curl-6 said:
Maintaining a low price point for the Wii from day one was paramount in order for it to reach lower income buyers. They had a working architecture in place with the Gamecube, it was cheaper to overclock that and add more memory than to invest in designing an all-new architecture. Even half the power of 360 with a programmable/multicore chipset wouldn't have been a cheap investment at the time, and with motion controls being a huge gamble already, raising the stakes wouldn't have been a smart move. More power doesn't guarantee them third party support anyway; Wii U can run 360/PS3 ports yet missed out on many. Gamecube could run PS2/Xbox ports but missed out on many. Hindsight is 20/20, but at the time Nintendo made the right decision under the circumstances. And it worked out well for them, generating billions of dollars in profits and making Wii one of the most successful consoles in history. |
xbox and gamecube got the same amount of thirdparty support, 360 wasn't guaranteed to get third party either, yet everybody in the industry supports them now, ninty has to try to there best get third party support, cause with out them i don't think nintendo can support there console alone, it hasn't worked with any of there console's except for the wii, and that was lighting in a bottle, that i think wont happen agaon for many generations.







