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Forums - Nintendo - Do you think Nintendo should drop their whole Seniority system?

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Should Miyamoto Retire and let someone else lead?

NO! Are you Crazy? 62 38.51%
 
Maybe he could co-develop more projects 22 13.66%
 
Maybe he could lead less projects 9 5.59%
 
Yes, but he should still do Mario & Zelda 7 4.35%
 
Yes, but he should still have some input 20 12.42%
 
Yes, but he should still ... 15 9.32%
 
Yes, he should retire, or... 11 6.83%
 
See the Pik Vote 15 9.32%
 
Total:161

So much misinformation in this thread.

Miyamoto is not in charge of EAD.

Miyamoto does not dictate everything Nintendo does. If he did, we'd be getting a Link to the Past remake and not A Link Between Worlds (I thought I had a link for this but haven't found it, shall look again later).

EDIT: To be clear, Takashi Tezuka manages Nintendo EAD Kyoto alongside Miyamoto. The different groups within EAD Kyoto are then managed by Hideki Konno, Hisashi Nogomo, Eiji Aonuma, Hiroyuki Kimura, and Tadashi Sugiyama. 

For EAD Tokyo, Katsuya Eguchi is General Manager, and Takao Shimizu and Yoshiaki Koizumi manage each group within EAD Tokyo. Koji Kondo manages EAD Sound in Kyoto, and Mahito Yokota EAD Sound Tokyo. This information is all available on Wikipedia, which while not gospel truth, is more accurate than assumptions. 

Nintendo's development structure is not as simple as Miyamoto says yes or no to a game and it happens or doesn't. There are a bunch of managers at development level, engineering level, and on the board that take responsibility for these decisions. Axing someone who still directly works on quality, successful titles like Luigi's Mansion 2, isn't going to change the corporate and creative culture at Nintendo. 



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Wyrdness said:
Michael-5 said:

Again, I'm not saying 3DW will be a bad game, just more of the same. I know Mario isn't as recycled as COD, but I think it needs more diversity, more creativity and innovation, like the older games.

As for Pikmin being the last big new experience since XenoBlade, your response kinda validates that. Galaxy is Mario, and not new, same with Fire Emblem, Zelda, and Animal Crossing. You basically listed Pikmin and XenoBlade as the only big new Nintendo developed games from the last decade, which is what I said.

You're missing my point because you're spending more time defending Nintendo then reading what I have to say. Nintendo depends a lot more on their big franchises now then they used to. If you look at the best selling SNES games DKC and Mario Kart rank high, and they were completly new experiences. N64 had Smash Bros and Mario Party to push numbers, but GCN and Wii only had a few small volume new IP's. Nintendo's devs are out of idea's, that's why they are focusing more and more on sequels.

I mean SNES had 2 Mario platformers, both very different with one spawning the Yoshi series. N64 had 1 Mario platformer which was very different from before, Wii however had 3, only one of which (Galaxy 1) I would credit for being new and innovative, WiiU already has 2 Mario platformers, neither of which are new or different from previous games. Nintendo is loosing their creative touch.

Here's a perfect example, take New Super Mario Bros. U. What new environments/suits did it introduce? Underwater was already done, Racoon suit was also done, same with the Fire suit. So what did it bring other then the exact same game, but with different levels? Compare this to Yoshi's Island, and Super Mario World....Nintendo has lost their creative edge, and I blaime aging senior developers which get final say in everything.


Mario has more diversity then most games this is apparent in Galaxy and 3DW seems to have much more then Galaxy I don't really get what you're looking for exactly that's the problem in your point it's very vague, Galaxy is the most creative and innovative of the Mario platformers even more then the older game and all this stems from it's design.

Your contradicting yourself all over here so how can anyone of us get your point, you're busy there saying it's Mario so it's not new then you turn around and say Galaxy is new and innovative which contradicts everything in your stance and proves my point the in house team are fine, it's not me defending Nintendo it's more your point is inconsistent and not clear and is coming across as trying to be selective and restrictive in making your stance gain ground but is instead contradicting it. You're not getting the point about new IPs a number of them are still made, W101 for example is one of the best action games I've played, but you're never going to get going to get as many new big IPs on a console that is released 20 years after the second console in a company's journey into gaming because the latter is when the company is still new the comparison is flawed in the context you're giving. It's like saying I had more food when I did my shopping a few days a go.

