bigd615 said:
I believe he's just talking about how many people are employed by your studio. Cool ideas. I love how some games are finally making actions have consequences now. I thought a lot about this when I was a kid and played Army Men: Air Attack. I just wanted them to make a game where you could lose a few missions (such as let the tan get supplies they needed or don't destroy a weapon or let your weapon get destroyed) but keep going in the story with a new storyline where you suffer the consequences of what you did or didn't do. And it's finally happening in some games! Albeit not a very in depth story change for most of them, but it'll get there (hopefully). |
I see you have a Witcher avatar. That game has some crazy consequences for things you didn't even know they were actions xD







