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DmC is a reboot that takes place in an alternate continuity, as confirmed by Capcom. It does not take place in the same continuity as the previous games. Yet is it a Devil May Cry game. Has that been proccessed yet?

Which is exactly what I've been advocating this entire time.

Link? In fact Ninja Theory confirmed that they wanted to make Dante look closer to DMC1, thus they ovbiously know there exist four different iterations of the character. If can disprove this give me a link.

Here you go.

"The goal for us is to redefine what's cool about (Dante) in this game."

Direct quote from Tameem

How are you manually selecting your target if the AI picks a target that it thinks you want to attack? EXPLAIN!!!

How are you manually selecting your target if you cycle through said targets until you reach the one you want? EXPLAIN!!!

I've explained this five times already. Your reading comprehension is that of a fourth grader, so I'm not repeating myself. Refer to my earlier posts if you're interested. If you just want to scream, then continue to do so.

Again tell me the 10 evasion moves you reffered to in DMC4?

Already listed this in an earlier post as well. Please start reading instead of just typing whatever comes to mind with no sense of context.

...I never said Dante in DmC didn't have to be facing an enemy to attack him...where in the world are you getting that from?

Your words:

Notice how Dante and Bayonetta are always facing their targets when they are locked on, they never can have their back turned towards the target. That is not the same thing as DmC.

...I'm beginning to doubt you know what the word "contradiction" means.

There is a major difference between saying that a character while locked on can NEVER have their back turned towards the target, and saying that a character can't be facing someone. I'm not entirely sure where you learned the English language from, but you deserve a refund.

And no, I didn't make a mistake. Bayonetta uses a hard lock on system with relative movement in the same vein as DMC. Not sure what game you're referring to.

Thats the point of DmC, Bayonetta, Metal Gear Rising and God of War. DmC needed this to give Dante free flow movement at all times. Locking Dante to one enemy at a time was impratical, hence why all those videos you watch contain one on one encounters. DmC is about offering more diversity and depth than that.

Funny how a game designed to give "more diversity" and "more depth" ended up with a smaller moveset and less original enemies, isn't it?

Your also forgetting something like Royal Guard which disrupted the entire balance of combat, because it prevents Dante from moving what so ever.

You do realize the game never forces you to use Royal Guard, right? If you don't like it, you can just stick with the three other styles(and four once you get Darkslayer) the game has and go off the extra movesets added from them.

Who are you trying to convince here?

Perhaps you should ask yourself that question, considering you started the debate. I personally debate for the fun of it. If you're doing this in hopes of convincing someone, then you're probably doing it for the wrong reason.

Have a look on Youtube, all the previous DMC games have plenty of problems, especailly DMC4 which featured a broken lock on. Something DMC3 did better in fact.

Oh, certainly. None of them are perfect. But none of them are as horribly broken as DmCs.

As for myself and the professional reviewers, many seem to think Hideaki Itsuno and Capcom did indeed improve the combat. The reason you don't respect Hideaki Itsuno's words is because your nothing more than a lying DMC4 fan, who has no respect for anyone deciding for themselves DmC is better than the abysimal DMC4.

You're using professional reviewers as an argument now?

Well, in that case, I expect you to admit that DMC4 was a good game. Go on now. It got roughly the same Metacritic score as DmC did. The "professional reviewers" all agree that it was a good game. Do you expect me to believe you over the "professional reviewers" now?

Which, by the way, is the same industry that gave Metroid Other M positive reviews and hailed Twilight Princess as the best Zelda game ever. 

Prove it was done on PS3. No, didn't think so. Regardless DmC is still better. 

...read the titles of the movie? Unless you're going to accuse the uploader of lying, too? Maybe us evil DMC4 fans are all in one giant conspiracy to make DmC look bad, hmm?

And just saying something is better is the weakest argument you've presented so far. And that's saying a lot.




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MTZehvor said:

 Which is exactly what I've been advocating this entire time.

DmC is an alternate continunity. What is your point about this? Are you saying that Capcom don't have the right to reboot the DMC series after the abysimal DMC4? Are you saying that Ninja Theory don't have the right to make the kind of game they want to make because you wanted the Twilight camp homo shit to continue?

"The goal for us is to redefine what's cool about (Dante) in this game."

Whats your point? Ninja Theory were asked by Capcom to changed Dante's appearance. I don't understand? Are you saying you wanted Dante to be protrayed as a camp homosexual as he was in DMC4? As we know this is not Dante, which has even been confirmed by the creator of the DMC series.

Again, explain your own idiotic words:

How are you manually selecting your target if the AI picks a target that it thinks you want to attack? EXPLAIN!!!

How are you manually selecting your target if you cycle through said targets until you reach the one you want? EXPLAIN!!! 

Already listed this in an earlier post as well. Please start reading instead of just typing whatever comes to mind with no sense of context.

You keep doing the same thing when you can't answer something. What are these 10 evasion techniques DMC4 fan?

Not to mention the reason you need the Trickster Style for previous DMC games was to compensate for the poor moblity of evasion. In DmC the Triskster moves are there, yet you have full mobility of Dante at all times, hence why the ability to evade in any direction is far superior to DMC4's locked movement directions.

Bayonetta uses a hard lock on system with relative movement in the same vein as DMC.

Lol. Fail again DMC4 fan. Hahah. This is becoming quite a pattern here. Bayonetta's movements are never locked onto one enemy. She can position her lipstick reticle to one enemy, yet she is never confined to movment within an enemy radius, nor does she ever slowly walk around an enemy. She always has free flow movement. I suggest you play Bayonetta before trying to insult a game made by the creator of the DMC series

 

Funny how a game designed to give "more diversity" and "more depth" ended up with a smaller moveset and less original enemies, isn't it?

Actually DmC Dante has more moves than Nero the emo (Nemo), but less moves than DMC4 Donte. Yet thats because DMC4 Donte's moves were transferred from DMC3 to DMC4. Hence why the animations look quite old. Not to mention while DMC4 Donte did have more moves, DmC offers more combat options and more diversity. I suggest if you have a problem with that you take it up with Hideaki Itsuno, and you arrogantley tell him your more compitent than him at designing a DmC game.

Perhaps you should ask yourself that question, considering you started the debate. I personally debate for the fun of it. If you're doing this in hopes of convincing someone, then you're probably doing it for the wrong reason.

You seem to enjoy getting discredited, lol. Everytime I prove you wrong you come out with something to dodge the question because you are nothing more than a lying DMC4 fan, trying to cover up for your camp homo. I don't need to convince you of anything, Capcom and Ninja Theory's words stand; your words are basically calling them liars and that we should all believe you. Unfortunately you have not given my a reason as to why we should believe DMC4 fans like you, over Hideaki Itsuno, Hideki Kaimya and professional reviewers.