I think you should take a look back on your view as you seem to be misguided in what something new is and only looking on the surface of games, you know why Nintendo did away with all the power ups from previous games? It's because in the long run they're not practical and like Metal Mario many of them got few uses to the point they couldn't even be classed as a gimmick, the modern Mario games instead focus on level design as levels are what what drives the games and sticking only with a few practical power ups, Skyward Sword did this as well in dropping loads of items for a few practical ones. In NSMBU you can see the design and understand the concept behind each level whether it's swimming underwater avoiding a Sea Dragon's movements to get through or manipulating lift platforms to navigate a castle the idea and creativity behind each level is clear. Their games have as much new ideas as before it's just focused else where innovation and such aren't just power ups.

Seniority really has nothing to do here as Miyamoto and other older members haven't had a final say in development since the GC days that's now down to the appointed chief officers of each franchise in Aonuma, Koizumi, Konno and so on

I disagree with you, 3D Worlds looks like an HD version of Super Mario 64/Super Mario 3D Land, it does not have the diversity of Yoshi's Island, Super Mario World, Super Mario 64 (when it first debuted it was big), and Galaxy. I agree with you Galaxy has diversity, but Galaxy 2 is more of the same. Never in Mario's history have 2 Mario games on the same console been so similar.

I'm not contradicting myself, you're just over-using Galaxy as an example. Super Mario Galaxy released 7 years ago, my arguement is that Nintendo nowadays has lost creativity, and it's apparent in Super Mario 3D Worlds with the cat suit. Galaxy was just a sign of things to come with the Bee suit really lacking inspiration.

Now see, you're confused because you're ignoring my arguement. Earlier you listed a bunch of Nintendo exclusives to point out how Nintendo still has creativity, but I showed you that of that list the only Nintendo developed games were Pikmin 3 and XenoBlade. Now you're doing it again listing Wonderful 101, a game not developed by Nintendo (also a flop both sales-wise and by score)

@Bold I 100% disagree. A lot of the IP's Nintendo released on the SNES and N64, never became staple franchises. Nintendo was putting more effort into making new IP's, new franchises, new characters, etc. Nowadays Nintendo isn't trying to make new games, they know Mario Kart and Smash Bros will sell, so they stick with pushing those. I mean Yoshi and Wario were created in the 90's, what other Mario franchise Mascot has spawned into their own series as of late? Yes Starfox Adventures was a nice and refreashing game, but why haven't we seen any more of that?

Also I disagree with you about level design, they are far less creative now then they were in the past. Take DKCR for instance, there isn't even a snow world with ice. NSMB for Wii was nice with tilting platforms based on how you tilted the Wii-mote, but what's come since then?

I think you're the misguided one. Nintendo keeps shoving you sequel after sequel, and it hasn't sunken into you yet, that most of the games coming out now are more of the same. How is Mario Kart Wii that different then Mario Kart DS? How is Super Mario 3D Land that different from Super Mario 64/Super Mario 3D Land. How is SSB Brawl that different from Melee? Even Skyward Sword, it's a fun game which takes advantage of Wii-mote functionality, but other then the controls, how is it that different from Wind Waker? Even games like Pikmin 3, and Luigi's Mansions, IP's which haven't seen a sequel in a decade, still feel largely the same.



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Michael-5 said:

I disagree with you, 3D Worlds looks like an HD version of Super Mario 64/Super Mario 3D Land, it does not have the diversity of Yoshi's Island, Super Mario World, Super Mario 64 (when it first debuted it was big), and Galaxy. I agree with you Galaxy has diversity, but Galaxy 2 is more of the same. Never in Mario's history have 2 Mario games on the same console been so similar.

I'm not contradicting myself, you're just over-using Galaxy as an example. Super Mario Galaxy released 7 years ago, my arguement is that Nintendo nowadays has lost creativity, and it's apparent in Super Mario 3D Worlds with the cat suit. Galaxy was just a sign of things to come with the Bee suit really lacking inspiration.

