Ninja Theory and Capcom confirmed that they originally proposed designs for Dante most similar to DMC1, yet Capcom rejected those designs. This was cofirmed in the link I gave you
Which isn't the point we're arguing. I'm more than willing to concede that had NT been left to their own devices, DmC Dante may have ended up as more similar to DMC1 Dante than DMC4 Dante. At this point, I don't care.
However, we're discussing DmC, and the final product that is DmC Dante. Anything else is irrelevant at this point.
You have shown me no such link. You showed me the link for Capcom confirming that DmC takes place in an alternate reality.
Where is the confusion about this. Like I've said already, the information is there, if you choose ignore that information, why is that my problem?
...so you didn't watch the video, huh? Guess I shouldn't be surprised at this point.
Watch the entirety of the video again, and pay special attention to the quote featured in the video from Tameem himself.
"The goal for us is to redefine what's cool about (Dante) in this game."
Then explain to me how is it previous DMC games are manual if you've already confirmed they work automatically. Your too afraid to answer the question because you know you were wrong when you said this:
Because you don't have a clue what the words "automatic" and "manual" lock on mean. I've tried to explain it to you on half a dozen ocassions at this point, but very little outside of neutrinos seems to penetrate your thick head.
Why don't you go ask Tameem himself for an explanation. After all, you're claiming that DMC4 is a game with an automatic lock on, when he clearly said it has a manual on. Are you calling Tameem a liar now? Who should I believe, you or Ninja Theory and Capcom?
"EXPLAIN!!!1111!1eleventyone!!"
Lol. You keep amending your arguments to prevent your previous failures. Its so funny watching a DMC4 fan squirm. How are Bayonetta's movements relatively confined to one enemy if its the camera that pans not her movements. Answer the question or admit you were wrong, which is it DMC4 fan?
...what?
"Prevent" a failure that's supossedly already happened? And what in the world is does movement panning mean?
Go and gain a basic grasp of the English language, and come back when you can form a cohesive sentence.
I'll try and put this into third grade terms for you, since this is apparently quite difficult, but think of it this way: Bayonetta's lock on is virtually DMC3's lock on without a specified radius that the player orbits around. It's still got directional attacks, relative focus, and movement based on the position of the enemy. That's how.
Lol. Can you count? How is this 10 different optiions? DmC has the Trickster moves, Parry and Dodge IN ANY direction, not just TWO available all at the same time. You never need to switch styles to be able to accomplish these things.
...DmC Dante has no teleport option, so that's a lie right off the bat. He also lacks Royal Guard, so there's another lie. And DmC Dante doesn't have trickster dash on the ground. He only has it after a jump. So, yes, DmC Dante lacks a lot of the mobility DMC4 Dante has.
And before you try to think up another lie, I can prove all of this.
Then explain how is this 10 different Evasion options? Not to mention why is having these options exist peicemeal better than having all these options available at the same time, which is what DmC offers?
Ignoring the fact that your second sentence is horribly incorrect, let's do a bit of counting.
Dodge, Trick, Trickster Dodge, Royal Guard, Roll, Jump, Jump + Trick, Skystar, Air Royal Guard, and Dreadnaught.
There's 10 options right there to avoid damage. If you're curious (which you're not), I can probably come up with more.
How can the reverse be true when I'm not saying I can design a better game than Hideaki Itsuno? I've made it clear that Hideaki Itsuno has designed a brilliant system (the best he has designed) in the form of DmC, and I am totally behind the changes he made to improve the series after DMC4 felt very bland.
I believe your own words went something like this
"Waaaaaaaahh, DMC4 was terrible, waaaaaahhhh, camp hobo Dante, waaaaaaaaaahhh"
So, go ahead. Make a combat system that is better than DMC4. I'm waiting. By your own words, the threshold of video game criticism is being able to design a better system, so you better have your own game to challenge DMC4 since you're criticizing it.
Then why did you accept the camp homo as Dante?
Why did you accept a five year old with a propensity for swearing as Dante?
Lol. And a complaint can't be an opinion. Are you sure its not you who has the reading ability of a 4th grader. Although it dosen't seem as a supprise since you blindly accepted it when a camp homo butchered an icon.
It's probably not best to criticize someone's intellect when you're incapable of spelling "surprise."
Your own words:
"It's not a complaint, it's a fact."
YOUR defense that your silly excuse for an argument wasn't just a complaint was to claim it as a fact, and thereby exclude it as a complaint. I, in turn, said that did not hold up because something can be a complaint and a fact.
You were the one who claimed that facts can't be complaints, not me.
Then prove it. We both know at this point your lying because you think DMC4 was worth continuing. Like I said its not just me saying this, its also Capcom Japan and the professional reviewers. Now why should I believe you over them? I'm waiting?
And it's not just me saying DmC sucks, it's a huge portion of the DmC fanbase who passed on this pathetic excuse for a reimagining. Also, you should have no problem not trusting professional reviewers, considering how much you despise the "critically acclaimed" DMC4.
I've given you enough resources, each time I give you a legitmate source you deny the evidence in that source. Besides I've actually proved DmC is a better game with how I've discredited everything you've said about the combat. There are enough videos, and reviews available for you. Thus if you try to deny that, its nothing to do with me.
...you've proven an opinion to be true?
Wow. Just absolutely wow.
At any rate, no. You don't. You just claim that someone said something to support your argument, and then never link any proof to this. You continually put words in the mouth of Capcom, Ninja Theory, and the DMC fanbase, and then spew lies to cover your back when someone calls you on it. Your arguments consist of nothing but made up sources and phony facts.
show me the link where Hideaki Itsuno claims that he failed to make DmC more compentient than its predecessors?
