By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Gran Turismo 6 microtransaction pricing revealed - Jag XJ13 - £119.95

Deyon said:
I approve of this. Unlike Microsoft, Sony is bleeding money and is about to go down the shitter, so they have every right to put micro-transactions in their games. Go, Sony!


No, this shit is never ok.

Weather you are Microsoft, NiS America, Nintendo or Sony, microtransactions are disgusting .

 

Especially not when we are talking about Gran Tourismo ! What did the last one do with the Prolouge sales included ? Yeah.



Around the Network

What is the point in paying money for a game and then paying more money for in game credits, especially when that game is based around earning in game credits to progress further in the game. Your basically paying to shorten the experience of the game, oh well they would not sell them if people did not pay for them.



lilwingman said:
Rychussnik said:
I don't care who does it, but micro-transactions in a 60 dollar game is complete bullshit IMO...


This is one of the few instances that I think it actually works to a certain extent.  Content isn't stuck behind a paywall.  You can still grind it out and get everything the traditional way, like previous series' entries. 

Budgets are becoming more out of this world every year.  If a few people out there want to chip in a little extra, and keep games at $60 for the rest of us, I'm for it.

i get that everyone needs money, but it still sucks that they don't make enough money off of the game itself; it is good that you can still get cars the old way, and i don't necessarily hate PD or T10 for the decision, as it was likely the publishers choice, but i hate the principle behind it.



Me gusta queso 

psn id: rychussnik

I will lol if people are stupid enough to buy these. Im buying the game to play it, playing it rewards me with credits. Can someone make any sense of paying for credits. Seriously I could have that car in a day or 2 if I wanted it, no need to drop a shit ton of money



kowenicki said:

The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.


I'm disappointed about microtransactions but at least they never pulled a Forza 5 and gimped player progress in order to encourage microtransactions.

Either way though, this is now a F2P game to me, so I will pick it up when it comes on PSN+ or can be bought used for a few pounds pre-owned.

They have every right to plaster their game in micro transactions, but I will treat it as I would any other micro transaction filled game.



Around the Network
ktay95 said:
I will lol if people are stupid enough to buy these. Im buying the game to play it, playing it rewards me with credits. Can someone make any sense of paying for credits. Seriously I could have that car in a day or 2 if I wanted it, no need to drop a shit ton of money

Some people would rather not have to play a game for 10+ hours just to earn enough in-game credits to purchase a car they want to race. There is no harm in giving people the option to do that, as long game balance wasn't altered to encourage the purcahse of credits.



kowenicki said:

The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

Sony maintains that GT6's microtransactions offer players an alternative fast-track route through the series' famously grindy progression. Eurogamer's review will be published on Friday.

Sounds like a non-issue then.



Arcturus said:
ktay95 said:
I will lol if people are stupid enough to buy these. Im buying the game to play it, playing it rewards me with credits. Can someone make any sense of paying for credits. Seriously I could have that car in a day or 2 if I wanted it, no need to drop a shit ton of money

Some people would rather not have to play a game for 10+ hours just to earn enough in-game credits to purchase a car they want to race. There is no harm in giving people the option to do that, as long game balance wasn't altered to encourage the purcahse of credits.

There really isnt people have bought the game and all content on it, all cars should be available in multiplayer for free and if a user wants access to all cars for single player and destroy the campaign progress they should be able to just enter a cheat code for free. 

 

Selling access to stuff you fans have already bought is atrocious. 

 

If i want to read the last page of a book i read the last page, i dont pay the author £40 to skip to the last chapter. 



kowenicki said:

First forza, now this.

Everyone is at it....  as expected.

Makes no odds to me in either game... nobody is twisting arms. 

 

 

 

The future of Gran Turismo?

We already knew Polyphony's racer would include microtransactions - a first for the series. Now we're nearing the game's Friday 6th December release more information on how these work has been revealed.

Let's start with the virtual currency, credits. Credits, which you use to buy cars and parts, can be bought in 500K, 1 million, 2.5 million and 7 million denominations.

The PlayStation Store updated today with the prices for these. They are as follows:

  • 500,000 In-Game Credits (£3.99/€4.99)
  • 1 Million In-Game Credits (£7.99/€9.99)
  • 2,500,000 In-Game Credits (£15.99/€19.99)
  • 7 Million In-Game Credits (£39.99/€49.99)

The video, below, showcases GT6's cars and reveals one of the top priced, the Jaguar XJ13, which costs 20 million credits. You can grind for it in traditional Gran Turismo fashion or you can buy it straight away if you drop £119.95 - that's the total you pay for two packs of 7m credits, two packs of 2.5m credits and one pack of 1m credits.

The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

Sony maintains that GT6's microtransactions offer players an alternative fast-track route through the series' famously grindy progression. Eurogamer's review will be published on Friday.

 

Too soon for this apologetic damage control, pal. Nobody knows EXACTLY how it works. I really doubt it's the exact same as Forza, so stop it right there. The article even says the Eurogamer reviewer found the game economy very similar to GT5's. 



Meh, there's enough events and reward cars (form seen so far) for it not even to be a problem. Don't think I've ever had to truly grind for a car in any of the GT's, granted sometimes I've had to sell reward cars that are re-buyable