Now see, you're confused because you're ignoring my arguement. Earlier you listed a bunch of Nintendo exclusives to point out how Nintendo still has creativity, but I showed you that of that list the only Nintendo developed games were Pikmin 3 and XenoBlade. Now you're doing it again listing Wonderful 101, a game not developed by Nintendo (also a flop both sales-wise and by score)

@Bold I 100% disagree. A lot of the IP's Nintendo released on the SNES and N64, never became staple franchises. Nintendo was putting more effort into making new IP's, new franchises, new characters, etc. Nowadays Nintendo isn't trying to make new games, they know Mario Kart and Smash Bros will sell, so they stick with pushing those. I mean Yoshi and Wario were created in the 90's, what other Mario franchise Mascot has spawned into their own series as of late? Yes Starfox Adventures was a nice and refreashing game, but why haven't we seen any more of that?

Also I disagree with you about level design, they are far less creative now then they were in the past. Take DKCR for instance, there isn't even a snow world with ice. NSMB for Wii was nice with tilting platforms based on how you tilted the Wii-mote, but what's come since then?

I think you're the misguided one. Nintendo keeps shoving you sequel after sequel, and it hasn't sunken into you yet, that most of the games coming out now are more of the same. How is Mario Kart Wii that different then Mario Kart DS? How is Super Mario 3D Land that different from Super Mario 64/Super Mario 3D Land. How is SSB Brawl that different from Melee? Even Skyward Sword, it's a fun game which takes advantage of Wii-mote functionality, but other then the controls, how is it that different from Wind Waker? Even games like Pikmin 3, and Luigi's Mansions, IP's which haven't seen a sequel in a decade, still feel largely the same.

You are contradicting yourself, in the very same post you contradicted your whole post and it was you yourself who initially brought up Galaxy, from what I've played 3DW uses all concepts of the franchises, your calling card in your argument "the catsuit" serves a more practical role in the game then Metal Mario and a large number of power ups could shake a stick at. Not having an ice level is a poor example of dismissing design creativity, we can go compare each level of the games now to the old ones and I'll highlight the design and concepts in the modern levels, we've moved on from just having worlds based on themes to focusing on just the levels themselves. Galaxy 2 is meant to be like Galaxy the clue is in the name, the concept Galaxy used has such a high potential that they were still creating levels in their spare time after Galaxy's release, as for never having two similar Marios on the same console SMB and the real actual SMB2 aka Lost Levels. An example of your contradictions is you keep saying game x was developed by PG then you knock Luigi's Mansion 2 which was developed by a third party, you knock W101 for its sales then complain about Nintendo using their commercially strongest franchises, for the record as someone who plays many action games W101 is the most technical action game around and one of the best in the genre it's ratings are not that far from action games like MGR.

No you didn't show me anything all you did was be selective, opinionated and unclear in your argument then turn around and contradict yourself, the games I listed show not only that their first party are fine you've decided to try and side step them with vague arguments with out ever explaining why those games are not new experiences, at this point I don't even need to address the point as it's all over the shop and oopinionated. I'll give you an example of how selective and opinionated you're being by highlighting how you compared Wind Waker and SWS two games that are vastly different from each other with a few similarities as the games structures and approaches have major differences on top of their mechanics, you compare Brawl and Melee a comparison that would have hardcore Smash fans and pro players like M2K who frequent tournaments rip you to shreds as it's well known among them that Melee is more technical in it's mechanics while Brawl has a lower learning curve but better balance it's like saying Third Strike and SFIV are the same. The comparisons you've drawn up for you argument come out and say this is someone who just looks at the game on the surface and passes judgements on them in the vague manner you're putting them with little detail as to why.

A lot new IPs hit the Wii as well that aren't going to become franchises, like Takt, Dynamic Zan, Captain Rainbow and so on, I think you're not living in this world some what as now days it's a lot harder to introduce new mainstream characters as the market is very different.



Michael-5 said:
 

Again, I'm not saying 3DW will be a bad game, just more of the same. I know Mario isn't as recycled as COD, but I think it needs more diversity, more creativity and innovation, like the older games.


I will concentrate on this aspect.

Like the older games.

What  innovation happened between Super Mario Bros. and Super Mario World ? Map screen ? more power ups ?

Those were refinements of the formula.

The leap to 3D can only be done a single time. What happened afterwards ? Refinements. Again. and. Again , super Mario Galaxy 1&2 are the best plarformers of all time, but they didn´t innovate, the gravity stuff was neat, the level design curb stomped every single 3D platformer out there

....but it didn´t redefine and change the industry forever (what innovation actually means)

 

Super Mario 3D World on the other hand is the first 3D Platformer that can be played with 4 people in multiplayer.

