Dr.EisDrachenJaeger said: The Wii itself was never even fully utilized^ |
True.
But the games did push it the furthest, (Jett Rocket, Conduit 1 & 2, Metroid Other M, Modern Warfare 3) were all 2009-2011 games.
Dr.EisDrachenJaeger said: The Wii itself was never even fully utilized^ |
True.
But the games did push it the furthest, (Jett Rocket, Conduit 1 & 2, Metroid Other M, Modern Warfare 3) were all 2009-2011 games.
Wyrdness said:
Scoobe GCN is a GPGPU architecture like I said, AMD supplied each company with a base GPU which is GCN hardware and each company made their custom changes to them depending on their console design. MS have a video of their customization that they released before E3 for reference, the closer to PC then before term is referance to how both consoles aren't using ground up propriety hardware to allow GCN which makes development across all platforms a lot easier that's all it means, AMD introduce Mantle soon as aswell for better optimization for all platforms. |
What customizations though? The APUs are based nearly entirely of parts normally found in PC architecture. Based on what's been revealed I only know of 2 customizations on the APUs themselves. On PS4, the increase in ACEs and the number of compute queues each ACE can handle, whilst the X1 has the eSRAM. On both you have a few minor additions (mainly for audio which would normally be handled on the motherboard anyway).
They're as PC-like as you can get.
curl-6 said:
We don't know for a fact that Wii U GPU is well documented; Nintendo traditionally uses customized parts, the same is likely true here. Also, it is very different from PS3/360, which all current multiplats are designed around. Forcing a game designed for one architecture onto another never gets the best results. Wii was familiar hardware yet it did not show it's full power at launch. Its most technically advanced games came in its 3rd, 4th, and 5th years. Rogue Squadron 2 was a freak occurance, and was in fact surpassed technically by its sequel two years later. Halo 1 was nowhere near the most advanced Xbox game, it pales in comparison to its sequel, and to games like Conker Live and Reloaded, which came much later in the system's lifespan. |
Actually nintendo doesn't customize it's design a whole lot. Hence, why the WII/GC emulator performs alot better than the PS2 emulator despite the fact that the WII is more powerful than the PS2. So if the WII U is anything to go off of It's probably pretty similar to off the shelf PC graphics card. The WII is more closer to a PC than the PS360 so I don't know why development should be harder on the WII U.
fatslob-:O said:
Actually nintendo doesn't customize it's design a whole lot. Hence, why the WII/GC emulator performs alot better than the PS2 emulator despite the fact that the WII is more powerful than the PS2. So if the WII U is anything to go off of It's probably pretty similar to off the shelf PC graphics card. The WII is more closer to a PC than the PS360 so I don't know why development should be harder on the WII U. |
GC/Wii did not use off the shelf GPUs, they were heavily customized chips. This precedent suggests Wii U will be the same.
Scoobes said:
What customizations though? The APUs are based nearly entirely of parts normally found in PC architecture. Based on what's been revealed I only know of 2 customizations on the APUs themselves. On PS4, the increase in ACEs and the number of compute queues each ACE can handle, whilst the X1 has the eSRAM. On both you have a few minor additions (mainly for audio which would normally be handled on the motherboard anyway). They're as PC-like as you can get. |
Actually the the PS4 is probably based off of the volcanic islands architecture. It's essentially a cut down R9 290X with the same features. The R9 290X feature the same amount of ACEs and compute queues. By "cut down" I mean it has the same architecture but at a different scale. It basically means that they scaled down the design of the R9 290X by things such as lowering amount of ROPS, TMUs, and shaders. The eSRAM is just a form of software managed cache. All in all they don't deviate at all from the PC. In fact their so close to PCs that they can most definitely run windows LOL.
curl-6 said:
GC/Wii did not use off the shelf GPUs, they were heavily customized chips. This precedent suggests Wii U will be the same. |
Then why is it so easy to run WII games on my computer than it is for PS2 game ? Somebody is not telling the truth here. It's either the PCSX2 developers that are wrong or it's the nintendo fans that are wrong.
fatslob-:O said: Then why is it so easy to run WII games on my computer than it is for PS2 game ? Somebody is not telling the truth here. It's either the PCSX2 developers that are wrong or it's the nintendo fans that are wrong. |
I think you may be the one that's wrong. PS2 games run really good on my PC compared to Wii games.
You probably haven't configured PCSX2 properly.
fatslob-:O said:
Then why is it so easy to run WII games on my computer than it is for PS2 game ? Somebody is not telling the truth here. It's either the PCSX2 developers that are wrong or it's the nintendo fans that are wrong. |
Because PS2's architecture was more complex and unconventional than Wii/GC.
Hynad said:
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It may be just your PC then. PS2 emulation has ALWAYS been more CPU limited and that's due to the fact that the PS2 was prettty reliant on it's emotion engine and vector units. Increases in CPU performance these past serveral years have been incremental at best whereas GPU's have being just exploding in performance gains. What makes easier emulation for WII is it's graphics chip is pretty similar to a PC compared the PS2s special inhouse graphics synthesizer chip.
What's your GPU anyways ?
fatslob-:O said:
It may be just your PC then. PS2 emulation has ALWAYS been more CPU limited and that's due to the fact that the PS2 was prettty reliant on it's emotion engine and vector units. Increases in CPU performance these past serveral years have been incremental at best whereas GPU's have being just exploding in performance gains. What makes easier emulation for WII is it's graphics chip is pretty similar to a PC compared the PS2s special inhouse graphics synthesizer chip. What's your GPU anyways ? |
The Wii GPU isn't remotely similar to any PC GPU released since the DX7 chips of the late 90s. It uses register combiners instead of the programmable pixel shaders used in DX8 and up. Like you said, PS2 emulation is CPU bound. With Wii/GC, CPU emulation isn't as difficult, as they use single core, single threaded PowerPC 750 cores.