KingdomHeartsFan said:
pezus said:
KingdomHeartsFan said:
Dam 1200 games in 3 years, I'm impressed. From what I've heard they reuse a lot of their cars and tracks from previous games, I've seen some comparison pics of GT5 and GT6 from the same tracks and cars and they look near identical. When you factor in a lot of the cars are not up the standards of the recent ones, I've seen the in car view (idk what its called) is plain and just black in a lot of the old cars and the sound is pretty bad from what I've seen, idk I expect more from a sequel that took 3 years to make and costs $60.
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Yeah I meant cars. They use many of the same models but there are almost 200 new cars. That's as many cars as Forza 5 had, with a team at least twice as big AND they added a lot more else too.
Sound will be updated soon, or so I've heard. Just like GT5, GT6 will change dramatically in the months and years to come.
Like I said before, 500 premiums and 700 other cars to choose from has to count for something. Don't tell me it's somehow not worth $60...
There are few games that match GT6's content.
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If the same content is already available in GT5 I don't count it, I only look at the new content. Also I pretty much have to judge the game as it is now, not based on how it will be later on when its patched. I have high expectations from a game that's known as THE real driving simulator and considered the best racing game you can buy, also when you factor in this had 3 years of development time and Forza has been coming out every year (Idk if Horizon was made by Turn 10, if not then its every other year) it basically makes up for the decreased development team size.
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All your posts are about standards, which can be completely ignored, still has over 500 premiums, as a SIM, there is no better, and thereis no game with better or more tracks.If you have high standards for a sim, then there is simpy no better one on console, standards or no. Handling, physics, tracks, are all more important, as a sim racer you should know this.