How is this not innovation in contrast to Sunshine´s horrible Fludd ?



Maybe if he produced 4-5 flop games in a row but considering that he's produce best sellers and masterpiece for the last 15 years. This comment is ridiculous Miyamoto should stay till he personally had enough and beside Nintendo should simply build more studios to increase the amount of game they can produce.

Only game that Miyamoto produce that I would consider a failure was Wii Music.But the game sold 3.2 million copies, 34th best selling Wii Game, so ya Miyamoto can do whatever he wants.



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Wyrdness said:
Michael-5 said:

I disagree with you, 3D Worlds looks like an HD version of Super Mario 64/Super Mario 3D Land, it does not have the diversity of Yoshi's Island, Super Mario World, Super Mario 64 (when it first debuted it was big), and Galaxy. I agree with you Galaxy has diversity, but Galaxy 2 is more of the same. Never in Mario's history have 2 Mario games on the same console been so similar.

I'm not contradicting myself, you're just over-using Galaxy as an example. Super Mario Galaxy released 7 years ago, my arguement is that Nintendo nowadays has lost creativity, and it's apparent in Super Mario 3D Worlds with the cat suit. Galaxy was just a sign of things to come with the Bee suit really lacking inspiration.

Now see, you're confused because you're ignoring my arguement. Earlier you listed a bunch of Nintendo exclusives to point out how Nintendo still has creativity, but I showed you that of that list the only Nintendo developed games were Pikmin 3 and XenoBlade. Now you're doing it again listing Wonderful 101, a game not developed by Nintendo (also a flop both sales-wise and by score)

@Bold I 100% disagree. A lot of the IP's Nintendo released on the SNES and N64, never became staple franchises. Nintendo was putting more effort into making new IP's, new franchises, new characters, etc. Nowadays Nintendo isn't trying to make new games, they know Mario Kart and Smash Bros will sell, so they stick with pushing those. I mean Yoshi and Wario were created in the 90's, what other Mario franchise Mascot has spawned into their own series as of late? Yes Starfox Adventures was a nice and refreashing game, but why haven't we seen any more of that?

Also I disagree with you about level design, they are far less creative now then they were in the past. Take DKCR for instance, there isn't even a snow world with ice. NSMB for Wii was nice with tilting platforms based on how you tilted the Wii-mote, but what's come since then?

I think you're the misguided one. Nintendo keeps shoving you sequel after sequel, and it hasn't sunken into you yet, that most of the games coming out now are more of the same. How is Mario Kart Wii that different then Mario Kart DS? How is Super Mario 3D Land that different from Super Mario 64/Super Mario 3D Land. How is SSB Brawl that different from Melee? Even Skyward Sword, it's a fun game which takes advantage of Wii-mote functionality, but other then the controls, how is it that different from Wind Waker? Even games like Pikmin 3, and Luigi's Mansions, IP's which haven't seen a sequel in a decade, still feel largely the same.

You are contradicting yourself, in the very same post you contradicted your whole post and it was you yourself who initially brought up Galaxy, from what I've played 3DW uses all concepts of the franchises, your calling card in your argument "the catsuit" serves a more practical role in the game then Metal Mario and a large number of power ups could shake a stick at. Not having an ice level is a poor example of dismissing design creativity, we can go compare each level of the games now to the old ones and I'll highlight the design and concepts in the modern levels, we've moved on from just having worlds based on themes to focusing on just the levels themselves. Galaxy 2 is meant to be like Galaxy the clue is in the name, the concept Galaxy used has such a high potential that they were still creating levels in their spare time after Galaxy's release, as for never having two similar Marios on the same console SMB and the real actual SMB2 aka Lost Levels.

No you didn't show me anything all you did was be selective, opinionated and unclear in your argument then turn around and contradict yourself, the games I listed show not only that their first party are fine you've decided to try and side step them with vague arguments with out ever explaining why those games are not new experiences, at this point I don't even need to address the point as it's all over the shop and oopinionated. I'll give you an example of how selective and opinionated you're being by highlighting how you compared Wind Waker and SWS two games that are vastly different from each other with a few similarities as the games structures and approaches have major differences on top of their mechanics, you compare Brawl and Melee a comparison that would have hardcore Smash fans and pro players like M2K who frequent tournaments rip you to shreds as it's well known among them that Melee is more technical in it's mechanics while Brawl has a lower learning curve but better balance it's like saying Third Strike and SFIV are the same. The comparisons you've drawn up for you argument come out and say this is someone who just looks at the game on the surface and passes judgements on them in the vague manner you're putting them with little detail as to why.

