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Forums - Sony - Gran Turismo 6 microtransaction pricing revealed - Jag XJ13 - £119.95

At least with fro a you can earn credits while Ur not playing which seems everyone seems to forget



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I'm not really mad about using real money to buy in game money. It's not like it can make you a better player. $49.99 for 7 million credits though!? It doesn't even take long to get 7 million.



I am the Playstation Avenger.

   

SvennoJ said:
Fifaguy360 said:
question is, can you earn 20mil credits in a reasonable amount of time?

Like maybe 2-3 weeks gameplay 2hours avg each day?

You can in GT5 in a couple of hours. 5 day login bonus, half a million credits per seasonal event, for example just doing 1 lap around the nurburgring. Sarthe is even quicker: over half a million credits in 3 and a half minutes. Or you can let B-Spec do it for you while you watch tv.

This. When I was done playing for the day, or just whenever I was watching TV, I would have my AI driver do endurance races. Occasionally I would check on his progress, but that was it.



I am the Playstation Avenger.

   

SvennoJ said:

Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

That's a relief at least, that was my biggest concern. Just don't touch the microtransactions. With GT5 I can make 20 million credits in a few hours, no need to pay 120 pounds.  I still don't like it, if people are dumb enough to use them the in game economy could still be affected in future releases.


This is key to this concept. While I am no fan of the whole micro transaction model.  If it means games continue to play like previous entries then I am not bothered too much.  I guess some rich impatient person will drop hundred quid on a car much like the old horse armor.



The thing is that while microtransactions in games like this and dead space 3 might not matter because they don't play differently. They give the option to pay to cheat.

It slowly opens the door to the transition of microtransactions inhibiting gameplay.



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If earning credits is the same as GT5, not a big deal. However, if it's harder to earn credits in GT6, then we have a problem.



 

                          

 

I'm very happy that they've decided to keep the economy and race prizes as they were instead of gimping them to make you buy credits, as their competition has done. And the 28 free cars post-launch doesn't hurt.

Adding any micro-transactions to a full price game is an inherent step backwards though. Keep your head on Kaz and don't get too greedy..



That's stupid.



Currently own:

 

  • Ps4

 

Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

somebody would have to be stupid to pay the high end prices



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Fifaguy360 said:
UltimateUnknown said:
This is BS. Complete BS. Maybe right now it may not seem so bad with developers claiming that the microtransactions are just optional for those who don't want to grind, but what's going to stop them from slowly and steadily making the grinding process for those who don't want to pay extra money incredibly long and tedious, as seen in Free to Play games. We all know how devs and pubs like to abuse their powers.

I never really understood what the point of buying the ending to your game is. That's like paying money to beat the game, which makes no sense. Why play the game in the first place? For Free to play, the game is free so it can be understandable but for full priced game...no...just no.

I agree that earning the credits to unlock should not be unreasonably long and tedious.

I disagree that devs and pubs will abuse their powers. The consumer is stronger and we showed it to MS who tried to pull such crap. We are the end-user they have to please. Without us, there is no them and not the other way round.

I also disagree that people are buying the ending. That's quite a hyperbole which is popular on the internet. Microtransactions allow you to quickly access content that the individual may not have the time to play for. Some of us are married, with jobs, with kids etc etc. Those people are willing to put money to get the content quick and that is their individual choice which makes sense for their context. As long as microtransactions do not unbalance online multiplayer, they're fine. Because one player's single player experience doesn't affect the other guy's.

This whole argument about someone having a job/married/kids is completely overplayed. If gaming is getting in the way of other priorities in life then you should consider putting aside gaming.  We all have things that are more important than gaming (for most people), but we play as a recreation in free time. Playing through a game to unlock things and eventually beating it is the core experience of a game.

That said, personally I don't care either if another guy unlocks stuff quicker with real money. I have no problems with that. What I do have a problem with is how devs will implement MTs into games. From past experience, we know that pubs will do whatever they can to nickle and dime people beyond just getting their 60 dollars......online passes, day one DLC, on disc DLC, DRM.

Microtransactions on retail games is just the next step. Right now it's only tacked on and at an experimental stage, but soon enough it'll become part of the game design philosophy such as how DLCs are nowadays (publishers announce DLC season passes for a game before the game is even released). I fully anticipate them trying to do whatever they can to make paying to unlock more appealing than just playing the game normally such as making the grinding tougher and more unbearable. At that point, my experience with the game is being affected when compared to the case when MTs are not present at all because the game is designed from the ground up with MTs in mind.