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Wright said:

1. Studio location = Andalucía, Spain.

2. Studio name = Sueños Inc.

3. Studio mancount = ? (What is this supposed to mean?)

4. Studio logo = Some cloud popping out of a silouette, as if it was dreaming.

5. Studio's endgoal  = create a game that is awarded Game of the Year.

 

I believe he's just talking about how many people are employed by your studio.

Cool ideas. I love how some games are finally making actions have consequences now. I thought a lot about this when I was a kid and played Army Men: Air Attack. I just wanted them to make a game where you could lose a few missions (such as let the tan get supplies they needed or don't destroy a weapon or let your weapon get destroyed) but keep going in the story with a new storyline where you suffer the consequences of what you did or didn't do. And it's finally happening in some games! Albeit not a very in depth story change for most of them, but it'll get there (hopefully).