 

Oh, certainly. None of them are perfect. But none of them are as horribly broken as DmCs.

Actully DMC4 features a broken lock-on, DmC features no such problems with the combat mechanics. Now explain to me if you are DMC fan as you claim why did you blindly accept that camp homo Twilight shit as Devil May Cry?

Do you expect me to believe you over the "professional reviewers" now?

According to the same professional reviewers DmC is far superior to DMC4. Not to mention DMC4's reviews were in 2008, if the game was reviewed now it would get 6 or 7s.

And just saying something is better is the weakest argument you've presented so far. And that's saying a lot.

Then you admit your arugments are the weakest so far, lol? Took a while. Its true I've explained DmC is better because of various reasons, not to mention Capcom themselves admitting it. I agree however with many DMC4 fans are against DmC because they think by attacking NInja Theory, they can make DMC fans forget about how shit DMC4 was. They think that the Nemo and Kyrie Twilight shit should continue Yet the true DMC fans have not forgotten that the camp homo butchered an icon and a series, by using Hollywood movies to inspire it.



DmC is an alternate continunity. What is your point about this? Are you saying that Capcom don't have the right to reboot the DMC series after the abysimal DMC4? Are you saying that Ninja Theory don't have the right to make the kind of game they want to make because you wanted the Twilight camp homo shit to continue?

Is your memory really that short? Let's recall your own words from your last post.

"Link? In fact Ninja Theory confirmed that they wanted to make Dante look closer to DMC1"

That is what this is about. 

Again, explain your own idiotic words:

How are you manually selecting your target if the AI picks a target that it thinks you want to attack? EXPLAIN!!!

How are you manually selecting your target if you cycle through said targets until you reach the one you want? EXPLAIN!!! 

This has been explained in 5 posts already. I'm not wasting any more time on this subject. If you're interested (which you aren't, you're just yelling because yelling is apparently what debate is about), look at my post four posts ago. It goes into a very detailed explanation of how.

Now, let me ask you something in return. Why do YOU keep insisting that this is an automatic lock on system, when your beloeved Ninja Theroy has stated THEMSELVES that this is a manual lock on system? "EXPLAIN!!!"

You keep doing the same thing when you can't answer something. What are these 10 evasion techniques DMC4 fan?

This is stated quite clearly on my post from four days ago as well. If you have trouble finding it, look for the post that says "4 days ago" on the top. 

Lol. Fail again DMC4 fan. Hahah. This is becoming quite a pattern here. Bayonetta's movements are never locked onto one enemy. She can position her lipstick reticle to one enemy, yet she is never confined to movment within an enemy radius, nor does she ever slowly walk around an enemy. She always has free flow movement. I suggest you play Bayonetta before trying to insult a game made by the creator of the DMC series

...I never said they were forced onto one radius. I simply said that they were relative to the enemy, which they are. All you would need to do is watch how the camera pans with respect to the enemy. It's in the video I linked earlier.

Kindly quit making up arguments for me and just stick to debating what I say, ok?

Actually DmC Dante has more moves than Nero the emo (Nemo), but less moves than DMC4 Donte. Yet thats because DMC4 Donte's moves were transferred from DMC3 to DMC4. Hence why the animations look quite old. Not to mention while DMC4 Donte did have more moves, DmC offers more combat options and more diversity. I suggest if you have a problem with that you take it up with Hideaki Itsuno, and you arrogantley tell him your more compitent than him at designing a DmC game.

Nero sucks, and I agree with that. And the complaint of "DMC4 Dante had more games to develop with" doesn't hold any water at all. It's still a better finished final product, and that's all that matters.

And sure, I'll do that, just as soon as you let him know that you could design a better DMC game too since apparently DMC4 is so terrible.

You seem to enjoy getting discredited, lol. Everytime I prove you wrong you come out with something to dodge the question because you are nothing more than a lying DMC4 fan, trying to cover up for your camp homo. I don't need to convince you of anything, Capcom and Ninja Theory's words stand; your words are basically calling them liars and that we should all believe you. Unfortunately you have not given my a reason as to why we should believe DMC4 fans like you, over Hideaki Itsuno, Hideki Kaimya and professional reviewers.

Ladies and gentlemen, this man actually thinks anyone's taking him seriously. 

Actully DMC4 features a broken lock-on, DmC features no such problems with the combat mechanics. Now explain to me if you are DMC fan as you claim why did you blindly accept that camp homo Twilight shit as Devil May Cry?

Yeah. All DmC features is glitchy enemies, boss battles where your opponent freezes up and stands there, an incredibly broken style meter where SSS ranks are handed out easily, an incredibly easy to exploit flying glitch, and the ability to stay in the air for preposterously long periods of time with little to no skill required.

And I accepted it because I enjoyed it. I thought that would have penetrated your rather thick skull by this point, but I suppose not.

According to the same professional reviewers DmC is far superior to DMC4. Not to mention DMC4's reviews were in 2008, if the game was reviewed now it would get 6 or 7s.

DmC's Metacritic score is an 85, DMC4's is an 84. You should probably work on your definition of "far superior"

And besides, these are game reviewers. The fanbase already voted quite clearly which one it liked better. Are you going to tell me now that I should value your opinion over the entire DMC fanbase's?

See? I can straw man too.

Then you admit your arugments are the weakest so far, lol? Took a while. Its true I've explained DmC is better because of various reasons, not to mention Capcom themselves admitting it. I agree however with many DMC4 fans are against DmC because they think by attacking NInja Theory, they can make DMC fans forget about how shit DMC4 was. They think that the Nemo and Kyrie Twilight shit should continue Yet the true DMC fans have not forgotten that the camp homo butchered an icon and a series, by using Hollywood movies to inspire it.

I'm pretty sure a second grader could have thrown together a better argument than this, so let's dissect it and show how every bit of it is insipid.

Then you admit your arugments are the weakest so far, lol?

Nope. In fact, I've backed up every one of my arguments with quotes and reasons, including ones from Ninja Theory that you conveniently ignore.

not to mention Capcom themselves admitting it

Capcom has simply stated that DmC was designed to be better than DMC4. That is not the same as claiming that the finished final product is better than DMC4.

Nintendo has stated that Metroid Other M was designed to be superior to Super Metroid. Does that make it a better game?

I agree however with many DMC4 fans are against DmC because they think by attacking NInja Theory, they can make DMC fans forget about how shit DMC4 was.

Yep, that's precisely it. There's a giant DMC4 conspiracy we've got going on, even though, you know, you were the one who brought DMC4 into this thread to begin with.

 You should probably remember to take your pills before you come online.

They think that the Nemo and Kyrie Twilight shit should continue

Except I've been saying this entire time that Nero and Kyrie and the entire DMC4 story was bad.

