| Michael-5 said: I disagree with you, 3D Worlds looks like an HD version of Super Mario 64/Super Mario 3D Land, it does not have the diversity of Yoshi's Island, Super Mario World, Super Mario 64 (when it first debuted it was big), and Galaxy. I agree with you Galaxy has diversity, but Galaxy 2 is more of the same. Never in Mario's history have 2 Mario games on the same console been so similar. Now see, you're confused because you're ignoring my arguement. Earlier you listed a bunch of Nintendo exclusives to point out how Nintendo still has creativity, but I showed you that of that list the only Nintendo developed games were Pikmin 3 and XenoBlade. Now you're doing it again listing Wonderful 101, a game not developed by Nintendo (also a flop both sales-wise and by score) Also I disagree with you about level design, they are far less creative now then they were in the past. Take DKCR for instance, there isn't even a snow world with ice. NSMB for Wii was nice with tilting platforms based on how you tilted the Wii-mote, but what's come since then? I think you're the misguided one. Nintendo keeps shoving you sequel after sequel, and it hasn't sunken into you yet, that most of the games coming out now are more of the same. How is Mario Kart Wii that different then Mario Kart DS? How is Super Mario 3D Land that different from Super Mario 64/Super Mario 3D Land. How is SSB Brawl that different from Melee? Even Skyward Sword, it's a fun game which takes advantage of Wii-mote functionality, but other then the controls, how is it that different from Wind Waker? Even games like Pikmin 3, and Luigi's Mansions, IP's which haven't seen a sequel in a decade, still feel largely the same. |
You are contradicting yourself, in the very same post you contradicted your whole post and it was you yourself who initially brought up Galaxy, from what I've played 3DW uses all concepts of the franchises, your calling card in your argument "the catsuit" serves a more practical role in the game then Metal Mario and a large number of power ups could shake a stick at. Not having an ice level is a poor example of dismissing design creativity, we can go compare each level of the games now to the old ones and I'll highlight the design and concepts in the modern levels, we've moved on from just having worlds based on themes to focusing on just the levels themselves. Galaxy 2 is meant to be like Galaxy the clue is in the name, the concept Galaxy used has such a high potential that they were still creating levels in their spare time after Galaxy's release, as for never having two similar Marios on the same console SMB and the real actual SMB2 aka Lost Levels. An example of your contradictions is you keep saying game x was developed by PG then you knock Luigi's Mansion 2 which was developed by a third party, you knock W101 for its sales then complain about Nintendo using their commercially strongest franchises, for the record as someone who plays many action games W101 is the most technical action game around and one of the best in the genre it's ratings are not that far from action games like MGR.
No you didn't show me anything all you did was be selective, opinionated and unclear in your argument then turn around and contradict yourself, the games I listed show not only that their first party are fine you've decided to try and side step them with vague arguments with out ever explaining why those games are not new experiences, at this point I don't even need to address the point as it's all over the shop and oopinionated. I'll give you an example of how selective and opinionated you're being by highlighting how you compared Wind Waker and SWS two games that are vastly different from each other with a few similarities as the games structures and approaches have major differences on top of their mechanics, you compare Brawl and Melee a comparison that would have hardcore Smash fans and pro players like M2K who frequent tournaments rip you to shreds as it's well known among them that Melee is more technical in it's mechanics while Brawl has a lower learning curve but better balance it's like saying Third Strike and SFIV are the same. The comparisons you've drawn up for you argument come out and say this is someone who just looks at the game on the surface and passes judgements on them in the vague manner you're putting them with little detail as to why.
A lot new IPs hit the Wii as well that aren't going to become franchises, like Takt, Dynamic Zan, Captain Rainbow and so on, I think you're not living in this world some what as now days it's a lot harder to introduce new mainstream characters as the market is very different.