A lot new IPs hit the Wii as well that aren't going to become franchises, like Takt, Dynamic Zan, Captain Rainbow and so on, I think you're not living in this world some what as now days it's a lot harder to introduce new mainstream characters as the market is very different. < Again none developed by Nintendo, and none that released outside of Japan...what that heck is Takt?

How am I contradicting myself? You claim I contradict myself, but provide no reasoning for it. You contradict yourself when you list games published by Nintendo as creative games by Nintendo, when they aren't developed by Nintendo....you did it again here!

You're looking into the catsuit way too much, look at the level design, the art-style, the gameplay mechanics. Super Mario 3D World is nothing more then Super Mario 64, take away the Castle overworld, and ad in co-op.

As for 2 Mario's releasing on the same console never appearing so similar, The Lost Levels was not released outside of Japan, and Super Mario Bros 2 was marketed as the sequel, which is a much much different game. You're grasping at straws here

Vague arguements? When talking about new games, all I did was eliminate games not developed by Nintendo from your list. Still a dozen points later, the only games you mentioned which were new experiences, either New IP's are very different games are Galaxy, Pikmin, and XenoBlade. If that's all Nintendo can come up with in a decade, that's nothing compared to the SNES era. Your only arguement is that SNES had more new IP's, more creativity in games because it was Nintendo's second console, so many idea's weren't touched yet.

However weather you see it or not, you agree with me. Nintendo used up most of their ideas during the SNES/N64 era and now produce far less new IP's, far less spin-off franchises, and introduce less new characters then previous games. Nintendo is out of ideas, that's why we see more of the same now. You said SM3DW utilizes game mechanics (and I assume level designs) similar to all previous Mario games, but what does it add? I mock the Cat-suit because that's the only notable feature that's different in SM3DW.

Skyward Sword and Wind Waker are not as vastly different as you credit them to be. Skyward Swords gameplay is much like a mix between Adult OoT/TP gameplay, and over the top looney gameplay from Wind Waker.

Brawl and Melee are similar, and yes I agree Melee is more technical, but the control layout, attacks, and mechanics are relatively unchainged. All they did was add those Super Skill things, and make things like dodging less a part of the game. Comparing Melee to Brawl is less extreme then comparing Street Fighter II to Super Street Fighter II. This isn't bias.

----

The way I see it, is you look at little differences and think of them as huge changes, where I don't. I don't research games and look up all the features, I just play them. I've noticed that in recent year, Nintendo has been less creative then they have in the past, and pursued more "traditional" games to cut risks. Wind Waker was different and new, Skyward Sword was not. Galaxy I'll admit was different and new, but Galaxy 2 and Super Mario 3D World are not. Donkey Kong Country Returns is just DKC without Kremlings. Heck Yoshi Yarn is just Yoshi Story with yarn graphics, so also not different, and I haven't seen a new Mario Spinoff in over a decade, I wouldn't count hoops 3on3 or that Sport Mix developed by Square Enix.

This is nothing compared the the SNES and N64 era where Conker was created and given a bad ass game (Conkers Bad Fur Day), or when games like Mario Party, Mario Kart, Mario Tennis, and Paper Mario were created. Heck even new iterations of Mario Party & Mario RPG's fail to match the quality of the original 2 or 3 games.

---

Nintendo needs to let some of the younger staff make their own games, their own IP's. I liked Ninja Theory's Metroid: Other M, but I want to see changed to Nintendo franchises this drastic to happen internally. If Pikmin is the only new IP Miyamoto can make in over 10 years, maybe he should let someone else make a new franchise?



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How is Nintendo doing? Badly. Should he fall on his own sword? Yep, along with which other bludering fools gave the a-ok to the Wii U.



orniletter said:
Michael-5 said:
 

Again, I'm not saying 3DW will be a bad game, just more of the same. I know Mario isn't as recycled as COD, but I think it needs more diversity, more creativity and innovation, like the older games.


