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fatslob-:O said:

The original xbox had exclusive registers. That's something different to adding some eDRAM on a GPU. Your also forgetting other things in the newer consoles such as x86 architecture and I'm willing to bet that the developers also have a handle on the ibm broadway so there should be no noticeable increase in difficulty from the ibm espresso. BTW we probably do know what type of GPU architecture the wii u uses and it's probably VLIW 4/5. "Efficient console design" LMAO. I wonder what's so efficient about the WII U taking 1gb of ram for it's OS LOL. BTW the PS2 relied more on it's CPU/VUs to depend on transform and lighting as for the gamecube it's processor had more raw power than it's GPU but as for the xbox your only right on this part. 

Your last few lines make you really mad suspect. Bwahahaha.

More excuses about optimizations ? C'mon son, you yourself should know better than this. If the WII U truly had a more powerful GPU in almost every respect why is it getting flatened by some PS360 ports ? The WII U is indeed a next gen console but I think you further damaged control even more with those last few words. 

 

Going to comic con means someone mad huh well that's news to me, it's common knowledge consoles are more efficient with their specs then PCs it's how even after 7 years the 360/PS3 can run games at its specs compared to the higher requirements on PC, "LMAO" at that notion calls you out hard and you're starting to fall a part here. Your logic that developers have a handle on something previously so they should be perfect on new hardware is I'm sorry to say beyond misguided it simply doesn't work that way as the are a number of factors.

That's good about PS2/GC except they weren't the consoles I was talking about as they were the start of consoles using CPUs a lot more, older consoles were more GPU dependant. As for your last part it proves my earlier point and some of it is not even coherant.