Yet the true DMC fans

My God you could not get any more pretentious if you tried.

have not forgotten that the camp homo butchered an icon and a series, by using Hollywood movies to inspire it.

Yep, because what happened in DmC was so much more mature and well written.

Oops, never mind.




MTZehvor said

Is your memory really that short? Let's recall your own words from your last post.

Fail again, I suggest learning a bit about the game rather than making assumptions like all good DMC4 fans. Lol:

http://www.shacknews.com/article/78478/dmc-dante-started-out-looking-a-lot-like-original-devil

Ninja Theroy has stated THEMSELVES that this is a manual lock on system?

Tameem confirmed DmC was manual. The interview where he says that is burried out there somewhere. I'm not here to spoon feed you so I suggest you do something for yourself for once.

Not to mention how exactly is DmC automatic if I've already explained how it works manually?

This has been explained in 5 posts already. I'm not wasting any more time on this subject.

I've explained how DmC is manual, in the sense you point to exactly the target you want, now explain your own idiotic words:

How are you manually selecting your target if the AI picks a target that it thinks you want to attack? EXPLAIN!!!

How are you manually selecting your target if you cycle through said targets until you reach the one you want? EXPLAIN!!!

This is stated quite clearly on my post from four days ago as well.

What are these ten evasion techniques?

All you would need to do is watch how the camera pans with respect to the enemy. It's in the video I linked earlier.

You've contradicted yourself yet again. Lol. How are Bayonetta's movements relative to an enemy if its the camera that pans with respect to the enemy, not Bayonetta's movement. I knew you didn't know anything about DMC or Bayonetta. Lol. All your doing now is amending your own points because you keep getting discredited.

Kindly quit making up arguments for me and just stick to debating what I say, ok?

You came into this thread for a game you dislike. Unfortunately you found a true Devil May Cry fan waiting in the fold.

And sure, I'll do that, just as soon as you let him know that you could design a better DMC game too since apparently DMC4 is so terrible.

We did tell him; Hideaki Itusno and Capcom Japan listened to us and made a much better game in the form of DmC. Hopefully they listen to us in the case of Resident Evil as well, because Capcom don't really make good games anymore.

And the complaint of "DMC4 Dante had more games to develop with" doesn't hold any water at all.

Its not a complaint. Its a fact, DMC4 Dante's moveset is based on two games. A lot of the moves have simply been transferring from DMC3. Nero is a new character hence why I compared DmC Dante to him; and I'm glad DmC featured better mehcanics than moves, because thats actually what the series needed. It didn't need more homoerotic poses.

It's still a better finished final product, and that's all that matters.

According to whom? Like I said if your calling Hideaki Itsuno a liar why do I have to believe you? Answer the question DMC4 fan!


Yeah. All DmC features is glitchy enemies, boss battles where your opponent freezes up and stands there, an incredibly broken style meter where SSS ranks are handed out easily, an incredibly easy to exploit flying glitch, and the ability to stay in the air for preposterously long periods of time with little to no skill required.

Then let me see your DMD leaderboard scores and your DMD videos. In the same way DMC4 SSS ranks are handed out easily, the game is designed to allow more diversity and creativity in the air as opposed to previous games. Like I said the only way you can be right is if your calling Hideaki Itsuno a liar, which is it?

And besides, these are game reviewers. The fanbase already voted quite clearly which one it liked better. Are you going to tell me now that I should value your opinion over the entire DMC fanbase's?

Lol. Hahah. Believe what you want. If you need fans to tell you what games to like thats not my problem. As far as I'm concerned DMC4 greatly damaged the series, hence why the DMC HD collection has not sold as many copies as DmC, hence why DmC has not been as successful as Capcom wanted. DMC4 didn't leave people wanting to come back for more. Who can blame them?

DmC's Metacritic score is an 85, DMC4's is an 84

DmC has a Metacritic of 86. DMC4 came out in 2008, if it came out today it would get 6 and 7s. Like wise if DmC came out in 2008 it would have recieved 9s and 10s.

Nope. In fact, I've backed up every one of my arguments with quotes and reasons, including ones from Ninja Theory that you conveniently ignore:

This is what happens when you can't answer something:

Kindly quit making up arguments for me and just stick to debating what I say, ok?

You still haven't explained why we should accept that Hideaki itsuno is a liar according to you?

That is not the same as claiming that the finished final product is better than DMC4.

Yet they have confirmed it is. Now explain to me why I should believe you know better than Hideaki Itsuno and Capcom Japan?

There's a giant DMC4 conspiracy we've got going on, even though, you know, you were the one who brought DMC4 into this thread to begin with.

Lol. Deny it all you want. DMC4 is not Devil May Cry. Attacking Ninja Theory won't change that.

Yep, because what happened in DmC was so much more mature and well written.

Whether it is or not (its awesome); DmC dosen't affect the previous games because it takes place in a seperate continuity. DMC4 butchers the series by turning it into Hollywood trash. Not to mention can you explain to me if you are a DMC fan as you claim, why then did you blindly accept Capcom turning Dante into a camp homosexual with no personality. That is an insult against the original fans. Its not Dante, it never was.



Fail again, I suggest learning a bit about the game rather than making assumptions like all good DMC4 fans. Lol:

...yep. Your memory is THAT short. I explained this one as well. 

The video I linked was one released near launch. The article you linked discusses their plans when development began.

We are discussing the end product here, not what someone intended to do at some point in the past.

Tameem confirmed DmC was manual. The interview where he says that is burried out there somewhere. I'm not here to spoon feed you so I suggest you do something for yourself for once.

Pahahahahahahaha.

Oh boy this is rich. Making up stuff to cover your own broken arguments, huh?

Can't say I blame you. After screaming about this for the last ten posts, it'd be kind of hard to swallow that much crow in one gulp anyway.

Seriously, if you can find this interview, I'll concede this entire point right here and now. That's how confident I am.

What are these ten evasion techniques?

They are all listed on my post from four days ago. In your own words:

"I'm not here to spoon feed you, so I suggest you do something for yourself for once."

You've contradicted yourself yet again. Lol. How are Bayonetta's movements relative to an enemy if its the camera that pans with respect to the enemy, not Bayonetta's movement. 

...uh...really easily, actually. Just watch the video.

Then again, I guess I shouldn't expect too much from someone who can't distinguish a manual lock on system from an automatic one, so I'll give you a pass here.

You came into this thread for a game you dislike. Unfortunately you found a true Devil May Cry fan waiting in the fold.

I don't think I've ever laughed so hard in my life.

You are ridiculous levels of pretentiousness.

We did tell him; Hideaki Itusno and Capcom Japan listened to us and made a much better game in the form of DmC. Hopefully they listen to us in the case of Resident Evil as well, because Capcom don't really make good games anymore.

