i see.
So not all ps4/one games could be done in wii U.
KH3 could?
i see.
So not all ps4/one games could be done in wii U.
KH3 could?
jonathanalis said: i see. So not all ps4/one games could be done in wii U. KH3 could? |
At 1080p60fps NO but at 720p30fps with a few graphical downgrades sure.
fatslob-:O said: The original xbox had exclusive registers. That's something different to adding some eDRAM on a GPU. Your also forgetting other things in the newer consoles such as x86 architecture and I'm willing to bet that the developers also have a handle on the ibm broadway so there should be no noticeable increase in difficulty from the ibm espresso. BTW we probably do know what type of GPU architecture the wii u uses and it's probably VLIW 4/5. "Efficient console design" LMAO. I wonder what's so efficient about the WII U taking 1gb of ram for it's OS LOL. BTW the PS2 relied more on it's CPU/VUs to depend on transform and lighting as for the gamecube it's processor had more raw power than it's GPU but as for the xbox your only right on this part. Your last few lines make you really mad suspect. Bwahahaha. More excuses about optimizations ? C'mon son, you yourself should know better than this. If the WII U truly had a more powerful GPU in almost every respect why is it getting flatened by some PS360 ports ? The WII U is indeed a next gen console but I think you further damaged control even more with those last few words. |
Going to comic con means someone mad huh well that's news to me, it's common knowledge consoles are more efficient with their specs then PCs it's how even after 7 years the 360/PS3 can run games at its specs compared to the higher requirements on PC, "LMAO" at that notion calls you out hard and you're starting to fall a part here. Your logic that developers have a handle on something previously so they should be perfect on new hardware is I'm sorry to say beyond misguided it simply doesn't work that way as the are a number of factors.
That's good about PS2/GC except they weren't the consoles I was talking about as they were the start of consoles using CPUs a lot more, older consoles were more GPU dependant. As for your last part it proves my earlier point and some of it is not even coherant.
fatslob-:O said:
At 1080p60fps NO but at 720p30fps with a few graphical downgrades sure. |
hmm, good.
thats enough!
Wyrdness said:
Going to comic con means someone mad huh well that's news to me, it's common knowledge consoles are more efficient with their specs then PCs it's how even after 7 years the 360/PS3 can run games at its specs compared to the higher requirements on PC, "LMAO" at that notion calls you out hard and you're starting to fall a part here. Your logic that developers have a handle on something previously so they should be perfect on new hardware is I'm sorry to say beyond misguided it simply doesn't work that way as the are a number of factors. That's good about PS2/GC except they weren't the consoles I was talking about as they were the start of consoles using CPUs a lot more, older consoles were more GPU dependant. As for your last part it proves my earlier point and some of it is not even coherant. |
Sorry but that optimization excuse don't work out bra. The PS360 could out their own predecessors so why isn't the WII U doing the same thing to EVERY game. Even the PS4 and X1 could shit on their current gen counterparts easily bra. If the WII U had more bruteforce power to out the PS360 why ain't it performing better ? All that's needed to make a game look and run better is a significantly more powerful GPU an clearly the WII U lacks this. This generation ain't exactly over yet. Consoles altogether this generation started to use the GPU more and became more PC like in their philosophies and consoles altogether next generation are even dressed up PC's. Hell it's thanks to the WII Us different CPU that it ain't branded as a dressed up PC yet but that don't matter too much when much of it's power comes from an off the shelf PC GPU LMAO. If your referring to even older consoles like the PS1 and the N64 they also relied alot on CPU too and the N64 didn't even have a graphics processor!
jonathanalis said:
thats enough! |
It's just a matter of when square enix is going to decide to do it and they chose the X1 over the WII U. Hehehehe.
Daisuke72 said:
Also I can't believe some people in this community really insult him like they do, he's another human being, not a white person in a Spike Lee movie. Grow up. |
He was treated that way because of how he expressed himself more than what he believed. He was not a victim, full stop.
Monster Hunter: pissing me off since 2010.
Wyrdness said:
Oh dear you've shot yourself here, the original Xbox used off the shelf parts it's close to a PC right? The GPUs in all three consoles are custom, MS/Sony were supplied with a base GPU which they both did their own customizations to them hence why XB1 has bottlenecks, Wii U no one knows what it is, the new consoles use a GPGPU type architecture that makes development across platforms easier that's about the only main connection to PC it's so a game can be created on PC then easily ported down, the hardware how ever doesn't work in the same manner as PC it's still the same more efficient console design. You know what else used their GPUs more then their CPUs older consoles but are they close to PCs no. |
From everything I've read the customizations are very minor. The architectures of both the PS4 and Xb1 chips are virtually identical to GPU hardware that's out already or about to come out on PC (GCN 2.0 has the features Sony used for GPGPU on PS4). The CPUs are both X86 and essentially two quad cores put together. Both consoles are more PC-like than ever before.
The main differences come from the shared pool of RAM and the other custom chips that support the main APU.
Scoobes said:
From everything I've read the customizations are very minor. The architectures of both the PS4 and Xb1 chips are virtually identical to GPU hardware that's out already or about to come out on PC (GCN 2.0 has the features Sony used for GPGPU on PS4). The CPUs are both X86 and essentially two quad cores put together. Both consoles are more PC-like than ever before. The main differences come from the shared pool of RAM and the other custom chips that support the main APU. |
Don't listen to that fool. It's not like he reads up and study on alot of these things anyway. Let him think what he wants to think.
Wyrdness said: it's common knowledge consoles are more efficient with their specs then PCs it's how even after 7 years the 360/PS3 can run games at its specs compared to the higher requirements on PC, "LMAO" at that notion calls you out hard and you're starting to fall a part here. Your logic that developers have a handle on something previously so they should be perfect on new hardware is I'm sorry to say beyond misguided it simply doesn't work that way as the are a number of factors. That's good about PS2/GC except they weren't the consoles I was talking about as they were the start of consoles using CPUs a lot more, older consoles were more GPU dependant. As for your last part it proves my earlier point and some of it is not even coherant. |
Nope.avi
Consoles aren't always more efficient.
Take Oblivion for instance, it can run on PC hardware that's a fraction of the Xbox 360's and still run better.
Take Minecraft, on a PC that's equipped similar to the Xbox 360, you can still have unlimited worlds and a heap more players.
Take the origional Crysis on PC, it had far more foliage and effects than the console version on hardware that was equivalent to the consoles.
Take pretty much every Call of Duty, it could run on hardware similar to the consoles with better image quality.
Take Bioshock 1+2, it could run on PC hardware that's significantly less than the consoles and still look better.
I could continue on forever, but you get the idea.
If you take a game like Battlefield 3 or 4, it's almost an entirely new game on the PC when compared to the Xbox 360 and Playstation 3, you get larger maps, more players, higher resolution, better framerates, effects such as Tessellation, massively improved textures and other bonuses, of course that comes at the cost of better hardware being required.
Games like Civilization and StarCraft 2 are actually impossible on the Xbox 360 and Playstation 3 due to the lack of CPU horsepower.
Mantle however, will remove the API overhead, thus allowing PC's to be as efficient as the next generation of consoles when it comes to graphics tasks, optimisation for the CPU isn't really required considering the multiples faster CPU speeds the PC has had for years, even when compared to next generation.
The PC is also not limited to the horrible and old 1920x1080@60fps, Steam also provides games for cheap, especially during sales.
--::{PC Gaming Master Race}::--