1. Total Budget. = +40 millions.
2. Genre. = Action/adventure/interactive drama
3.Gameplay Description, world, and story. = Steampunk Western over a decayed East coast which is the last place on Earth that hasn't gone nuts. You'll be playing as eight different characters that (since the game starts in media res) all ended up meeting in a Saloon on which they defend themselves against Goverment agents. Then you go back in time and learn the story of each character up until they meet there.
One of the characters, whose nick is "Lizard", is the narrator of the story, since he's the only one who met them all before the Saloon. The game plays like an hybrid between Red Dead Redemption and Heavy Rain, meaning choices have consequences (the choices you make before the inevitable meeting on the saloon will have their ramifications after you survive the Saloon encounter). No main character can be killed before the prologue scene, but they can be erased from the story afterwards, meaning you could end the game with all eight characters dead.
Every character's motivation is not the same. For starters, Lizard is a normal human who's only interested in making money, but somehow ended up adopting a young boy whose family got killed by outlaws. Then there are other characters, like Wolf, who is a skilled assassin that one day got cursed by a witch and his body turned all hairy with significant similarities to a wolf. Haven't thought of the six other characters, but I know what they will be doing during the whole story.
The game, however, doesn't allow for free roam like in Red Dead Redemption. It is structured via missions (there's no indication that a new mission has started, think of the structured chapter of Heavy Rain but without loading times, so that the player don't know when he has finished one chapter and it is switching to the other), however, the missions feature a medium size map that can be fully explored if the player wants to, before moving on to whatever objective he must fulfill. In fact, exploring is encouraged, since the places won't be the same depending on what mission you are, or what actions could have done certain character in a place before another one arrives.
4. Platform. = Xbox 360, Ps3, WiiU. Given the amount of data needed, I think the 360 version will spawn two DVD's; on which one is the game itself and the other the graphics one. That way we can allow to have all the game fit in one disc. Player can then install the other one into the HDD so that they have graphic parity with the other version, unless they want to play with a huge downgrade.
5. Marketing campaign. = Uhh, dunno.
6. Metacritic. = a +75 is fine for me.
7. Sale's target. = three millions across all units to start profiting.
And concering your studio.
1. Studio location = Andalucía, Spain.
2. Studio name = Sueños Inc.
3. Studio mancount = ? (What is this supposed to mean?)
4. Studio logo = Some cloud popping out of a silouette, as if it was dreaming.
5. Studio's endgoal = create a game that is awarded Game of the Year.