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Wright said:
Daisuke72 said:
Wright said:
Daisuke72 said:


Mancount means how many employees does the studio have lol

 

Btw that game idea sounds epic, but I must say, I HATE when I make progress and get attached to one character and then forced to play with another one. I couldn't finish Yakuza 4 because of it.

 

Btw how's the combat system in the game?


Oh. I guess thirty person studio feels good, as long as we're all focused on finishing the game properly.

 

Thing is, I doubt you'd get attached to all characters. There's one in particular that's a douchebag and actually a pretty horrible person (and I'm going to spoil you, she's the one who killed the boy's parents), but you will be forced to play as her nonetheless because she plays a very important role in the story.

 

The combat system is like Red Dead Redemption. Slow-paced third person shooter. It isn't like Heavy Rain QTE's. In fact, those are only used when you explore the enviroment.


30 persion studio with a 40,000,000 budget.....creating a AAA game with a 30 person studio will take at LEAST five years by the way. 


Considering I won the lottery, we have patience and money for doing so. Five years that results in a game of the year that sells over three million units, that's great!


Yeah, but in five years the PS3, Xbox 360, and the Wii U will be dead platforms.