Really? You designed DmC? The entire point of your quote was saying that the person involved should be able to design a better game. So if that's the case, show me where your name is in the credits. I'm waiting.

Its not a complaint. Its a fact,

You are aware that the two are not mutually exclusive, yes?

No? Not surprised.

DMC4 Dante's moveset is based on two games. A lot of the moves have simply been transferring from DMC3. Nero is a new character hence why I compared DmC Dante to him; and I'm glad DmC featured better mehcanics than moves, because thats actually what the series needed. It didn't need more homoerotic poses.

Bottom line is that "better mechanics" is a completely subjective argument and one that we could spend all day yelling around opinions. It was YOUR claim that DmC allowed for more creativity in combat. Now, by all means, explain to me how a game with FAR less moves can allow for MORE creativity in combat?

According to whom? Like I said if your calling Hideaki Itsuno a liar why do I have to believe you? Answer the question DMC4 fan!

You have a very loose definition of "accusing of lying."

Please, show me when I called him a liar. Like I said, I'm sure he designed DmC to be a better game, but he failed. If you consider that an accusation of lying, then you're beyond help.

Anyway, since you ask according to whom, let me refer you to the Devil May Cry fanbase, the majority of which passed on this poorly done reboot.

In the same way DMC4 SSS ranks are handed out easily, the game is designed to allow more diversity and creativity in the air as opposed to previous games. Like I said the only way you can be right is if your calling Hideaki Itsuno a liar, which is it?

While "easily" is a very subjective term as well, saying that an SSS rank in DMC4 is as effortless to acquire as a DmC SSS rank is just silly.

Look at how much effort is required to get an SSS rank in DMC4.

Now look at how much effort is required to get an SSS rank in DmC.

And once more, your definition of a liar is beyond any level of comprehension. If you can show me a quote, anywhere, where he says that DmC's combat IS (and not DESIGNED TO BE) more challenging or creative than DMC's combat, then you'll have a point.



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MTZehvor said:

The video I linked was one released near launch. The article you linked discusses their plans when development began.

What are you talking about. DmC is a reboot in an alternate continuty. Why has that not registered into you brain yet? It has been confirmed by Capcom.

Seriously, if you can find this interview, I'll concede this entire point right here and now. That's how confident I am.

Its somewhere out there. If I find it I'll link it. Either way if you choose to ignore something that has been confirmed, why is that my problem?

They are all listed on my post from four days ago. In your own words

Theres no such post, because your lying, If you don't feel you have to justify your arguments why do I have to believe you?

 You've contradicted yourself yet again. Lol. How are Bayonetta's movements relative to an enemy if its the camera that pans with respect to the enemy, not Bayonetta's movement.

Really? You designed DmC? The entire point of your quote was saying that the person involved should be able to design a better game. So if that's the case, show me where your name is in the credits. I'm waiting.

Fail again. You need to ammend what I've said or change it to cover up your own failures:

Your words: And sure, I'll do that, just as soon as you let him know that you could design a better DMC game too since apparently DMC4 is so terrible.

The true DMC fans did speak out against the poor quaity of DMC4. Capcom and Hideaki Itsuno looked at the failures of that game and designed DmC to improve on it. I've never said I designed it. I admit I've been vocal about how much DMC4 was a betrayal to the original game and how the combat was clunky and unrefined. Hideaki Itusno took these complaints on board and made such a massive improvement to the combat. If you feel like you could design a better game than him I suggest you prove it.

You are aware that the two are not mutually exclusive, yes?

Not sure what your reffering to. Taking words out of context is typical so a DMC4 fan like you can pretend DMC4 was a good game.

Bottom line is that "better mechanics" is a completely subjective argument and one that we could spend all day yelling around opinions. It was YOUR claim that DmC allowed for more creativity in combat. Now, by all means, explain to me how a game with FAR less moves can allow for MORE creativity in combat?

Its simple really, because DmC has more mechanics, mobility, flexibility and fludity. Thats how Cacpom designed the game to be. By your reckoning a game with more moves in better. Luckly Capcom knows that it dosen't work like that. Its about how you integrate those options into the gameplay. For example cross-combat offset, which works similar to Bayonetta's Dodge Offset (DMC4 has neither by the way).

Bottom line is that "better mechanics" is a completely subjective argument and one that we could spend all day yelling around opinions.

Then explain to me, why is DMC4's automatic lock on better than a manually lock on that offers more precision? Why is DMC4's clunky, radius restricted movement better than full free flow movement at all times? Why is the lack of a Quicksilver style (DmC's DT) better than having DmC's Quicksilver based DT mode? Why is having very little mobility in the air better than DmC's immense level of aerial mobility? Why is having moves that that do the same thing better than having different moves, doing diferrent things? Why is having less weapons better than having more? Why is having all the styles integrated into one combat setup worst than having them in peicemeal (DMC4)? Why is it I should accept your words over Hideki Itsuno and Capcom Japan who have confirmed this is the best combat engine they've designed? 

Please, show me when I called him a liar. Like I said, I'm sure he designed DmC to be a better game, but he failed. If you consider that an accusation of lying, then you're beyond help.

Lol. Then you admit DmC is better? Either Hideaki Itsuno is lying or you are; Capcom and Ninja Theory cofirmed they made this game to improve on previous games. I suggest if you think you can design a DMC better than him you arrogantly take charge of Capcom Japan and show them how its done. I'm waiting camp homo fan!!

Anyway, since you ask according to whom, let me refer you to the Devil May Cry fanbase, the majority of which passed on this poorly done reboot.

Who are you reffering to when you say DMC fanbase? A lot of DMC fans have accepted this reboot. If you look at the majority of reponses in this thread, no one here is agreeing with you when you say you know more than Hideaki Itsuno on how to design a DMC game. No one is listening to the DMC4 fans because their liars. A lot of the original DMC fans, including myself, loved the new direction of the series, after DMC4 butchered the original series. Although you can't acknowledge my views as valid, because you know DMC4 was utter horse shit. The only way to excuse it is to pretend the previous DMC games and DmC are bad games.

While "easily" is a very subjective term as well, saying that an SSS rank in DMC4 is as effortless to acquire as a DmC SSS rank is just silly.

Nothing is better than getting an instant SSS rank in DMC4 in less than 1 second:

http://www.youtube.com/watch?v=qEdGEeVWXVU

LOL. Now either you condemn DMC4 for having what you called a 'broken style ranking' as you just did DmC; or you admit your precious Twilight garbage is not as perfect as you make out. Espeically considered the automatic lock on was broken.

The fact remains it dosen't matter if DmC is a bad game or not. Its irrelevant. The fact remains that DMC4 was far below the quality of the previous entry DMC3, and it even further below the quality of DMC1 and Bayonetta. Now explain to me how does blaming DmC excuse that poor excuse of a Devil May Cry game?

