sales2099 said:
it was a joke, but you guys do champion handling over anything else the game offers. |
Yeh what a strange attitude for a sim racer :P

sales2099 said:
it was a joke, but you guys do champion handling over anything else the game offers. |
Yeh what a strange attitude for a sim racer :P

| KingdomHeartsFan said: Tbh I look at GT6 and I don't see what Polyphony did for 3 years, I mean is their team really small or something? |
It kinda is 140+ according to wikepedia Turn 10 had over 300 people working on FM4 not sure how many people they currently have working for them. It sucks that GT6 still has poor looking standard cars but at least it has a ton of tracks I will play it eventually.
There are close to 500 beautiful premiums, you don't ever have to drive a standard..fail to see the issue. It is Odd I guess, the quality discrepancy, but over blown.
Panicnausia said:
Any sim racer knows a sim racer lives and dies on it's handling/physics................................ |
That's still no excuse to have cars in the game that look THAT bad, especially with that long of a development period/budget. It's not like Polyphony is some struggling indie dev.
Lulz said:
|
Over blown,. There are close to 500 premiums, more then any racer ever..you don't ever have to use a standard. Yes it is an odd design decision but it is beiing grossly over blown. I don't like them either, but I don't ever have to or do use them.
pezus said:
1200 games and you don't see what they did? 100 track layouts. There is more to sims than upgrading old models. |
Not to mention of how accurate the tracks are (Best in the genre), the over hauled suspension system, and tire model with the help from manufacturers, new onliune system........... People clearly don't know what goes into this massive game.
pezus said:
1200 games and you don't see what they did? 100 track layouts. There is more to sims than upgrading old models. Also far more premiums this time around. Like almost triple Forza 5's TOTAL cars. |
Dam 1200 games in 3 years, I'm impressed. From what I've heard they reuse a lot of their cars and tracks from previous games, I've seen some comparison pics of GT5 and GT6 from the same tracks and cars and they look near identical. When you factor in a lot of the cars are not up the standards of the recent ones, I've seen the in car view (idk what its called) is plain and just black in a lot of the old cars and the sound is pretty bad from what I've seen, idk I expect more from a sequel that took 3 years to make and costs $60.

KingdomHeartsFan said:
Dam 1200 games in 3 years, I'm impressed. From what I've heard they reuse a lot of their cars and tracks from previous games, I've seen some comparison pics of GT5 and GT6 from the same tracks and cars and they look near identical. When you factor in a lot of the cars are not up the standards of the recent ones, I've seen the in car view (idk what its called) is plain and just black in a lot of the old cars and the sound is pretty bad from what I've seen, idk I expect more from a sequel that took 3 years to make and costs $60. |
I repeat:
Over blown,. There are close to 500 premiums, more then any racer ever..you don't ever have to use a standard. Yes it is an odd design decision but it is beiing grossly over blown. I don't like them either, but I don't ever have to or do use them.
Name 1 racing game that does not reuse tracks??? GT uses real world tracks, and they are the best in it's genre, sure ie better then 14.
How are cars and tracks supposed to look different??? Same model fo car doesn;t change LOL.