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Forums - Nintendo - Are Nintendo fans showing a lack of faith in the Wii U?

The Wii U has great games on it and coming, but the general public just does not see it as a step up from the Wii.



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curl-6 said:
gmcmen said:
curl-6 said:
gmcmen said:
curl-6 said:

Nintendo and Microsoft's mistakes over the last year have handed Gen 8 to PS4 on a platter. Sony aren't the only ones who screw up.

I agree, but nintendo has been making mistakes since the N64, gamecube ,wii and  wiiu were all mistakes, nintendo chose to focus 100% on mainstream with the wii, not having a console powerful enough to get ps3/360 ports, and no real online focuse, is the main reason why the wiiu is selling the way it is.

Wii wasn't a mistake, it was a brilliant move that sold them over 100 million consoles with a per unit profit from day one.

Wii U's troubles do not stem from the Wii, they stem from the poor design and marketing choices made with Wii U itself.

it was a brilliant move but also a wasted opportunity,  had nintendo made a console powerful enough to get ports, maybe we would be looking at a nintendo console with great third party support, where gamers at actually buy the console to play third party games, and the wiiu would be in a much better poisiton, nintedo pulled off a miracle winning last gen with out great party support, but if you look at history the console with great third party support always win except for the wii.

Powerful hardware wasn't really a viable option at the time, they'd tried that with the N64 and GCN but were still outsold, and they couldn't know if motion controls were  going to take off. Attaching an expensive chipset to the Wii could have been disastrous to them, it was too big a risk.

i'm not talking about powerful hardware, just something powerful enough to run 360 ports, the wii came out a year later, half the power of the 360 would have been good enough. the n64 was outsold by the playstaion,cause of some huge mistakes, they stuck with the cartride formate which i heard third party's hated and hardly got any third party support, the gamecube was just more of the same, how was the xbox able to make huge strides inthird party support and sales, even though the first xbox failed, nintedno could have done the samething.



faith in great games, the kind of games that touch my heart, yes, i still have faith.
but faith that it would sell more than GC, just no. Dont matter to me.



gmcmen said:

i'm not talking about powerful hardware, just something powerful enough to run 360 ports, the wii came out a year later, half the power of the 360 would have been good enough. the n64 was outsold by the playstaion,cause of some huge mistakes, they stuck with the cartride formate which i heard third party's hated and hardly got any third party support, the gamecube was just more of the same, how was the xbox able to make huge strides inthird party support and sales, even though the first xbox failed, nintedno could have done the samething.

Maintaining a low price point for the Wii from day one was paramount in order for it to reach lower income buyers. They had a working architecture in place with the Gamecube, it was cheaper to overclock that and add more memory than to invest in designing an all-new architecture. Even half the power of 360 with a programmable/multicore chipset wouldn't have been a cheap investment at the time, and with motion controls being a huge gamble already, raising the stakes wouldn't have been a smart move. 

More power doesn't guarantee them third party support anyway; Wii U can run 360/PS3 ports yet missed out on many. Gamecube could run PS2/Xbox ports but missed out on many.

Hindsight is 20/20, but at the time Nintendo made the right decision under the circumstances. And it worked out well for them, generating billions of dollars in profits and making Wii one of the most successful consoles in history.



padib said:
Scisca said:
JazzB1987 said:
I am pretty sure most people talking about the WiiU are not Nintendo gamers. (that always was the case with Nintendo consoles)


That's because at this point you can pretty much say there is no such thing as a Nintendo gamer anymore. Nintendo has killed their fanbase, they are extinct almost like the dinosaurs with only a handful of them left, kept in zoo's (hence - Wii U sales).

So all those people who bought Twilight Princess, all those who bought NSMB, all those who bought Donkey Kong Country Returns, Mario Kart just don't exist?


You must be joking to define all 100 mil Wii owners as Nintendo gamers. Look at GCN and Wii U sales. These are N gamers at work, only now it's even worse than in GCN times when it comes to real Nintendo gamers.

What I'm going at is that he said "most people are not N gamers", while N gamers don't matter, cause there isn't enough of them to warrant a console. N console has to appeal to regular gamers, cause Nintendo fanbase is the smaller out of the three at this point.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

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curl-6 said:

More power doesn't guarantee them third party support anyway; Wii U can run 360/PS3 ports yet missed out on many. Gamecube could run PS2/Xbox ports but missed out on many.

Hindsight is 20/20, but at the time Nintendo made the right decision under the circumstances. And it worked out well for them, generating billions of dollars in profits and making Wii one of the most successful consoles in history.


Wii U missed on multiplats cause it came last year and not 7 years ago! It's just not viable at this point.