Show me where I said that Itsuno claimed DmC was a failure.
Here's a hint: I didn't.
Finally I was hoping you would say something like that. Heres the thing about directional attacks, they are only available in certain directions. Now why is it better to having attacks that are locked to certain directions, rather than having every attack available in any direction. Giving you much better flexibility with your combat options. Not to mention the only reason DMC4 Donte has more moves than DmC Dante is because a lot of his moves were carried over from DMC3. If we look at DmC, Dante actually has more weapons, with more mehanics available.
...seriously?
You call yourself a "true DMC fan" and you don't even know the value of directional attacks?
Well, you're a fraud of the highest degree, but let me try to explain it in words that you hopefully can understand.
Imagine a game with a joystick and several buttons. One of these games has a dedicated lock on button, the other does not. In the control scheme with a lock on, you have an incredible number of possible inputs (ignoring walking) at your disposal. Neutral button, Forward + button, Back + button, both sides + button, lock on + button, Forward + lock on + button, Sides + lock on + button, and back + lock on + button, for all buttons avaliable.
Now take a system without a lock on system. Because of the lack of a lock on, you have to shift some of the moves that originally would have been assigned to a direction + button combo to a dedicated button entirely.
Take the launcher and dodge moves in DMC3 and 4. In those two games, dodges and launchers are done entirely via directional inputs: Dodges are lock on + left or right, launcher is lock on + back. In DmC, however, dodges and launchers are NOT done via directional attacks, so dedicated buttons (LB/RB and Y) are required in order to make the same commands function.
What does all this mean? It means that DMC4 now has three buttons that it can now use to perform various attacks with, attacks that DmC is now without. This lends itself to new moves for the players, more combo creativity, and a combat system that is more open to experimentation and variety.
Which is entirely the point of the Devil May Cry series in the first place.
The issue is that you don't have "every attack" avaliable in every direction. A controller has a limited number of inputs it can use (and even if it didn't, there's a limited amount of ways the human hand can move). Taking away directional attacks severly limits the amount of creativity a player has.
... When you play Devil May Cry, time is of the essencese. Everytime you are forced to spend time NOT attacking an enemy, you loose time to the descent of the Style meter. Hence the point of DmC is to reduce the amount of time you loose when switch targets or loose time to slow mobility, like the previous games.
...the irony in this statement being that you don't lose style meter in DmC just by sitting around.
At any rate, it's freaking taking your finger off a button. That takes literally less than a hundredth of a second. This isn't some Kinect command, where you're forced to sit around for 5 seconds because the system can't comprehend something. You press a button, and release it. That's all there is. Instantaneous feedback from the game. You're not going to get hit by any attack you wouldn't have already due to losing one one hundredeth of a second, and the style meter isn't going to decrease at all in that time span either. (not that I have any idea why we're discussing style meter here, considering that you never have to release the lock on button during any combo)
Yet I can ask you to prove that you can produce combo videos on the same level as the expert players to actually prove it is 'preposterously easy'. Yet again you have avoided that point claiming 'your videos were lost on the Internet'.
Don't you ever claim that I make the same crappy excuses as you do.
If you want proof that it's preposterously easy to stay in the air in DmC, then you shall receive.
Here's another video showing that off, starting at 4:40. It also goes into a decent discussion about why DmC's lack of buttons is a problem earlier on.
Now explain to me why should i believe you over Capcom Japan and Hideaki Itsuno? If your words are going against Capcom's why is it that Capcom's words are false and not yours?
Once again, show me any article where Capcom Japan or Hideaki Itsuno have said that DmC is a better game than DMC4. If you do, I'll concede that we have different opinions.
DmC actually sold 1.2 mil copies to date. Whether you think thats good or not dosen't interest me. DMC4 sold what it did when it came out in 2008, we both know if DMC4 came out tommorow it would sell no where near as many copies; hence why the DMC HD collection has sold less than one mil copies.
...you're really using an HD collection as a benchmark for series sales?
Re-releases of old games that people have already bought is now an indication of how the series is doing?
I guess that MGS is doomed, since the MGS collection didn't sell a million either. And Other M must be a more loved game than the Metroid Prime titles, since it outsold the Prime Trilogy collection.
Whatever problems DmC has, fair enough. Yet nothing compares with a broken lock-on which DMC4 did have. Yet you won't answer for that because your too afraid to admit it was unacceptable.
Well, first off, the issue doesn't even exist on PC.
Secondly, the issue is nowhere near as "broken" as you're making it out to be. Worst case scenario, you can pull a DmC and use a directional tap and a re press of the button to lock on to a desired target. In other words, worst comes to worst, you can play DMC4 like you do DmC (which should apparently be much better, right?)
Is the DMC4 lock on system problematic on consoles? Certainly, I agree. DMC4's example of the lock on system is by no means perfect, and like I've said, DMC4 is a game with plenty of flaws. DMC3 is a much better example of a functioning hard lock on system; it's just a shame it doesn't have on the fly style switching to boot.
We can do the same for DMC4 and FF13 as well. Does that mean DMC4 is a really good game and we all need to give it a chance?
...you missed the sarcasm.
The point is that just because some people can make it look cool, that doesn't make it a good game. You're going to need stronger evidence than just "here are some really good players who did cool things" to show that it's a game with a good combat system.
...and as a side note, if you can find any example of anyone making FF13 look good, I'll eat my sock.