I will concentrate on this aspect.

Like the older games.

What  innovation happened between Super Mario Bros. and Super Mario World ? Map screen ? more power ups ?

Those were refinements of the formula.

The leap to 3D can only be done a single time. What happened afterwards ? Refinements. Again. and. Again , super Mario Galaxy 1&2 are the best plarformers of all time, but they didn´t innovate, the gravity stuff was neat, the level design curb stomped every single 3D platformer out there

....but it didn´t redefine and change the industry forever (what innovation actually means)

 

Super Mario 3D World on the other hand is the first 3D Platformer that can be played with 4 people in multiplayer.

How is this not innovation in contrast to Sunshine´s horrible Fludd ?

SMB to Super Mario World -> Yoshi gameplay, damn awesome. More power ups, spin jumps, flying, obstacles in levels like Bullet Bill, and the levels themselves got a lot more complex. The World map had hidden stages too, many of which permanently altered levels in the game.

Okay, I get your point about refining Mario, but I also think refining is an improper term because older Mario games weren't as one directional as they are now. For instance Yoshi's Island is Super Mario World 2, but you never play as Mario. This is technically Mario, but it became its own franchise later. Luigi got his first game on the SNES as well, however I'll admit that Luigi's Mansion was a genuinly newer style of game. Since then, what has Nintendo done to Mario, except make it more of the same?

3D World is the first 2D Mario with co-op, okay, but this isn't new. New Super Mario Bros U has 4 player co-op, and Super Mario 64 DS was a 3D Mario which allowed you to play as other characters.

Fludd was bad, and it actually adds to my point. Of the 2 different style Mario games in the last 20 years, how is it only 1/2 are good? 1 good new Mario idea in 20 years, I think Miyamoto needs to let other people come up with ideas.



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ps4tw said:
How is Nintendo doing? Badly. Should he fall on his own sword? Yep, along with which other bludering fools gave the a-ok to the Wii U.

LOL...sadly I kinda agree with you here. Wii was pretty interesting, but WiiU is kind of a step back. Wii gave you fluid motion controls, and now you have to hold a huge screen? Party games won't take advantage of this, and it's kind of a step back for Zelda (Wii-Mote slashing was fun).

Damn that 3rd president of Nintendo dying. He came up with the DS and the WiiU feels like a failed immitation. Had he been around, I'm sure he would have veto'd the system.

Still, Nintendo does make a few great gems. XenoBlade alone is worth owning a Wii



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Michael, I both agree and disagree with what you're saying here.

First, I disagree with the idea that Miyamoto is holding back the game design or that Nintendo has failed in the new IP department since SNES. I think Miyamoto is still a wizard when it comes to game principles, and I think he's a great help to the dedicated team leaders that are making the games. I don't think he is the problem. Also, if you compare SNES (perhaps my favorite all-time system) and Wii, there are good new IP's on both. SNES had titles like F-Zero (an all-time favorite) and Pilotwings, but they weren't really a big deal. The game that really pushed boundaries and sold the system was Donkey Kong Country, which was a big new IP that captured the public's imagination. Wii of course had Wii Sports, Wii Fit and other Wii games which were new in theme, style and gameplay, and they of course were some of the biggest new IP's of all time. Wii also had Mario Galaxy - which although an existing character was an all-new style of game - and Xenoblade, an amazing new RPG IP. In terms of quality, quantity and impact, I think they are pretty close in terms of IPs, with SNES's greatest advantage being third party support.

But while I disagree with the idea that Nintendo has lacked new IP's since the SNES days or that its veterans are a bad influence, I do think in the very recent history there is an issue with Nintendo's software. Wii U (and to some extent 3DS) has relied far too much on existing and established brands to begin their life. I think Wii U desperately needs a new IP to grab public interest. I actually made a thread about it last week or the week before. Nintendo has done a great job in the past with NES(SMB, Zelda), SNES(DKC, MarioKart), N64(Goldeneye) and Wii (WiiSports, WiiFit) of making a new game that exploited the strengths of the system and pushed hardware. Wii U to date has lacked a title like that. If they want Wii U to be a market leader they need a new concept or a fresh take on an existing genre/franchise that will make people say "wow". I like my Wii U, but I haven't seen that title yet.