Purple said:
The problem is Nintendo don't have the resources to support two consoles. In 2014 we're about to get into a situation where there are quite a few great Wii U games coming and nothing significant (yet) coming for the 3DS. This is a really dangerous situation for Nintendo as they have been entirely reliant on the handheld to stay profitable. Without big titles sales will decline and it's unclear in the Wii U will be able to pick up the slack.
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I'm sorry, but that is false. They have been supporting two consoles longer than any other company, since 1989. In fact from 1991-1994, they were supporting 3 consoles (NES, SNES, GB). I realize that "HD game development costs more", but honestly you can do it without having the super-inflated budgets for EVERY game that many of these "AAA" titles have. If indie companies can afford to make cost-effective HD games, then a company with the kind of coffers Nintendo has should be able to manage it just fine. The fact of the matter is, as I said, they over-focused on 3DS development, instead of balancing it out more. They have also been using second/third party studios to help them make games a lot more than in the past, and they are making (or else it's already finished) a larger main building to house most of their internal development teams in Japan, and have gone on record as stating they are increasing their development staff.
They should have no problem at all supporting both just fine. They supported Wii and DS for years, just fine.
Also, you should really keep in mind that 3DS has perfectly fine third party support, so it has a steady flow of software. Even so, I wouldn't call Mario Golf, Smash Bros., Yoshi's New Island, Bravely Default, a new Kirby, and the inevitable third game in the Pokemon X/Y series "having nothing" coming out in 2014. Not to mention games like Monter Hunter 4, etc. The 3DS is and has been doing just fine for awhile now. It's the Wii U they should be focusing more on, and they are.