the Wii/WiiU and if you want to win them over you need something BIG not the middle tier stuff like Tomb Raider.


4. Square Enix stremlines operations and focuses on traditional console and handheld RPGs. Final Fantasy will be on Wii U while DQ is on 3DS, KH sees releases on both. FFXV will be an exclusive title for early/mid 2015. An HD remake of FF7 is started. Mistwalker is hired to revitalize FF brand with lead role in FFXVI using a traditional FF style.


5. A new studio is created in the UK hiring former Rare staff who are currently making Wii U project independently. They are encouraged to work on innovative new games in whatever style they choose.


6. Platinum Games is contracted for 2 more titles: Devil May Cry 5 and Star Fox.

They're crazy enough to sign on to this I admit, even when Bayo likely bombs. If 101 sales didn't put them off, nothing will.


7. Retro starts a new vision of the Metroid universe.


8. X is pushed as a major new IP for Chirstmas 2014. Other titles such as B2 and YY appeal to other demographics, but with X and FF exclusive to Wii U, RPG fans should be flocking to it.

LOL X isn't going to push jack, christ.


9. Wii U redesign as Wii HD or Wii U Lite or something of the sort. Innards are mostly the same, though maybe memory grows to 64gig. Exterior looks cooler and more different from Wii. Gamepad shrinks to about a 5" screen with an ergonomic pro-controller feel. This launches in fall 2014.

Super Wii or Wii 2, nothing else. I agree though, needs a redesign.


10. Massive new marketing push starting at e3 2014 where Zelda is revealed with mature visuals, epic feel. Free online is promoted. Money is given to Activision if necessary to bundle and promote the next COD with the system and promote the match making is free. MK8 fall bundle. Core exlcusives like X, Deep Down, FF, RE, Zelda, Tomb Raider and others are heavily pushed.

Free online doesn't matter if it's a paltry effort, those even interested in online will not be swayed. They've already had a massive marketing push, it's done very little.


11 (oops - lost coint). The Wii-series is given much less focused and the teams behind those games are given a new theme of casual titles to work on. This games will be app-like and cheap to download. Their mission is to come up with the next Candy Crush or Angry Birds, and these games will be on both 3DS and Wii U. Multiplayer matches between systems are encouraged. These simple app titles may or may not appear on smartphones or Facebook as a way to attract those customers to move over to a dedicated gaming system (ie play 3 rounds of gimped version on FB, then see add for Wii U/3DS version with way better gameplay). These games are heavily marketed to grown up women and casual gamers in a cool way.

End result: system sells like hotcakes to traditional core gamers and casuals follow, especially with Wii U's low price.

End result will be more of the same but a lot of studios doing far far worse than they already were.



 

allenmaher said:
10 point plan:

1. Don't Panic. The new consoles had great launches, but are likely to slow down after the initial rush as their games droughts begin. No backwards compatibility will be a burden for them in the short term.

2. advertise more, the product is good but without more advertising...

3. Keep a good release schedule, attract indies, do a few more bayonetta like deals

4-10. Repeat the above steps.





I'd add: release an entry level model with a 5" touchscreen gamepad. THREE benefits: lower costs, making happy those that find the current gamepad too large and making the purchase of a second optional gamepad a lot more affordable (besides its lower cost, the total cost of entry-level Wii U + 2nd small pad would be a LOT lower than regular Wii U + 2nd regular pad.
BTW 5" is a very common size for cheap touchscreens, its already low production cost would drop a lot faster.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


kekrot said:
softcoregamer82 said:
ganoncrotch said:

Just to point out here you want 40 great old games a month? rather than space out any games or let people have time to pick them up and enjoy them? just push 40 a month for the next what 2-3 years?

Okie then future Iwata would you please list the first years 480 GOOD old Nintendo games for the first year so we can get your plan into action.

Keep in mind that you'll have to be forming the rest of your 1440 long list of GOOD games for it by our next meeting or you go in the sharks!


