By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - You just hit the lottery and started your own AAA studio

Daisuke72 said:


Mancount means how many employees does the studio have lol

 

Btw that game idea sounds epic, but I must say, I HATE when I make progress and get attached to one character and then forced to play with another one. I couldn't finish Yakuza 4 because of it.

 

Btw how's the combat system in the game?


Oh. I guess thirty person studio feels good, as long as we're all focused on finishing the game properly.

 

Thing is, I doubt you'd get attached to all characters. There's one in particular that's a douchebag and actually a pretty horrible person (and I'm going to spoil you, she's the one who killed the boy's parents), but you will be forced to play as her nonetheless because she plays a very important role in the story.

 

The combat system is like Red Dead Redemption. Slow-paced third person shooter. It isn't like Heavy Rain QTE's. In fact, those are only used when you explore the enviroment.



Around the Network
Wright said:
Daisuke72 said:


Mancount means how many employees does the studio have lol

 

Btw that game idea sounds epic, but I must say, I HATE when I make progress and get attached to one character and then forced to play with another one. I couldn't finish Yakuza 4 because of it.

 

Btw how's the combat system in the game?


Oh. I guess thirty person studio feels good, as long as we're all focused on finishing the game properly.

 

Thing is, I doubt you'd get attached to all characters. There's one in particular that's a douchebag and actually a pretty horrible person (and I'm going to spoil you, she's the one who killed the boy's parents), but you will be forced to play as her nonetheless because she plays a very important role in the story.

 

The combat system is like Red Dead Redemption. Slow-paced third person shooter. It isn't like Heavy Rain QTE's. In fact, those are only used when you explore the enviroment.


30 persion studio with a 40,000,000 budget.....creating a AAA game with a 30 person studio will take at LEAST five years by the way. 



Daisuke72 said:
Wright said:
Daisuke72 said:


Mancount means how many employees does the studio have lol

 

Btw that game idea sounds epic, but I must say, I HATE when I make progress and get attached to one character and then forced to play with another one. I couldn't finish Yakuza 4 because of it.

 

Btw how's the combat system in the game?


Oh. I guess thirty person studio feels good, as long as we're all focused on finishing the game properly.

 

Thing is, I doubt you'd get attached to all characters. There's one in particular that's a douchebag and actually a pretty horrible person (and I'm going to spoil you, she's the one who killed the boy's parents), but you will be forced to play as her nonetheless because she plays a very important role in the story.

 

The combat system is like Red Dead Redemption. Slow-paced third person shooter. It isn't like Heavy Rain QTE's. In fact, those are only used when you explore the enviroment.


30 persion studio with a 40,000,000 budget.....creating a AAA game with a 30 person studio will take at LEAST five years by the way. 


Considering I won the lottery, we have patience and money for doing so. Five years that results in a game of the year that sells over three million units, that's great!



i'd like to make a Metroidvania game.
that's all i can think of XD



Wright said:
Daisuke72 said:
Wright said:
Daisuke72 said:


Mancount means how many employees does the studio have lol

 

Btw that game idea sounds epic, but I must say, I HATE when I make progress and get attached to one character and then forced to play with another one. I couldn't finish Yakuza 4 because of it.

 

Btw how's the combat system in the game?


Oh. I guess thirty person studio feels good, as long as we're all focused on finishing the game properly.

 

Thing is, I doubt you'd get attached to all characters. There's one in particular that's a douchebag and actually a pretty horrible person (and I'm going to spoil you, she's the one who killed the boy's parents), but you will be forced to play as her nonetheless because she plays a very important role in the story.

 

The combat system is like Red Dead Redemption. Slow-paced third person shooter. It isn't like Heavy Rain QTE's. In fact, those are only used when you explore the enviroment.


30 persion studio with a 40,000,000 budget.....creating a AAA game with a 30 person studio will take at LEAST five years by the way. 


Considering I won the lottery, we have patience and money for doing so. Five years that results in a game of the year that sells over three million units, that's great!


Yeah, but in five years the PS3, Xbox 360, and the Wii U will be dead platforms. 



