TheLastStarFighter said:
I read a great little opinion piece recently about how Japanese companies (Nintendo was used as an example) sit on cash too much and don't use it to advance their situation. Nintendo has absolutely done this and has wasted their cash reserves to not progress their situation. With that in mind, Wii U can still easily be a market leader. It just needs to provide buyers with motivation to choose it as their system of choice. You do that with games, so I: 1. Spend around $3 billion of Nintendo's aprox $5.4 billion in cash reserves to purchase a controlling stake in Capcom and Square Enix.
If Nintendo are going to spend £3billion on studios it would be a collosal waste to spend it on those two, Capcom less so. But, you know, they have to want to be bought ect.
2. Capcom is streamlined and made more effiecent by focusing exclusively on Wii U. Deep Down and RE7 become Wii U fall exclusives in 2014. Excess mobile/MS/Sony specialized staff is either laid off or dedicated to porting titles such as Left for Dead and other old classics for eShop release.
Just because they're there, doesn't mean they will sell. Nintendo would end up sinking SE and Capcom. Also ... Left 4 Dead is Valve not Capcom ...
3. Eidos re-established as its own division, focusing on western-flavored mature games currently lacking in the Nintendo lineup. Crystal Dynamics continues working on Tomb Raider, but Eidos Montreal and IO Interactive move on to new IP's once Thief and Hitman are completed. The new titles should be either 1st person or 3rd person shooters with a great mainstream theme of some kind and an online multiplayer focus.
That audience isn't on the Wii/WiiU and if you want to win them over you need something BIG not the middle tier stuff like Tomb Raider.
4. Square Enix stremlines operations and focuses on traditional console and handheld RPGs. Final Fantasy will be on Wii U while DQ is on 3DS, KH sees releases on both. FFXV will be an exclusive title for early/mid 2015. An HD remake of FF7 is started. Mistwalker is hired to revitalize FF brand with lead role in FFXVI using a traditional FF style.
5. A new studio is created in the UK hiring former Rare staff who are currently making Wii U project independently. They are encouraged to work on innovative new games in whatever style they choose.
6. Platinum Games is contracted for 2 more titles: Devil May Cry 5 and Star Fox.
They're crazy enough to sign on to this I admit, even when Bayo likely bombs. If 101 sales didn't put them off, nothing will.
7. Retro starts a new vision of the Metroid universe.
8. X is pushed as a major new IP for Chirstmas 2014. Other titles such as B2 and YY appeal to other demographics, but with X and FF exclusive to Wii U, RPG fans should be flocking to it.
LOL X isn't going to push jack, christ.
9. Wii U redesign as Wii HD or Wii U Lite or something of the sort. Innards are mostly the same, though maybe memory grows to 64gig. Exterior looks cooler and more different from Wii. Gamepad shrinks to about a 5" screen with an ergonomic pro-controller feel. This launches in fall 2014.
Super Wii or Wii 2, nothing else. I agree though, needs a redesign.
10. Massive new marketing push starting at e3 2014 where Zelda is revealed with mature visuals, epic feel. Free online is promoted. Money is given to Activision if necessary to bundle and promote the next COD with the system and promote the match making is free. MK8 fall bundle. Core exlcusives like X, Deep Down, FF, RE, Zelda, Tomb Raider and others are heavily pushed.
Free online doesn't matter if it's a paltry effort, those even interested in online will not be swayed. They've already had a massive marketing push, it's done very little.
11 (oops - lost coint). The Wii-series is given much less focused and the teams behind those games are given a new theme of casual titles to work on. This games will be app-like and cheap to download. Their mission is to come up with the next Candy Crush or Angry Birds, and these games will be on both 3DS and Wii U. Multiplayer matches between systems are encouraged. These simple app titles may or may not appear on smartphones or Facebook as a way to attract those customers to move over to a dedicated gaming system (ie play 3 rounds of gimped version on FB, then see add for Wii U/3DS version with way better gameplay). These games are heavily marketed to grown up women and casual gamers in a cool way. End result: system sells like hotcakes to traditional core gamers and casuals follow, especially with Wii U's low price.
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