No, things can slow down once the holidays are over and hopefully sales pickup.  That said, you think I'm being unreasonable but they are releasing a game a week on average.  That's 52 games a year, and many of them are games like Clu Clu Land.  Do I think they can release 10 games a week?  No, because it appears that they have one guy working on it.  But I hope you acknowledge that the current rate and quality of releases is unacceptable.  How many months have they said Mario Bros. 3 would be out?  Since the summer, and it's still not out.

 

Look at the release dates, and how much faster they got the games out for Wii. And the Wii had N64, Mega Drive and TG16 games from DAY 1!

 


We didn't get that Turbographics over here in Europe for a good while after launch, but reading Wiki it was indeed available most other regions. I know you have a point that it needs to be more, I'm just saying 10 good games a week doesn't even give you 24 hours per game to enjoy them, there has to be more... but reasonable amount more.



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- Drop the gamepad as a standard. It's doing more harm than good right now by keeping the price of the system higher than it has to be. Make it purchasable seperately for $89.99 with Nintendo Land 2 bundled.

- New Wii U hardware bundle, $199.99 with Wii Sports Club (tennis, golf, and bowling) and New Super Mario Bros. U pre-installed day and date with Mario Kart 8 launch. New design for the system (use Macbook esque aluminum grey).

- New design for the controller too (smaller, sleeker, better quality screen) which is now separate (see above). Changing the name to Wii 2 will cause more confusion IMO, just subtly rebrand it as "The New Wii U". That's about all you can do, otherwise you may have Wii U owners who are wondering what the hell a Wii 2 is, changing it now may cause more harm than good even if "U" was a stupid idea to begin with.

- Nintendo Club expands and is integrated into your Nintendo Network ID. Loyalty program to keep Nintendo fans happy. Free downloads of certain titles like Wonderful 101 if you purchase/register two games. Wii U may fizzle, so you want to keep the people who bought it (your core fans) happy. Free Xenoblade HD. Free Bayonetta 1 downloads, etc.


- Invest in 10 indie projects. Like "That 90s Racer" for one. Make the games exclusive, provide some development support to enhance the quality of the games. This is a cheap way to fill in release gaps and potentially bailing out of the machine in 2016 (sorry, but Nintendo has to consider it). Slow roll these projects out over two years time.

- Quietly start researching/planning a next-gen console for a 2016 release date. No more exotic custom designed chips (which costs a lot of R&D). Modified off the shelf powerful AMD GPU (20nm) with lots of RAM. It should be able to run Wii U caliber graphics at 4K resolution, while running next-gen games better than the PS4 or X1. It should be extremely easy to port games from a PC. It should have a new controller, but one that is not expensive to produce (break apart motion/pro pad?). It should retail for $349.99 at launch, and it will not use the "Wii" brand.

- Wii U in the long term is designed to remain as a low cost option for budget/kids/casual shoppers.

ganoncrotch said:
the wii-u is pumping out 200k ish units a week now heading towards Christmas, means there should be around 1m more systems in homes by the start of next year when the big guns like MK8 and Smash bros arrive. I think the Wii-u will do just fine once it starts to get those games out there.

My 10 point Wii-U plan?
1. Trust Nintendo to do what they've been doing for 25 years
2. Play Games
3. Have fun

Covers it all really. I didn't even need 10 or to pretend to know how business works!





10 point plan:

1. Cease all Wii U manufacturing and software development immediately. Stop pumping any more money into this dying machine.

2. Follow up with an immediate Nintendo Direct. Apologise profusely and ask everyone to please understand. 20 free Virtual Console games for all Wii U owners to be made available immediately, with only 1 day to download them before Wii U servers are permanently shut-down.

3. Begin porting over all current Wii U games to Xbox One, PS4, and iOS for some quick cash.

4. Begin development on SuperWiiCube 64 immediately. The first 9th Gen console. To significantly reduce development time to one night, all components will be off-the-shelf. Top of the line components only, to compete with PC (the real next-gen), and a pricing point of only $100.

