By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fatslob-:O said:
curl-6 said:
fatslob-:O said:
curl-6 said:

We don't know for a fact that Wii U GPU is well documented; Nintendo traditionally uses customized parts, the same is likely true here.

Also, it is very different from PS3/360, which all current multiplats are designed around. Forcing a game designed for one architecture onto another never gets the best results.

Wii was familiar hardware yet it did not show it's full power at launch. Its most technically advanced games came in its 3rd, 4th, and 5th years.

Rogue Squadron 2 was a freak occurance, and was in fact surpassed technically by its sequel two years later.

Halo 1 was nowhere near the most advanced Xbox game, it pales in comparison to its sequel, and to games like Conker Live and Reloaded, which came much later in the system's lifespan.

Actually nintendo doesn't customize it's design a whole lot. Hence, why the WII/GC emulator performs alot better than the PS2 emulator despite the fact that the WII is more powerful than the PS2. So if the WII U is anything to go off of It's probably pretty similar to off the shelf PC graphics card. The WII is more closer to a PC than the PS360 so I don't know why development should be harder on the WII U. 

GC/Wii did not use off the shelf GPUs, they were heavily customized chips. This precedent suggests Wii U will be the same.

Then why is it so easy to run WII games on my computer than it is for PS2 game ? Somebody is not telling the truth here. It's either the PCSX2 developers that are wrong or it's the nintendo fans that are wrong. 

Because PS2's architecture was more complex and unconventional than Wii/GC.