fatslob-:O said:
forethought14 said:
| fatslob-:O said:
Memory isn't a metric for power but the wii u would still lose in terms of the standard metric of power. 
Do you have a statement of them saying that trine 2 directors cut is limited by "power" ? There are more than one factors for graphics performance other than proceaaing power.
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Mikael Haveri said:
Basically that does require... well, not huge amounts more graphics processing power, but still considerable. If we would publish that
on other consoles, then I believe that there would be some small downscaling of what it is right now
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http://www.videogamer.com/wiiu/trine_2/news/wii_u_graphics_would_need_to_be_scaled_back_on_xbox_360_and_ps3.html
I know that there are more factors for graphics performance, but he clearly says that the expansion requires MORE graphics processing power than the current generation of consoles to run.
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Processing power in terms of what ? In terms of being able to get closer with the theoretical performance ? Sure
They don't sound specific as to what they were limited by. Are they talking about the cpu ? Do they mean raw shading power ? Could they be talking about fillrates ? In terms of integer calculations ?
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Now you're just formulating excuses. Of course they're not going to give down-and-dirty technical analysis of TMUs, FLOPS, and ALUs, they're under NDA.
Their statements about it requiring more processing power, and their point-blank statement that Wii U is more powerful than PS3/360 speak for themselves, no amount of twisting can nullify that.