5. Heavily bribe Third-Party devs to either develop solely for the SuperWiiCube 64, or to at least give timed exclusives.

6. Release the entire retro Nintendo library on iOS to recoup funds (which will be hemorrhaging heavily by now). Maintain a heavy focus on F2P entry with microtransactions for lives and bonuses.

7. During the entire 10 months until the SuperWiiCube 64 release, heavily market the opposition as baby's toys. Compare graphics to "true next-gen" mock-ups using supercomputers. Show off upcoming ultra-violent games, with advanced swearing capabilities and over 10,000 new shades of gritty brown.

8. Release the SuperWiiCube 64 to full fanfare. Pay off celebrities to denounce the opposition and show full allegiance to Nintendo. Hold rock concerts and extremely VIP-only parties in Nintendo's honour. Guests will be served custom Nintendo-branded liquor, which retails at $750 per bottle.

9. Pump out 1 exclusive title per week for the next 5 years like clockwork with continuous propaganda-like advertising all-throughout. They will all learn to love Big Brother. No game shall fall behind on this schedule and will be released regardless of position in development cycle. Patches will be dispensed as necessary, and will be guised as DLC where possible.

10. Announce the SuperWiiCube 128 and denounce the SuperWiiCube 64 as last gen crap.



Anfebious said:
ganoncrotch said:
the wii-u is pumping out 200k ish units a week now heading towards Christmas, means there should be around 1m more systems in homes by the start of next year when the big guns like MK8 and Smash bros arrive. I think the Wii-u will do just fine once it starts to get those games out there.

My 10 point Wii-U plan?
1. Trust Nintendo to do what they've been doing for 25 years
2. Play Games
3. Have fun

Covers it all really. I didn't even need 10 or to pretend to know how business works!


Wow this is an excellent response! I agree with you man .

what a fantastic response!! thi resumes everything. But like always just wait for the doombringers to get on this thread (update they are here now) LOL



34 years playing games.

 

mysteryman said:
10 point plan:

1. Cease all Wii U manufacturing and software development immediately. Stop pumping any more money into this dying machine.

2. Follow up with an immediate Nintendo Direct. Apologise profusely and ask everyone to please understand. 20 free Virtual Console games for all Wii U owners to be made available immediately, with only 1 day to download them before Wii U servers are permanently shut-down.

3. Begin porting over all current Wii U games to Xbox One, PS4, and iOS for some quick cash.

4. Begin development on SuperWiiCube 64 immediately. The first 9th Gen console. To significantly reduce development time to one night, all components will be off-the-shelf. Top of the line components only, to compete with PC (the real next-gen), and a pricing point of only $100.

5. Heavily bribe Third-Party devs to either develop solely for the SuperWiiCube 64, or to at least give timed exclusives.

6. Release the entire retro Nintendo library on iOS to recoup funds (which will be hemorrhaging heavily by now). Maintain a heavy focus on F2P entry with microtransactions for lives and bonuses.

7. During the entire 10 months until the SuperWiiCube 64 release, heavily market the opposition as baby's toys. Compare graphics to "true next-gen" mock-ups using supercomputers. Show off upcoming ultra-violent games, with advanced swearing capabilities and over 10,000 new shades of gritty brown.

8. Release the SuperWiiCube 64 to full fanfare. Pay off celebrities to denounce the opposition and show full allegiance to Nintendo. Hold rock concerts and extremely VIP-only parties in Nintendo's honour. Guests will be served custom Nintendo-branded liquor, which retails at $750 per bottle.

9. Pump out 1 exclusive title per week for the next 5 years like clockwork with continuous propaganda-like advertising all-throughout. They will all learn to love Big Brother.

10. Announce the SuperWiiCube 128 and denounce the SuperWiiCube 64 as last gen crap.

ooHH!!! holy shit!!! HAHAHHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAH



34 years playing games.