GCN was in the era of exclusive 3rd party games and was treated just like Xbox or DC. Had they done exactly what MS has done, they'd get 3rd parties just like MS got them. Instead they went their own way and did benefit at first, but have to pay the price now for alienating 3rd parties and gamers. It's good they made so much money, cause they need it now to undo their mistakes.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

curl-6 said:
gmcmen said:

i'm not talking about powerful hardware, just something powerful enough to run 360 ports, the wii came out a year later, half the power of the 360 would have been good enough. the n64 was outsold by the playstaion,cause of some huge mistakes, they stuck with the cartride formate which i heard third party's hated and hardly got any third party support, the gamecube was just more of the same, how was the xbox able to make huge strides inthird party support and sales, even though the first xbox failed, nintedno could have done the samething.

Maintaining a low price point for the Wii from day one was paramount in order for it to reach lower income buyers. They had a working architecture in place with the Gamecube, it was cheaper to overclock that and add more memory than to invest in designing an all-new architecture. Even half the power of 360 with a programmable/multicore chipset wouldn't have been a cheap investment at the time, and with motion controls being a huge gamble already, raising the stakes wouldn't have been a smart move. 

More power doesn't guarantee them third party support anyway; Wii U can run 360/PS3 ports yet missed out on many. Gamecube could run PS2/Xbox ports but missed out on many.

Hindsight is 20/20, but at the time Nintendo made the right decision under the circumstances. And it worked out well for them, generating billions of dollars in profits and making Wii one of the most successful consoles in history.

xbox and gamecube got the same amount of thirdparty support, 360 wasn't guaranteed to get third party either, yet everybody in the industry supports them now,  ninty has to  try to there best get third party support, cause with out them i don't think nintendo can support there console alone, it hasn't worked with any of there console's except for the wii, and that was lighting in a bottle, that i think wont happen agaon for many generations.



Scisca said:
curl-6 said:

More power doesn't guarantee them third party support anyway; Wii U can run 360/PS3 ports yet missed out on many. Gamecube could run PS2/Xbox ports but missed out on many.

Hindsight is 20/20, but at the time Nintendo made the right decision under the circumstances. And it worked out well for them, generating billions of dollars in profits and making Wii one of the most successful consoles in history.


Wii U missed on multiplats cause it came last year and not 7 years ago! It's just not viable at this point.

GCN was in the era of exclusive 3rd party games and was treated just like Xbox or DC. Had they done exactly what MS has done, they'd get 3rd parties just like MS got them. Instead they went their own way and did benefit at first, but have to pay the price now for alienating 3rd parties and gamers. It's good they made so much money, cause they need it now to undo their mistakes.

GCN was not treated like Xbox, it missed many games Xbox got. And the N64 was the one that lost the third parties, not the Wii. Nintendo could have made Wii U exacty like the PS4 and third party support would still have been half-hearted. They  just don't want to compete with Nintendo's games.



gmcmen said:
curl-6 said:
gmcmen said:

i'm not talking about powerful hardware, just something powerful enough to run 360 ports, the wii came out a year later, half the power of the 360 would have been good enough. the n64 was outsold by the playstaion,cause of some huge mistakes, they stuck with the cartride formate which i heard third party's hated and hardly got any third party support, the gamecube was just more of the same, how was the xbox able to make huge strides inthird party support and sales, even though the first xbox failed, nintedno could have done the samething.

Maintaining a low price point for the Wii from day one was paramount in order for it to reach lower income buyers. They had a working architecture in place with the Gamecube, it was cheaper to overclock that and add more memory than to invest in designing an all-new architecture. Even half the power of 360 with a programmable/multicore chipset wouldn't have been a cheap investment at the time, and with motion controls being a huge gamble already, raising the stakes wouldn't have been a smart move. 

More power doesn't guarantee them third party support anyway; Wii U can run 360/PS3 ports yet missed out on many. Gamecube could run PS2/Xbox ports but missed out on many.

Hindsight is 20/20, but at the time Nintendo made the right decision under the circumstances. And it worked out well for them, generating billions of dollars in profits and making Wii one of the most successful consoles in history.

xbox and gamecube got the same amount of thirdparty support

There were many PS2/Xbox multiplats that skipped GCN.



@person who is saying that Nintendo keeps on making mistakes

All companies make mistakes every year, believe it or not. Some mistakes are bigger than others, and some people are going to be like "WOW THEY SO STUPID Y THEY TINK DIS WOULD WERK?" but this is almost exclusively done in hindsight. There are many instances where people thought something would be stupid and when it comes out, it actually ends up being well loved.