Besides if its that easy why don't you prove it? Show me your DMD videos and your DMD scores at the top of the leaderboards. Show me your videos better than this:

https://www.youtube.com/watch?v=BMD17gXBjeU

And thats a Japanese gamer producing something on that level; so that takes your 'original DMC fans' garbage to shit dosen't it. Because Japanese gamers are known to dislike western games, yet even someone like that can see the truth of DmC when they give it a fair chance.




What are you talking about. DmC is a reboot in an alternate continuty. Why has that not registered into you brain yet? It has been confirmed by Capcom.

...I think you've just completely forgotten what we were talking about.

We're discussing whether DmC Dante is more similar or different to DMC1 Dante to DMC4 Dante. Your claim was that DmC Dante was specifically designed to be like DMC1 Dante, based off an incredibly old interview that took place before development really began.

I, in turn, showed an interview around launch where Tameem claimed that DmC Dante was designed to be completely different.

This part of the debate has nothing to do with DmC's canonicity in the Devil May Cry franchise.

Its somewhere out there. If I find it I'll link it. Either way if you choose to ignore something that has been confirmed, why is that my problem?

Because you're a lying coward who's just trying to cover his back now that you realize you're incorrect.

Tameem never said DmC has a manual lock on. He has said that DMC4 does have a manual lock on. You're dead wrong, and you're too afraid to admit it.

Theres no such post, because your lying, If you don't feel you have to justify your arguments why do I have to believe you?

I could ask you the exact same question after your silly "lol it's out there somewhere lololololol" dodge.

Nevertheless, mine actually does exist. Since you're too lazy to do any actual research yourself, I'll quote it here.

"Dante can dodge in far more than two directions simply by switching to Trickster, which gives him a whole other three directions to dodge (right, left, and teleport). You can also pull out Royal Guard and simply block. Or you can jump normally and trickster dash out of the way. Or jump and teleport out of the way. There's at least 10 options for dodging any given attack with styles in place, whereas DmC has perhaps three."


Next time, try and actually pay attention to the debate before making yourself look even more foolish.

 You've contradicted yourself yet again. Lol. How are Bayonetta's movements relative to an enemy if its the camera that pans with respect to the enemy, not Bayonetta's movement.

...it's not as if it's one or the other, you realize.

The point is that Bayonetta, when standing still, is looking towards the enemy she's locked on to. That said, she's not confined to a specific radius, as with DMC3 for example. It's a different variation of a hard lock on system.

Fail again. You need to ammend what I've said or change it to cover up your own failures:

Mmm...nope. Your own words were "Let me know when you can design a better DMC game than Hideaki Itusno." The reverse of that is "let me know when you can design a better DMC game than him.

So, go on. I'm waiting.


The true DMC fans did speak out against the poor quaity of DMC4

Oh boy. You're hilarious at times, you know?

"The TRUE Devil May Cry fans"? Pretentiousness levels at 9000 and rising.

I guess you must exclude about half the fanbase from your equation for not buying DmC, right?


Not sure what your reffering to. Taking words out of context is typical so a DMC4 fan like you can pretend DMC4 was a good game.

Taking words out of context? I literally posted the quote I was referring to directly above my response. I was joking earlier when I said you had the reading comprehension of a fourth grader, but I'm beginning to think that wasn't far off base.

Your quote: "That's not a complaint, it's a fact."

Something can be both a complaint AND a fact.


Its simple really, because DmC has more mechanics, mobility, flexibility and fludity. Thats how Cacpom designed the game to be. By your reckoning a game with more moves in better. Luckly Capcom knows that it dosen't work like that. Its about how you integrate those options into the gameplay. For example cross-combat offset, which works similar to Bayonetta's Dodge Offset (DMC4 has neither by the way).

DmC has none of that. The mobility is cut down from DMC4, the mechanics are shallow and require little to no skill to learn, the combat is half baked and the game runs about as fluidly as a river in the Sahara Desert.

Then explain to me, why is DMC4's automatic lock on better than a manually lock on that offers more precision? Why is DMC4's clunky, radius restricted movement better than full free flow movement at all times? Why is the lack of a Quicksilver style (DmC's DT) better than having DmC's Quicksilver based DT mode? Why is having very little mobility in the air better than DmC's immense level of aerial mobility? Why is having moves that that do the same thing better than having different moves, doing diferrent things? Why is having less weapons better than having more? Why is having all the styles integrated into one combat setup worst than having them in peicemeal (DMC4)? Why is it I should accept your words over Hideki Itsuno and Capcom Japan who have confirmed this is the best combat engine they've designed?

By all means, if Itsuno and Capcom have claimed this, link it to me. I've been telling you to back up your sources for some time now, but you repeatedly ignore that and continue to spew forth nonsense. You continually try to make up arguments to support your debate, and when someone asks you for where they are, your only response is: "Well I dunno they got lost on the internet somewhere."

That said, DMC4's lock on is preferable for a variety of reasons: It allows for directional attacks, which then frees up several buttons that would have to be dedicated to do other things, it gives the player a way to choose a target outside of movement and relative position, the radius is no problem because, as I've said dozens of times, you can stop holding the lock on button and move away, a lack of air mobility is preferable because the game isn't handing out complicaed air combos to players, i.e. being in the air for long periods of time is actually a rewarding experience as opposed to DmC where its preposterously easy, the styles aren't all integrated into DmC, and last of all:

"Why is the lack of a Quicksilver style better than having DmC's quicksilver based DT mode?"

Because quicksilver was by far the worst style in DMC3. Literally offered nothing for combo creativity and ate up Devil Trigger to boot.


Lol. Then you admit DmC is better? Either Hideaki Itsuno is lying or you are; Capcom and Ninja Theory cofirmed they made this game to improve on previous games.

My God. You are so unintelligent it hurts.

Setting aside the fact that even IF Itsuno claimed he really liked DmC better than DMC, that would simply constitute a difference of opinion, NOT calling him a liar, all you've claimed is that he DESIGNED DmC to be a better game. Not that it ENDED UP as a better game.


No one is listening to the DMC4 fans because their liars.

Except, you know, everyone who came on here and said that DmC sucked. And all of the fans that bought DMC4 but didn't buy DmC.

DmC couldn't even hit a million sales. DMC4's well beyond 2.5 million at this point. What exactly do you think that says about the fanbase's opinion?

Nothing is better than getting an instant SSS rank in DMC4 in less than 1 second:

You didn't bother to do any research on the video you were linking, did you?

Nope, didn't think so.

That video is an official video released pre-launch that was stuck into DMC4's title screen intro thingy. It was done before the combat was finely tuned, and as such isn't indicative of the actual released game.

The videos I've linked, on the other hand, are all from regular people playing the game and running into thos glitches.


