BMaker11 said:
It's a "reimagining", but the fact remains the the property "Goldeneye 007" was published and licensed by Nintendo, and they gave up both publishing and licensing that property, which answered your question of when has Ninty done that.
And yes, it may have been called "Goldeneye 007" as a cash in, being a "reimagining" of the 64 game, but it is a fact that if Nintendo still owned that property, Activision wouldn't be able to use that property's name. It's just how copyright works. The fact that any game not published by Nintendo, called "Goldeneye 007" is a testament that Nintendo gave up the publishing rights to Goldeneye 007.
And mods, please don't moderate this comment or penalize. I forgot what the limit was for quoted comments, but I don't feel like screwing around with the HTML trying to make the comment look correct. The last couple times I've simply tried to delete a box in the quote thread, it disorients the comment, puts the deleted box outside of the rest of the quote and make the comment just one long mess
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It's also a film property with a non video game stakeholder as the rights holder.
The James Bond license can freely switch hands a lot more easily than a video game exclusive license held by a video game publisher.
Look at the Ferrari License. Sega made F355 challenge in the arcade whilst they held the license. Then Acclaim purchased it and so Sega had to make a deal with Acclaim for that game to actually come out on Dreamcast (which eventually turned out to be publishing rights to Crazy Taxi and a few other Dreamcast games to be directly ported to PlayStation 2.)
Sega purchased new rights to Ferrari for Outrun 2. However their license has again expired, hence Outrun Online Arcade no longer being available to purchase on PSN/Xbox Live.
The Goldeneye scenario really is completely different due to this (being a film license held by a movie studio who can tender that out) and also because it was a legendary game of that generation that many people longed to see again meaning there was a much bigger market to make building a new game from scratch more worthwhile.