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Wyrdness said:
fatslob-:O said:

Sorry but that optimization excuse don't work out bra. The PS360 could out their own predecessors so why isn't the WII U doing the same thing to EVERY game. Even the PS4 and X1 could shit on their current gen counterparts easily bra. If the WII U had more bruteforce power to out the PS360 why ain't it performing better ? All that's needed to make a game look and run better is a significantly more powerful GPU an clearly the WII U lacks this. This generation ain't exactly over yet. Consoles altogether this generation started to use the GPU more and became more PC like in their philosophies and consoles altogether next generation are even dressed up PC's. Hell it's thanks to the WII Us different CPU that it ain't branded as a dressed up PC yet but that don't matter too much when much of it's power comes from an off the shelf PC GPU LMAO. If your referring to even older consoles like the PS1 and the N64 they also relied alot on CPU too and the N64 didn't even have a graphics processor! 


Did you see the first few 360 games? They were far from a huge leap I even named one earlier, this is what calls you out on your damage control, selective memory is a common trait with people doing this, it wasn't until Oblivon and Gears arrived (two games that were optimized for the hardware setting) that we saw a big leap, you're starting to sound desperate at this point and you should look up what off the shelf actually means. The N64 had a GPU for you to even try and pass that off shows how off key you are N64 had one of the first programmable GPUs in the RCP it had features that even PCs were just getting, look up how Ken Kutaragi fought tooth and nail to make sure PS3 had a GPU because Sony wanted it to run purely off a CPU and he said it just can't work with out it, consoles have to have a GPU of some kind. Forethought and Hynid have adressed everything else so need for me to repeat their posts.

Scoobe

GCN is a GPGPU architecture like I said, AMD supplied each company with a base GPU which is GCN hardware and each company made their custom changes to them depending on their console design. MS have a video of their customization that they released before E3 for reference, the closer to PC then before term is referance to how both consoles aren't using ground up propriety hardware to allow GCN which makes development across all platforms a lot easier that's all it means, AMD introduce Mantle soon as aswell for better optimization for all platforms.

What customizations though? The APUs are based nearly entirely of parts normally found in PC architecture. Based on what's been revealed I only know of 2 customizations on the APUs themselves. On PS4, the increase in ACEs and the number of compute queues each ACE can handle, whilst the X1 has the eSRAM. On both you have a few minor additions (mainly for audio which would normally be handled on the motherboard anyway).

They're as PC-like as you can get.