The fact remains it dosen't matter if DmC is a bad game or not. Its irrelevant.

Except it is. Remember what this thread was about to begin with?

Actually, knowing your memory span, you probably don't. Go take a look and come back.


And thats a Japanese gamer producing something on that level; so that takes your 'original DMC fans' garbage to shit dosen't it. Because Japanese gamers are known to dislike western games, yet even someone like that can see the truth of DmC when they give it a fair chance.

First off, you are the only one who's talking about "THE TRUE ORIGINAL DMC FANS" like they're some kind of holy army out to claim record setting levels of pretentiousness.

Secondly, "The truth" of DmC?


And finally, certainly, given enough effort, people can do things in DmC to make it look cool. People can do the same for DMC2 as well. Does that mean that DMC2 is really a good game, and we all need to give it a chance?

 




MTZehvor said:


...I think you've just completely forgotten what we were talking about.

We're discussing whether DmC Dante is more similar or different to DMC1 Dante to DMC4 Dante. Your claim was that DmC Dante was specifically designed to be like DMC1 Dante, based off an incredibly old interview that took place before development really began.

Ninja Theory and Capcom confirmed that they originally proposed designs for Dante most similar to DMC1, yet Capcom rejected those designs. This was cofirmed in the link I gave you.

I, in turn, showed an interview around launch where Tameem claimed that DmC Dante was designed to be completely different.

You have shown me no such link. You showed me the link for Capcom confirming that DmC takes place in an alternate reality.

Where is the confusion about this. Like I've said already, the information is there, if you choose ignore that information, why is that my problem?

Tameem never said DmC has a manual lock on. He has said that DMC4 does have a manual lock on. You're dead wrong, and you're too afraid to admit it. Because you're a lying coward who's just trying to cover his back now that you realize you're incorrect:

Then explain to me how is it previous DMC games are manual if you've already confirmed they work automatically. Your too afraid to answer the question because you know you were wrong when you said this:

 

How are you manually selecting your target if the AI picks a target that it thinks you want to attack? EXPLAIN!!! 

How are you manually selecting your target if you cycle through said targets until you reach the one you want? EXPLAIN!!!  

Like I said DmC lock-on in the series first manual lock. If I have a problem with that I suggest you correct your words that your too afraid to admit contradicted your argument.

The point is that Bayonetta, when standing still, is looking towards the enemy she's locked on to. That said, she's not confined to a specific radius, as with DMC3 for example. It's a different variation of a hard lock on system.

Lol. You keep amending your arguments to prevent your previous failures. Its so funny watching a DMC4 fan squirm. How are Bayonetta's movements relatively confined to one enemy if its the camera that pans not her movements. Answer the question or admit you were wrong, which is it DMC4 fan?

 

"Dante can dodge in far more than two directions simply by switching to Trickster, which gives him a whole other three directions to dodge (right, left, and teleport). You can also pull out Royal Guard and simply block. Or you can jump normally and trickster dash out of the way. Or jump and teleport out of the way. There's at least 10 options for dodging any given attack with styles in place, whereas DmC has perhaps three."

Lol. Can you count? How is this 10 different optiions? DmC has the Trickster moves, Parry and Dodge IN ANY direction, not just TWO available all at the same time. You never need to switch styles to be able to accomplish these things.

Next time, try and actually pay attention to the debate before making yourself look even more foolish.

Then explain how is this 10 different Evasion options? Not to mention why is having these options exist peicemeal better than having all these options available at the same time, which is what DmC offers?

Mmm...nope. Your own words were "Let me know when you can design a better DMC game than Hideaki Itusno." The reverse of that is "let me know when you can design a better DMC game than him.

So, go on. I'm waiting.

How can the reverse be true when I'm not saying I can design a better game than Hideaki Itsuno? I've made it clear that Hideaki Itsuno has designed a brilliant system (the best he has designed) in the form of DmC, and I am totally behind the changes he made to improve the series after DMC4 felt very bland.

Now explain to me why I should believe you are more compitent at designing a DMC game over Hideaki Itsuno, since you are claiming he is a liar and Capcom Japan are incapable of doing their jobs. So go on I'm waiting DMC4 fan!

Next time, try actually pay attention to the debate before making yourself look even more foolish!

"The TRUE Devil May Cry fans"? Pretentiousness levels at 9000 and rising.

Then why did you accept the camp homo as Dante?

Something can be both a complaint AND a fact.

Lol. And a complaint can't be an opinion. Are you sure its not you who has the reading ability of a 4th grader. Although it dosen't seem as a supprise since you blindly accepted it when a camp homo butchered an icon.

The mobility is cut down from DMC4, the mechanics are shallow and require little to no skill to learn, the combat is half baked and the game runs about as fluidly as a river in the Sahara Desert.

Then prove it. We both know at this point your lying because you think DMC4 was worth continuing. Like I said its not just me saying this, its also Capcom Japan and the professional reviewers. Now why should I believe you over them? I'm waiting?

By all means, if Itsuno and Capcom have claimed this, link it to me.

I've given you enough resources, each time I give you a legitmate source you deny the evidence in that source. Besides I've actually proved DmC is a better game with how I've discredited everything you've said about the combat. There are enough videos, and reviews available for you. Thus if you try to deny that, its nothing to do with me.

At the same time, show me the link where Hideaki Itsuno claims that he failed to make DmC more compentient than its predecessors? No link, didn't think so.

That said, DMC4's lock on is preferable for a variety of reasons: It allows for directional attacks, which then frees up several buttons that would have to be dedicated to do other things

Finally I was hoping you would say something like that. Heres the thing about directional attacks, they are only available in certain directions. Now why is it better to having attacks that are locked to certain directions, rather than having every attack available in any direction. Giving you much better flexibility with your combat options. Not to mention the only reason DMC4 Donte has more moves than DmC Dante is because a lot of his moves were carried over from DMC3. If we look at DmC, Dante actually has more weapons, with more mehanics available.

the radius is no problem because, as I've said dozens of times, you can stop holding the lock on button and move away

Lol. This is highly impractical. You want to know why?

... When you play Devil May Cry, time is of the essencese. Everytime you are forced to spend time NOT attacking an enemy, you loose time to the descent of the Style meter. Hence the point of DmC is to reduce the amount of time you loose when switch targets or loose time to slow mobility, like the previous games.

Now I want to know why its better that DMC4 Dante is restricted to slow movement within an enemy radius than if Dante has full free flow movement at all times, which is also what games like Bayonetta and MGR offer. Your not just criticising DmC here, no action game is using that style of lock-on anymore. It was a relic of the Resident Evil games. Hence why Capcom wanted to move the series forward in that way.