Around the Network
Wright said:

1. Studio location = Andalucía, Spain.

2. Studio name = Sueños Inc.

3. Studio mancount = ? (What is this supposed to mean?)

4. Studio logo = Some cloud popping out of a silouette, as if it was dreaming.

5. Studio's endgoal  = create a game that is awarded Game of the Year.

 

I believe he's just talking about how many people are employed by your studio.

Cool ideas. I love how some games are finally making actions have consequences now. I thought a lot about this when I was a kid and played Army Men: Air Attack. I just wanted them to make a game where you could lose a few missions (such as let the tan get supplies they needed or don't destroy a weapon or let your weapon get destroyed) but keep going in the story with a new storyline where you suffer the consequences of what you did or didn't do. And it's finally happening in some games! Albeit not a very in depth story change for most of them, but it'll get there (hopefully). 



bigd615 said:
Wright said:

1. Studio location = Andalucía, Spain.

2. Studio name = Sueños Inc.

3. Studio mancount = ? (What is this supposed to mean?)

4. Studio logo = Some cloud popping out of a silouette, as if it was dreaming.

5. Studio's endgoal  = create a game that is awarded Game of the Year.

 

I believe he's just talking about how many people are employed by your studio.

Cool ideas. I love how some games are finally making actions have consequences now. I thought a lot about this when I was a kid and played Army Men: Air Attack. I just wanted them to make a game where you could lose a few missions (such as let the tan get supplies they needed or don't destroy a weapon or let your weapon get destroyed) but keep going in the story with a new storyline where you suffer the consequences of what you did or didn't do. And it's finally happening in some games! Albeit not a very in depth story change for most of them, but it'll get there (hopefully). 

I see you have a Witcher avatar. That game has some crazy consequences for things you didn't even know they were actions xD



Daisuke72 said:
Wright said:
Daisuke72 said:


30 persion studio with a 40,000,000 budget.....creating a AAA game with a 30 person studio will take at LEAST five years by the way. 


Considering I won the lottery, we have patience and money for doing so. Five years that results in a game of the year that sells over three million units, that's great!


Yeah, but in five years the PS3, Xbox 360, and the Wii U will be dead platforms. 

Maybe not WiiU, but you do have a point there. I just always wanted to make a game for the seventh generation.

Guess since we're at it, we can make it for Xbox One and Ps4 as well.



Wright said:
Daisuke72 said:
Wright said:
Daisuke72 said:


30 persion studio with a 40,000,000 budget.....creating a AAA game with a 30 person studio will take at LEAST five years by the way. 


Considering I won the lottery, we have patience and money for doing so. Five years that results in a game of the year that sells over three million units, that's great!


Yeah, but in five years the PS3, Xbox 360, and the Wii U will be dead platforms. 

Maybe not WiiU, but you do have a point there. I just always wanted to make a game for the seventh generation.

Guess since we're at it, we can make it for Xbox One and Ps4 as well.

lol with all that porting you're gonna need more than 30 people, unless you outsource it to other studios. 



Even with 300 million I would start with a small project, get accustomed to the industry, get the name of the studio out on the streets and most of all don't bite off more than I can chew with my first project.

1. Total Budget. No more than 5 million dollars.
2. Genre. First Person Exploration / Survival
3.Gameplay Description, world, and story. There's that (partly randomly generated) island where some really strange things are going on. dinosaurs, aliens, ancient tribes, giants, whatever. Your mission basically is to travel to this island, take photos of stuff (with the Wii U gamepad) and escape from the island. It`s a risk/reward thing. Play it safe and take photos from a distance and escape with a few and get less points or take huge risks to do amazing photos but you may die and you get no points. Basically a roguelike pokemon snap.
4. Platform. Duh. Wii U.
5. Marketing campaign. A Neogaf thread.
6. Metacritic. Aiming for over 70.
7. Sale's target. Profitable. Still have 295 million if I fail.

And concering your studio.

1. Studio location. Germany, close to Shin'en in case I need to borrow some milk or an egg.
2. Studio name. Hype Train Studios
3. Studio mancount. Around 20 for a start, just counting actual developers.
4. Studio logo.

(I stole this, but something like this)


5. Studio's endgoal. World domination. Or a positive reputation. Gradually getting bigger and bigger projects on the market. Getting bought by Nintendo. Making Kid Icarus Uprising 2 for Wii U.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.