We keep coming back to the same point here. Its perfectly acceptable for you to believe what you want, yet tell me why I should accept anything you say over the words of Hideaki Itsuno, Capcom Japan, the top DMC players and the professional journalists?

Being in the air for long periods of time is actually a rewarding experience as opposed to DmC where its preposterously easy, the styles aren't all integrated into DmC, and last of all:

Lol. Again its your own view that DmC ins't as 'rewarding' as previous games. Thats your own personal view. I don't need to tell you my own personal view. Yet I can ask you to prove that you can produce combo videos on the same level as the expert players to actually prove it is 'preposterously easy'. Yet again you have avoided that point claiming 'your videos were lost on the Internet'.

I understand what your saying about the Styles not being all integrated. With respect to this, some the moves were unecessary. For example, the Trickster move Dash compensated for the lack of Evasion mobility of regualar Evasion in previous games. DmC on the other hand allows the player to Dodge in any direction at any time, meaning your not prevented from using other Style moves if you need to Dodge in any direction. That being said DmC still retains Dash, yet it produces a different mehanical effect. The point I'm making is that DmC's mehanics are more refined because Capcom are actually combat experts; unlike what you would prefer us to beleive.

NOT calling him a liar, all you've claimed is that he DESIGNED DmC to be a better game. Not that it ENDED UP as a better game.

Now explain to me why should i believe you over Capcom Japan and Hideaki Itsuno? If your words are going against Capcom's why is it that Capcom's words are false and not yours?

DmC couldn't even hit a million sales. DMC4's well beyond 2.5 million at this point. What exactly do you think that says about the fanbase's opinion?

DmC actually sold 1.2 mil copies to date. Whether you think thats good or not dosen't interest me. DMC4 sold what it did when it came out in 2008, we both know if DMC4 came out tommorow it would sell no where near as many copies; hence why the DMC HD collection has sold less than one mil copies. Maybe its true that DMC4 greatly damaged the series, hence why so many fans didn't return for DMC HD... I can't prove that, but the link is certaintly there.

The videos I've linked, on the other hand, are all from regular people playing the game and running into thos glitches.

Whatever problems DmC has, fair enough. Yet nothing compares with a broken lock-on which DMC4 did have. Yet you won't answer for that because your too afraid to admit it was unacceptable. Whatever DmC's problems are its own, that dosen't excuse that DMC4 was very far below the quality of the previous games.

People can do the same for DMC2 as well. Does that mean that DMC2 is really a good game, and we all need to give it a chance?

We can do the same for DMC4 and FF13 as well. Does that mean DMC4 is a really good game and we all need to give it a chance?



My reaction if this were true...



Ninja Theory and Capcom confirmed that they originally proposed designs for Dante most similar to DMC1, yet Capcom rejected those designs. This was cofirmed in the link I gave you

Which isn't the point we're arguing. I'm more than willing to concede that had NT been left to their own devices, DmC Dante may have ended up as more similar to DMC1 Dante than DMC4 Dante. At this point, I don't care.

However, we're discussing DmC, and the final product that is DmC Dante. Anything else is irrelevant at this point.

You have shown me no such link. You showed me the link for Capcom confirming that DmC takes place in an alternate reality.

Where is the confusion about this. Like I've said already, the information is there, if you choose ignore that information, why is that my problem?

...so you didn't watch the video, huh? Guess I shouldn't be surprised at this point.

Watch the entirety of the video again, and pay special attention to the quote featured in the video from Tameem himself.

"The goal for us is to redefine what's cool about (Dante) in this game."

Then explain to me how is it previous DMC games are manual if you've already confirmed they work automatically. Your too afraid to answer the question because you know you were wrong when you said this:

Because you don't have a clue what the words "automatic" and "manual" lock on mean. I've tried to explain it to you on half a dozen ocassions at this point, but very little outside of neutrinos seems to penetrate your thick head.

Why don't you go ask Tameem himself for an explanation. After all, you're claiming that DMC4 is a game with an automatic lock on, when he clearly said it has a manual on. Are you calling Tameem a liar now? Who should I believe, you or Ninja Theory and Capcom?

"EXPLAIN!!!1111!1eleventyone!!"

Lol. You keep amending your arguments to prevent your previous failures. Its so funny watching a DMC4 fan squirm. How are Bayonetta's movements relatively confined to one enemy if its the camera that pans not her movements. Answer the question or admit you were wrong, which is it DMC4 fan?

...what?

"Prevent" a failure that's supossedly already happened? And what in the world is does movement panning mean?

Go and gain a basic grasp of the English language, and come back when you can form a cohesive sentence.

I'll try and put this into third grade terms for you, since this is apparently quite difficult, but think of it this way: Bayonetta's lock on is virtually DMC3's lock on without a specified radius that the player orbits around. It's still got directional attacks, relative focus, and movement based on the position of the enemy. That's how.

Lol. Can you count? How is this 10 different optiions? DmC has the Trickster moves, Parry and Dodge IN ANY direction, not just TWO available all at the same time. You never need to switch styles to be able to accomplish these things.

...DmC Dante has no teleport option, so that's a lie right off the bat. He also lacks Royal Guard, so there's another lie. And DmC Dante doesn't have trickster dash on the ground. He only has it after a jump. So, yes, DmC Dante lacks a lot of the mobility DMC4 Dante has.

And before you try to think up another lie, I can prove all of this.

Then explain how is this 10 different Evasion options? Not to mention why is having these options exist peicemeal better than having all these options available at the same time, which is what DmC offers?

Ignoring the fact that your second sentence is horribly incorrect, let's do a bit of counting.

Dodge, Trick, Trickster Dodge, Royal Guard, Roll, Jump, Jump + Trick, Skystar, Air Royal Guard, and Dreadnaught.

There's 10 options right there to avoid damage. If you're curious (which you're not), I can probably come up with more.

How can the reverse be true when I'm not saying I can design a better game than Hideaki Itsuno? I've made it clear that Hideaki Itsuno has designed a brilliant system (the best he has designed) in the form of DmC, and I am totally behind the changes he made to improve the series after DMC4 felt very bland.

I believe your own words went something like this

"Waaaaaaaahh, DMC4 was terrible, waaaaaahhhh, camp hobo Dante, waaaaaaaaaahhh"

So, go ahead. Make a combat system that is better than DMC4. I'm waiting. By your own words, the threshold of video game criticism is being able to design a better system, so you better have your own game to challenge DMC4 since you're criticizing it.

Then why did you accept the camp homo as Dante?

Why did you accept a five year old with a propensity for swearing as Dante?

Lol. And a complaint can't be an opinion. Are you sure its not you who has the reading ability of a 4th grader. Although it dosen't seem as a supprise since you blindly accepted it when a camp homo butchered an icon.

It's probably not best to criticize someone's intellect when you're incapable of spelling "surprise."

Your own words:

"It's not a complaint, it's a fact."

YOUR defense that your silly excuse for an argument wasn't just a complaint was to claim it as a fact, and thereby exclude it as a complaint. I, in turn, said that did not hold up because something can be a complaint and a fact.

You were the one who claimed that facts can't be complaints, not me.

Then prove it. We both know at this point your lying because you think DMC4 was worth continuing. Like I said its not just me saying this, its also Capcom Japan and the professional reviewers. Now why should I believe you over them? I'm waiting?

And it's not just me saying DmC sucks, it's a huge portion of the DmC fanbase who passed on this pathetic excuse for a reimagining. Also, you should have no problem not trusting professional reviewers, considering how much you despise the "critically acclaimed" DMC4.

I've given you enough resources, each time I give you a legitmate source you deny the evidence in that source. Besides I've actually proved DmC is a better game with how I've discredited everything you've said about the combat. There are enough videos, and reviews available for you. Thus if you try to deny that, its nothing to do with me.

...you've proven an opinion to be true?

Wow. Just absolutely wow.

At any rate, no. You don't. You just claim that someone said something to support your argument, and then never link any proof to this. You continually put words in the mouth of Capcom, Ninja Theory, and the DMC fanbase, and then spew lies to cover your back when someone calls you on it. Your arguments consist of nothing but made up sources and phony facts.

 show me the link where Hideaki Itsuno claims that he failed to make DmC more compentient than its predecessors?

Show me where I said that Itsuno claimed DmC was a failure. 

Here's a hint: I didn't.

Finally I was hoping you would say something like that. Heres the thing about directional attacks, they are only available in certain directions. Now why is it better to having attacks that are locked to certain directions, rather than having every attack available in any direction. Giving you much better flexibility with your combat options. Not to mention the only reason DMC4 Donte has more moves than DmC Dante is because a lot of his moves were carried over from DMC3. If we look at DmC, Dante actually has more weapons, with more mehanics available.

...seriously?

You call yourself a "true DMC fan" and you don't even know the value of directional attacks?

Well, you're a fraud of the highest degree, but let me try to explain it in words that you hopefully can understand. 

Imagine a game with a joystick and several buttons. One of these games has a dedicated lock on button, the other does not. In the control scheme with a lock on, you have an incredible number of possible inputs (ignoring walking) at your disposal. Neutral button, Forward + button, Back + button, both sides + button, lock on + button, Forward + lock on + button, Sides + lock on + button, and back + lock on + button, for all buttons avaliable.

Now take a system without a lock on system. Because of the lack of a lock on, you have to shift some of the moves that originally would have been assigned to a direction + button combo to a dedicated button entirely. 

Take the launcher and dodge moves in DMC3 and 4. In those two games, dodges and launchers are done entirely via directional inputs: Dodges are lock on + left or right, launcher is lock on + back. In DmC, however, dodges and launchers are NOT done via directional attacks, so dedicated buttons (LB/RB and Y) are required in order to make the same commands function.

What does all this mean? It means that DMC4 now has three buttons that it can now use to perform various attacks with, attacks that DmC is now without. This lends itself to new moves for the players, more combo creativity, and a combat system that is more open to experimentation and variety.

Which is entirely the point of the Devil May Cry series in the first place.

The issue is that you don't have "every attack" avaliable in every direction. A controller has a limited number of inputs it can use (and even if it didn't, there's a limited amount of ways the human hand can move). Taking away directional attacks severly limits the amount of creativity a player has. 

... When you play Devil May Cry, time is of the essencese. Everytime you are forced to spend time NOT attacking an enemy, you loose time to the descent of the Style meter. Hence the point of DmC is to reduce the amount of time you loose when switch targets or loose time to slow mobility, like the previous games.

...the irony in this statement being that you don't lose style meter in DmC just by sitting around.

At any rate, it's freaking taking your finger off a button. That takes literally less than a hundredth of a second. This isn't some Kinect command, where you're forced to sit around for 5 seconds because the system can't comprehend something. You press a button, and release it. That's all there is. Instantaneous feedback from the game. You're not going to get hit by any attack you wouldn't have already due to losing one one hundredeth of a second, and the style meter isn't going to decrease at all in that time span either. (not that I have any idea why we're discussing style meter here, considering that you never have to release the lock on button during any combo)

Yet I can ask you to prove that you can produce combo videos on the same level as the expert players to actually prove it is 'preposterously easy'. Yet again you have avoided that point claiming 'your videos were lost on the Internet'.

Don't you ever claim that I make the same crappy excuses as you do. 

If you want proof that it's preposterously easy to stay in the air in DmC, then you shall receive.

Here's another video showing that off, starting at 4:40. It also goes into a decent discussion about why DmC's lack of buttons is a problem earlier on.

Now explain to me why should i believe you over Capcom Japan and Hideaki Itsuno? If your words are going against Capcom's why is it that Capcom's words are false and not yours?

Once again, show me any article where Capcom Japan or Hideaki Itsuno have said that DmC is a better game than DMC4. If you do, I'll concede that we have different opinions.

DmC actually sold 1.2 mil copies to date. Whether you think thats good or not dosen't interest me. DMC4 sold what it did when it came out in 2008, we both know if DMC4 came out tommorow it would sell no where near as many copies; hence why the DMC HD collection has sold less than one mil copies.

...you're really using an HD collection as a benchmark for series sales?

Re-releases of old games that people have already bought is now an indication of how the series is doing?

I guess that MGS is doomed, since the MGS collection didn't sell a million either. And Other M must be a more loved game than the Metroid Prime titles, since it outsold the Prime Trilogy collection.

Whatever problems DmC has, fair enough. Yet nothing compares with a broken lock-on which DMC4 did have. Yet you won't answer for that because your too afraid to admit it was unacceptable.

Well, first off, the issue doesn't even exist on PC.

Secondly, the issue is nowhere near as "broken" as you're making it out to be. Worst case scenario, you can pull a DmC and use a directional tap and a re press of the button to lock on to a desired target. In other words, worst comes to worst, you can play DMC4 like you do DmC (which should apparently be much better, right?)

Is the DMC4 lock on system problematic on consoles? Certainly, I agree. DMC4's example of the lock on system is by no means perfect, and like I've said, DMC4 is a game with plenty of flaws. DMC3 is a much better example of a functioning hard lock on system; it's just a shame it doesn't have on the fly style switching to boot.

We can do the same for DMC4 and FF13 as well. Does that mean DMC4 is a really good game and we all need to give it a chance?

...you missed the sarcasm.

The point is that just because some people can make it look cool, that doesn't make it a good game. You're going to need stronger evidence than just "here are some really good players who did cool things" to show that it's a game with a good combat system.

...and as a side note, if you can find any example of anyone making FF13 look good, I'll eat my sock.